[Champion Concept] Oracle, the World's Witness [Vision Based Support Champion]
Note: Aside from her name and the name of her W she has nothing in common with the 'Oracle' hero from DotA2. She is clearly a reference / embodiment of the Oracle's Elixir / Lens / Extract, etc. She is THE vision control champion, and her thematic niche is 'psychic watcher'.
This is my November entry for the CCOS!
Update 12-2-2016: I've added a shield effect to her W to incentivize building the support-specific items! Added possible item builds.
#OVERVIEW
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Oracle, the World's Witness is a vigilant Support-Mage in League of Legends. Playing on the archetype of the psychic and sage, she is a dedicated defensive pick, great at scouting safely and spotting your enemies far in advance. Requiring time to use her spells, prediction and positioning are key to her success. Despite being a fairly weak combatant, Oracle offers her team great utility and, played correctly, is very hard to catch unaware. Left unhindered, she can change the course of a fight and the future of the match.
#ABILITIES
- Oracle's abilities require her to concentrate and channel them, and have no range associated with them, being limited only by her Field of Sight (FoS). Additionally, her basic attacks, abilities, and movement will not interrupt her channels.
- Oracle has complete control over her FoS, being able to being able to direct and control it with Alt + Right-Click. This ability has no leash range, ignores terrain, and travels as fast as she can, but it's radius diminishes and it travels slower and slower the farther it gets from her, with ability power counteracting both these penalties. Not commanding her sight for 3 seconds, targeting herself with Alt + Right-Click, or taking X% of her current health in damage, will cause it to snap back to her.
This is what makes Oracle totally unique among League's roster, and separates her from other supports. Her ability to maneuver her FoS lets her scout and spy on enemies from a safe distance. It's not without a trade-off however - the FoS is hers. If she moves it away from her, she loses sight around her champion model (effectively being nearsighted to an extreme degree). She still retains allied sight, but if she's alone or away from towers or the minion wave (i.e. outsight of an ally's FoS) she becomes very susceptible to roaming enemies and assassins.
- After channeling for 3 seconds, Oracle renders the area within her FoS in a nearly imperceptible, preternatural Fog of War to enemy champions. Enemy champions within the Obfuscated area cannot see allies or enemies outside of it. Likewise, enemies outside of it cannot see allies or enemies inside it. Allies within the Obfuscated area only see a faint trace of enemies outside, with allies outside seeing the same faint trace of enemies inside. Also, while inside an Obfuscated area, Oracle is invisible to enemy champions inside the affected area.
- Obfuscated AoE Duration: 5 / 6 / 7 / 8 / 9 seconds
- Cooldown: 21 / 20 / 19 / 18 / 17 seconds
If you're going to have a champ that plays with vision, they need to double down on it. Oracle can render a large area invisible to enemies (not totally, there is a faint 'shimmer' around the edges of the affected area, telegraphing the obfuscated zone.) She can also create a temporary 'safe space' for herself or her allies to retreat to, which comes in handy when you're getting ganked or need to flee from the enemy team or just buy time for Oracle's spells to come off cooldown.
http://vignette2.wikia.nocookie.net/leagueoflegends/images/8/88/LivesByProxy_Tempered_Fate_Pink.png/revision/latest?cb=20160318030151 W: Fate's Edict
- After channeling for 3 seconds, Oracle's FoS blinks to the target location, shielding nearby allies for 3 seconds. For the next 3 / 4 / 5 / 6 / 7 seconds, Oracle's attack range has no limit as long as her target is within her FoS.
- Her basic attacks beyond her normal attack range deal no damage, only placing an image of them that lasts 0.5 seconds, materializing in their close proximity based on their movement. Upon contact with their image, the target consumes it, taking magic damage and becoming slowed by 99% for 0.1 seconds.
- Shield Durability: 30 / 60 / 90 / 120 / 150 (+30% AP)
- Magic Damage: 45 / 70 / 95 / 120 / 145 (+50% AP)
- Cooldown: 8 seconds
This ability, coupled with her Alt + R-Click functionality, gives Oracle tons of control over her FoS. While she can command it to move and wait for it to do so (her FoS having travel speed equal to her own), sometimes speed is of the essence, hence the instantaneous blink. It also lets her 'position' her FoS ahead of time for a team-fight, or assist an ally that she'd otherwise be out of range of.
- Oracle focuses her mind on target enemy within her FoS for 3 seconds, gaining True Sight of her target, and giving that champion True Sight of her. This True Sight applies even while she or her target is in an Obfuscated zone and even while Oracle is in her Sanctuary.
- Upon completing the channel, she assails the target's mind, dealing true damage, applying spell effects, and stunning them for 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds. Enemy champions affected by this stun will automatically turn and face in her direction, and have True Sight of her for the duration of the stun (with that True Sight having the aforementioned quirks.)
- True Damage: 75 / 125 / 175 / 225 / 275 (+50% AP)
- Cooldown: 15 seconds
This is Oracle's hard CC ability, and a huge source of her damage. The long channel (that she can be knocked out of, as with all channels) combined with the telegraphing (the enemy gets True Sight of her) should be enough counterplay for such an ability to exist. It can be a powerful harassing and zoning tool as she can target a single enemy within her FoS, as well as a life saver due to the extreme range she can have thanks to her FoS's mobility and range.
- After channeling for 3 seconds Oracle and any allies or enemies within her FoS are 'teleported' into Oracle's Sanctuary, which resembles the current map but contains no monsters or minions, and no Fog of War. (This is effectively the 'Observer' effect on a champion.)
- All other champions 'in' the Sanctuary are invisible, and cannot affect champions 'outside' of the Sanctuary. Only Oracle, through the use of her Third Eye can see and interact with the 'outside' environment. Additionally, while 'inside' the Sanctuary, all champions are healed slowly over time, and allies and enemies are disarmed, and silenced.
- Oracle can reactivate this ability to dispel her Sanctuary, returning all champions inside to the 'true' map at the equivalent position. The duration of Sanctuary is reduced by a percent for each enemy champion locked inside. Due to the Sanctuary corresponding with the 'real' map, any changes in location (i.e. through walking) will hold over when the effect ends.
- Duration: 5 / 6 / 7
- Healing Per Second: 50 / 75 / 100 (+5 / 10 / 15% AP)
- Cooldown: 120 / 90 / 60
This spell should complete Oracle's theme, as well as give her a powerful tool for manipulating team-fights and rescuing allies. Basically, it makes clever use of the Fog of War (or absence of) and invisibility and a golden overlay to create the feeling of an 'alternate' map / dimension. (For the record, it's still the same map.) It also recreates the 'fountain' healing effect, and captures the feeling of a holy sanctuary by rendering those affected disarmed and silenced.
LORE
Long ago, before Shurima was swallowed by the sands, when the lands beyond the Great Barrier were once green and full of life, there existed an order of women who were said to have the powers of clairvoyance and prescience. Through selective breeding practices and ritually ingested extract of the pink lotus, they cultivated their gift over many generations. In time odd mutations began to manifest themselves. Things that would've been considered deformities anywhere else - extra arms, abnormally large heads, extreme height and a lean frame, and larger eyes (always blue-within-blue) and on some rare few a third eye (pink-within-purple) in the center of their foreheads - became indicative of the most powerful seers.
They were bidden to speak of what they know and testify to what they had seen. To be true and proclaim the truth, even if what they saw terrified them.
They said there would come a time when all life were threatened, when the world was consumed by war and another war and nightmares and living fire and a writhing swarm and a distant star and powers beyond. These things were written down and in time the first of them came to pass - decades of conflict that would come to be known as 'the Rune Wars' - leaving the southern half of the world in ruin. Entire peoples decimated and displaced, three great civilizations crumbled, a continent shattered into a thousand life-less islands.
So shaken were those sisters of the order who survived, who had become prophets of a grim future, that they fled around the world to the icy north. Desperate to ensure the survival of life in this world, they began organizing the peoples of those lands. They bestowed great gifts upon the leaders of the barbarian tribes and sought to unify the peoples of that hemisphere under one ideal, that the next great war might be averted and the other horrors defeated. They built an empire out of that frozen tundra, with their order as the godhead.
However, some few resisted their rule. A powerful woman and an archer of great renown, stepped forward and challenged the seers on their authority to claim dominion over the land in the name of some ambiguous greater good in the far future.
For the seers had not told the natives (who had been spared the catastrophe of the Rune Wars) of the danger that loomed on the horizon. For the lives of their kind were long, and the lives of the humans short and ever fleeting. Those few who were told could not grasp the implications: the necessity for readiness and eternal vigilance was lost on them, such individuals were lost. How could they stay united in common purpose when it could be centuries or even millenia before the hour was at hand? They could not.
"And so my sisters broke their vow - their most holy of oaths: to tell the truth and nothing but the truth. They were overthrown and cast down by the very people they had sought to save, and driven wailing into the abyss. Their only crime had been silence and now they suffer it eternally!
But I am not my sisters. I will speak the truth, even if it means rejection, humiliation, or persecution. For the truth deserves to be heard, even if one cannot bear to hear it spoken."
##---- Oracle to Karma, c.955
#CONCEPT ART
http://img01.deviantart.net/2ec7/i/2016/252/2/3/oracle_concept_art_by_drugsforrobots-dah1cnx.png She'd really stand out, being the tallest champion in League (even taller than the Greenfather!) http://pre06.deviantart.net/37a3/th/pre/i/2016/319/4/f/oracle_concept_art_2_by_drugsforrobots-daokw0s.png I'm still undecided whether she should have a literal 3rd eye or a symbolic / metaphorical 3rd eye in the form of a head-piece. Her color scheme would be mostly pink (the color of Oracle's Elixir and True Sight!) http://pre07.deviantart.net/7c39/th/pre/i/2016/321/c/5/silly_oracle_concept_art_by_drugsforrobots-daoqjpe.png This is silly, but she's like a spiritual reincarnation of Averdrian, plus Karma, plus the Frozen Watchers. o.O http://magiccards.info/scans/en/tsts/30.jpg Her E was originally 'Psionic Blast' since I was trying to emphasis her psychic nature. I realized that Hypgnosis would be the better choice though, because the wordplay touches on her spirituality and quasi-religious, mystical nature.
#ITEM BUILDS
Recommended
Item Actives
Wannabe AP
#MY REVIEWS FOR THE CCOS
Ebero, the Plague Herald, by THE RIVER K1NG The Yajadek, the Living Terror, by God of Avacyn Molonym, the Spellthief, by SyrenDelphi
