Blaze, the Flame Archer

Stacona·2/24/2016, 6:36:59 PM·1 votes·483 views

Blaze is a long bow using fire marksman, whose main game play is based around burning his enemies to death and intensifying the flames with his attacks and abilities. He is immobile with high utility and range, but his main basic attacks deal 0% damage to non-minions (so minions take 100% damage so he can last hit properly) this allows his attacks to still crit for items like Statikk Shiv's passive and prioritize entirely on his unique burning enemies to death play style.


Basic Attack Range: 700 units Reason Blaze gets 700 units range at the start of the game is because his attacks do not deal direct damage to champions, so in order to not suck he has to have the ability to apply stacks of Burning from afar. So he is very weak against champions that can close the gap and take advantage of his immobility and can all in him before he can get the chance to widdle them down from a slow burn.

Movement Speed: 325 units per second


Burning (Passive): Blaze's attacks apply a burn for 2 seconds against enemies that stacks infinitely dealing (+2%AD) physical damage per half-second per stack, each tick of damage can critically strike and apply life steal, but champions can only take Burning damage from Blaze.

Fire Arrow (Q): Cooldown: 16/14/12/10/8 seconds; Range: 1600 units Blaze shoots a fire arrow in the target direction to apply 6/7/8/9/10 stacks of Burning to all enemies it passes through and reveal the area in a large radius around it as it travels.

Fire Arrow deals 100/150/200/250/300 true damage to minions and monsters.

Fury of Fire (W): Cooldown: 14/13/12/11/10 seconds; Range: 700 / 350 units Passive: Blaze's basic attacks apply 1/1/2/2/3 stacks of Burning to and around his target.

Active: Blaze creates a ring of fire around him that remains in place for the next 3 seconds that affects enemies that move or dash past these flames one time slowing them down by 40/50/60/70/80% for 2.5 seconds and applying 10 stacks of Burning to them.

Overheat (E): Cooldown: 16 seconds; Range: 1400 units Blaze intensifies the heat on Burning targets to cause them to take (+6/7/8/9/10%AD) physical damage per stack of Burning they currently have immediately, but they lose 50% of their Burning stacks afterwards.

Flame Aura (R): Cooldown: 130/120/110 seconds; Range: 700 / 400 units Passive: Blaze has a flame aura around him that causes enemies near him to gain 1/2/3 stacks of Burning per second.

Active: Blaze's flame aura intensifies increasing in size for the next 3/3.5/4 seconds and silencing enemies that are within the area.


6 Comments

Malhammers2/24/2016, 6:41:16 PM1 votes

Passive too strong...can just melt a tank.

King Maruilla2/24/2016, 7:14:24 PM1 votes

So this is am Artillery (Anti-Tank Marksman) Class?