Both the infographic and the essay are tremendously good work, and I thank you very much for posting this! I very much agree with what you said: stealth gameplay in League is full of potential, but heavily underdeveloped, and I agree that part of it comes from the MMO design of stealth being implemented purely as invisibility. I also very much agree that vision is similarly not implemented in the most interesting manner: wards are utterly boring, and I feel one of the reasons why there's such a discrepancy across ranked divisions in their usage, and the associated quality of play in the game, isn't so much because people don't know how to use them, as it is that most care so little about them as a gameplay effect that they have to actively remind themselves to ward, as it very much comes across as a chore rather than an interesting activity.
On top of that, though, champion abilities capable of revealing opponents often do so out of convenience, instead of truly contributing vision or detection as a unique, powerful asset, and this I think has led to a fair degree of (ironically) invisible power, where some effects just happen to have an impact cue or reveal attached, and where champions who would normally comes across as vision providers don't really fulfil that theme (Lux, for example, only reveals with her E and ult). Building upon both stealth and vision systems could add a whole new layer of gameplay what would come particularly in handy when designing and balancing assassins.