Champion Concept: Andros, The Hextech Dispenser OR Heimerdinger alternative/rework idea
Andros, The Hextech Dispenser
http://i.ytimg.com/vi/RqnKWisSOTU/hqdefault.jpg
Primary Role: http://img2.wikia.nocookie.net/__cb20140907112829/leagueoflegends/images/b/b9/Mage_Large.png Mage
Secondary Role: http://i.imgur.com/cxDYhN5.png Support
Basics:
Atros is a melee mage whose value lies in his ability to deploy a diverse array of hextech gadgets to create various effects on the battlefield. His basic abilities both provide him with bonuses and allow him to prepare different powers to unleash with his ultimate. As an alternative, you can take this as a
rework idea.
Stats: HEALTH 470 – 1740 ATTACK DAMAGE 65 – 115 HEALTH REGEN. 12.5 – 42.0 ATTACK SPEED 0.625 (+0% – 23.1%) MANA 150 – 800 ARMOR 22.0 – 80.0 MANA REGEN. 7.0 – 21.5 MAGIC RES. 30.0 RANGE 550 MOV. SPEED 335
Abilities:
http://img1.wikia.nocookie.net/__cb20140317234847/leagueoflegends/images/3/3c/Techmaturgical_Repair_Bots.png Passive: Innovation Andros gains 5% additional bonus stats from items. In addition, he begins with all of his abilities unlocked. Readied parts increase his mana regen by 6/10/15 per part, stacking with levels in his ultimate.
http://hydra-media.cursecdn.com/wow.gamepedia.com/2/25/Trade_engineering.png?version=10832920884f6e085f07b4bc38eb7053 Q: Mecha Part Andros readies a mecha part for his ultimate. In addition, he passively gains 1/2/3/4/5 armor and magic resist, and double that for each readied mecha part.
http://hydra-media.cursecdn.com/wow.gamepedia.com/d/d8/Spell_nature_chainlightning.png?version=92de02a46382690d29e8069312cea087 W: Hex Part Andros readies a hex part for his ultimate. In addition, he passively gains 2/4/6/8/10 ability power, and double that for each readied hex part.
http://hydra-media.cursecdn.com/wow.gamepedia.com/d/d3/Spell_shaman_hex.png?version=ac0f43b5ca584529bcd6a961ab5af2fd E: Bio Part Andros readies a bio part for his ultimate. In addition, he passively gains 20/40/80/100/120 health and mana, plus more of that amount per readied bio part.
http://hydra-media.cursecdn.com/wow.gamepedia.com/3/35/Inv_misc_wrench_01.png?version=daaaed18cfbee7b1b3536ac96ef056a3 R: Dispense Andros assembles and dispenses an invention, placing it in the targeted spot. The created invention is based on the bio (B), mecha (M) and hex (H) parts readied. The ability has 2 second cooldown and 100/200/300 mana cost. The ability tooltip changes based on the invention in store. If Andros has multiple pets in use, he can select them with ALT+1+right click, ALT+2+right click and so on.
MMM: Rattler Andros deploys a rattler turret. Andros can select the direction of the turrets fire with ALT+right click. The turret fires piercing bullets, dealing 20/35/50/65(+30% AP) physical damage per second in a 550-unit line. The turret malfunctions after 10 seconds.
HHH: Discharger Andros places a discharger in the targeted spot. The discharger deals 200/300/400/500(+90% AP) magic damage over 5 seconds in an 900-unit radius around it, also draining afflicted enemies' mana for the same amount plus slowing them for 40% for the duration.
BBB: Biobeast Andros creates a creature at the target spot. The creature has 350/450/550/650 health, 40(+10% AP) base AD and 30 magic resist and armor. The creature gains experience independently and can be controlled as a pet. It gains 1/1.5/2/2.5 times the experience a champion would normally gain. It gains 20/40/60/80 health and 1/1.5/2/2.5 AD per level. It has no max level. It has 320 move speed.
MMH:Megacogs Andros creates a Megacog wall 500 units long. The wall slows any enemies who try to pass through by 90% and causes them to take 50/60/70/80(+100% AP) magic damage per second while they are in contact with the wall.
BBH: Bioshock Trap Andros places a Bioshock Trap on the ground. When stepped on, the trap stuns the triggering enemy for 2.25/2.5/2.75/3 seconds and deals 150/200/250/300(+70% AP) true damage.
HHM: Tesla Andros plants a Tesla turret. The turret deals 10/20/30/40(+30% AP) magic damage per second to a random enemy in 675 units. The attack then arches off to up to 10 other targets within 550 units of the primary target. If the initial target continues taking damage for 5 seconds, it is also stunned for 1.5 seconds. The turret remains in place for 10 seconds.
HHB: Conductor Andros places a 200-unit conductor on the ground. Enemies who step on it take 175/225/275/325(+70% AP) magic damage while allies gain 30%/35%/40%/45% move and attack speed. The conductor remains there for 7.5 seconds.
BBM: Upgrader Andros creates an upgrader. The upgrader then gives 20/40/60/80 bonus AP and AD and 10%/15%/20%/25% bonus health to any ally who right clicks on it while in 900 units.
MMB: Toy Wonder Creates a robot to patrol the targeted are. When it detects and enemy, it attacks it. It has 0.5 attack speed and deals 30/60/90/120(+10% AP) physical damage per attack. It has 300/450/600/750 health and on death, it explodes for 100/150/200/250(+50% AP) magic damage to enemies within 300 unit radius.
MHB: Cyborg Andros creates a cyborg copy of the targeted champion. It perfectly mimics its stats but can cast no abilities, use items etc. It can be controlled as a pet; left on its own, it attacks enemies who come nearby. 30 second duration.
