Champion Concept: Terra - The Emissary of the Wilds

Space Bum·12/26/2014, 4:03:34 PM·2 votes·748 views

Passive - Familiar - at the beginning of the match Terra summons a wolf, porcupine, or vulture. All familiars attack with terra or are controlled independently and share a portion of her stats. - Wolf - Emits an attack speed aura and deals true damage once every 10 seconds. - Porcupine - Emits a defensive aura. returns a percentage of damage taken. - Vulture - Scavenges from slain units to provide heals to champions around and including terra, low health priority, heal based off units max health. Applies grievous wounds once every 10 seconds.

After being slain a Familiar takes 60sec to respawn.

Q -Wreckless Advance- dashes forward knocking aside enemies in her path and dealing damage.

W -Lasso- confines an enemies movement to an area around her. Deals damage over time.

E -Gift of the Wild- her familiar enters an ally granting them a shield plus a bonus based on the familiar. - Wolf - armor shred. - Porcupine - single ability spell shield - Vulture - life steal and spell vamp.

R -Resurgence - Terra Enters her Familiar combining their stats. All abilities are deactivated but a bonus passive is given to the Familiar. - Wolf - Massive movement speed increase and attacks inflict a true damage bleed. - Porcupine - Constantly fires quills in a large radius, Enemies hit are slowed. - Vulture - Massive life steal bonus. Attacks Heal surrounding allies.

2 Comments

TWGdabeast12/27/2014, 5:43:53 AM1 votes

so how does choosing between the 3 familiars work? similar to Rengar 's necklace in the trinket spot? or Viktor 's hexcore? The ability to adjust your build via the familiars to the enemy team line up sounds great! also the effects of each familiar and ability makes every game {out of the first 3) unique.