[Champion Concept] Aegis, the Enigmatic Elemental (Did Someone Say Rift Minigames?)

Kivolan·11/11/2015, 6:25:08 PM·1 votes·1,827 views
elemental summoner by billcreative-d6qohpi

Aegis is a versatile champion who relies on positioning and timing to get the most out of their kit. Although viable as a Midlaner, Aegis performs more efficiently as Support or as a Jungler, using their utility to help their teammates score kills.


Passive: Motes Aegis has no secondary resource. Instead, Aegis can store a maximum of 2/3/4 (levels 1/7/14) motes of each element for use in any type of terrain. Standing still in each type of terrain restores one mote per second. Passive: Geomancy Aegis' abilities are enhanced with added damage & effects when standing in the type of terrain for that ability. Additionally, these enhanced abilities do not require motes.


Q: Gale / Howl Cooldown: 8 seconds at all ranks When Cast Outside of Turret Range: (550 cast range) Aegis consumes a Wind Mote to release a gust of air, slicing a target enemy for 70 / 100 / 130 / 160 / 190 (+60% AP) magic damage. When Cast In Range of Any Turret: (400 cast range, 250 area radius) Aegis creates a whirlwind in a target location that lasts for 2 seconds and dealing 10 / 15 / 20 / 25 / 30 (+20% AP) magic damage every .25 seconds.


W: Surf / Torrent Cooldown: 15 / 14 / 13 / 12 / 11 seconds When Cast Outside of Water: (500 range, 75 area radius) Aegis consumes a Water Mote to create a flow of water in a target direction, sliding forward 500 units and damaging enemies in the path for 60 / 80 / 100 / 120 / 140 (+60% AP) magic damage. When Cast In Water: (600 range, 100 area radius) Aegis kicks up a wave from behind and freezes the water beneath them, sliding forward 600 units and knocking enemies behind them back 200 units. Enemies caught in the path or knocked back by the wave take 100 / 130 / 160 / 190 / 220 (+80% AP) magic damage. The path remains for 2 seconds before melting, slowing enemies that walk over it by 20%.


E: Tanglevine / Parasite Cooldown: 18 / 17 / 16 / 15 / 14 seconds When Cast Outside of Brush: (1000 cast range, 110 area radius) Aegis consumes an Earth Mote to summon vines at a targeted location. After a .75 second delay, the vines latch on to enemies in the area, rooting them for 1 / 1.1 / 1.2 / 1.3 / 1.4 / 1.5 second(s) and dealing 80 / 120 / 160 / 200 / 240 (+60% AP) magic damage. When Cast In Brush: (950 range, 1750 speed) Aegis roots himself and sends out branches in a target direction, rooting the first enemy hit and dealing 20 / 30 / 40 / 50 / 60 (+30% AP) magic damage every .5 seconds for 2 seconds while also healing himself for 10% of the damage dealt (50% against Champions). Enemies can break the branches by walking over them.


R: Firestorm / Shock / Flare Cooldown: 120 / 100 / 80 seconds This skill can only be used when a basic ability's persistent effect is still active. Q: Howl ---> Firestorm Aegis ignites the tornado, renewing the 2 second duration, slowing enemies inside the area by 50 / 60 / 70% and increasing the damage to 30 / 40 / 50 (+20% AP) magic damage every .25 seconds. W: Torrent ---> Shock Aegis sends down a bolt of lightning, dealing 100 / 200 / 300 (+80% AP) magic damage and stunning all enemies on the path for 1.5 seconds. E: Parasite ---> Flare Aegis ignites the branches, dealing 200 / 350 / 500 (+80% AP) magic damage to the enemy champion and releasing them.


Strategies / Chains Although the damage ratios may need to be toned down even more to account for this, I imagined Aegis as being more about making plays for their team than raw damage.

Aegis is all about having the correct skill for the correct situation, and this is most evident when it comes to Torrent, the empowered W skill. In a meta where Dragon and Baron are more important than ever, being able to push the enemy Jungler away when it comes time to Smite could be invaluable to a team. Additionally, it can also be used offensively: dash through the enemy team and immediately activate R: Shock for a stun that could lead to a game-changing team fight.

Aegis also offers great protection for turrets. With the short cooldown on Howl, large waves of minions can be quickly cleared. A well-timed Firestorm might also save you from a dive, or ensure that you at least take an eye for an eye.

Tanglevine and Parasite also offer surprises from unwarded bushes, allowing for your own brand of heavy damage with a Parasite ---> Flare combo (or just to root them so that your team can finish them off).

Although being resourceless has its benefits for most champions, running out of Motes might be problematic for Aegis if they are pushed under their turret. Not having easy access to nearby bushes or the river means less abilities available, less CS and more time wasted trying to walk where you need to go. However, the need to replenish Motes when pushing the lane also leaves room for roams and ganks as well: have you left lane simply to refuel, or are you heading top or bottom? The enemy team may never know!

With the amount of interaction with the rift we've seen from recent champions, (Bard, Skarner, Kindred) I thought I'd try my take at truly, ahem, "using the environment"... So to speak.

(I take no credit for the image. I can write, not draw... Just grabbed it off Google as a concept.)

Please leave comments and feedback! Does the kit offer too much? Does the damage need to be lowered more to make up for it? Would this champion be too mechanically demanding?

6 Comments

Chieften Scar11/11/2015, 6:46:09 PM1 votes

interesting, but how would these 'motes' be organized on the HUD