Blaze, the Flame Archer

Stacona··1 votes·483 views

Blaze is a long bow using fire marksman, whose main game play is based around burning his enemies to death and intensifying the flames with his attacks and abilities. He is immobile with high utility and range, but his main basic attacks deal 0% damage to non-minions (so minions take 100% damage so he can last hit properly) this allows his attacks to still crit for items like Statikk Shiv's passive and prioritize entirely on his unique burning enemies to death play style.


Basic Attack Range: 700 units Reason Blaze gets 700 units range at the start of the game is because his attacks do not deal direct damage to champions, so in order to not suck he has to have the ability to apply stacks of Burning from afar. So he is very weak against champions that can close the gap and take advantage of his immobility and can all in him before he can get the chance to widdle them down from a slow burn.

Movement Speed: 325 units per second


Burning (Passive): Blaze's attacks apply a burn for 2 seconds against enemies that stacks infinitely dealing (+2%AD) physical damage per half-second per stack, each tick of damage can critically strike and apply life steal, but champions can only take Burning damage from Blaze.

Fire Arrow (Q): Cooldown: 16/14/12/10/8 seconds; Range: 1600 units Blaze shoots a fire arrow in the target direction to apply 6/7/8/9/10 stacks of Burning to all enemies it passes through and reveal the area in a large radius around it as it travels.

Fire Arrow deals 100/150/200/250/300 true damage to minions and monsters.

Fury of Fire (W): Cooldown: 14/13/12/11/10 seconds; Range: 700 / 350 units Passive: Blaze's basic attacks apply 1/1/2/2/3 stacks of Burning to and around his target.

Active: Blaze creates a ring of fire around him that remains in place for the next 3 seconds that affects enemies that move or dash past these flames one time slowing them down by 40/50/60/70/80% for 2.5 seconds and applying 10 stacks of Burning to them.

Overheat (E): Cooldown: 16 seconds; Range: 1400 units Blaze intensifies the heat on Burning targets to cause them to take (+6/7/8/9/10%AD) physical damage per stack of Burning they currently have immediately, but they lose 50% of their Burning stacks afterwards.

Flame Aura (R): Cooldown: 130/120/110 seconds; Range: 700 / 400 units Passive: Blaze has a flame aura around him that causes enemies near him to gain 1/2/3 stacks of Burning per second.

Active: Blaze's flame aura intensifies increasing in size for the next 3/3.5/4 seconds and silencing enemies that are within the area.


6 Comments

Malhammers1 votes

Passive too strong...can just melt a tank.

Stacona1 votes

That is the intended purpose of a marksman is to kill tanks, also it is not bonus damage the burn is the only damage he can deal to champions, so over time as he gets a lot of burning stacks he should be able to deal a lot of damage per half-second but very low upfront damage making him extremely weak against other squishies and very strong against tanks and even bruisers the tanky high health and high armour targets. He also can take objectives quickly like a Kalista especially since you want primarily attack speed so you can quickly stacking up Burning as it is your only form of damage.

Also he is immobile so he is prone to being dove upon and killed, only saving factor is the silence on his long cooldown ultimate.

King Maruilla1 votes

So this is am Artillery (Anti-Tank Marksman) Class?

Stacona1 votes

When I think of an artillery I think of a long range burster like how Xerath is, but he is a very long range marksman most ideal against high health targets like tanks or objectives like Dragon/Baron [long range for sieging turrets] and weak against short skirmishes and squishy targets since he needs to ramp up his damage.

So in a way that is a some what correct description for the type of marksman he is.

King Maruilla1 votes

Well, I had an idea for an item-given buff and nerf.

Supernova Shots item 3068 (When given the Sunfire Cape, Blaze can focus his Ult to inflict "Supernova" on foes. Supernovas cause 100 (+15% of current target's max health) damage to any fellow champion for 2 seconds.)

Wispering Ice item 3022 (When given the Frozen Mallet, Blaze slows down by 30%, but gains double the Ranged duration on slowing down foes.)

Stacona1 votes

Too bad he is a squishy marksman, so tank items will never be bought on him - the Flame Aura is there for when a melee comes within range of Blaze rather than Blaze suiciding in the enemy to help kill tanks and bruisers faster with a slightly faster stacking, he also will have high base attack speed to reach the cap easily {mallet is a good defense/utility item for marksmen}

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