Malo, the Sea's Grand Archer
Malo [ma(w) - loh] is a materialistic mage as long as she has the water to create her tools, her water magic cannot be used as a combat means unless she forms weapons with it, her weapon of choice is an aquatic longbow making her an excellent marksman, She is a part of a long standing class of sea elves that live in an ancient underwater city impossible to be inhabited or even come anywhere close to for land dwellers and fliers, while other threatening sea folk cannot come by because of its powerful protective barrier and guards that surround the city.
Malo is a heavy utility marksman, and unlike Ashe who specializes in crowd control and vision, Malo fulfills the role as more of a healer for teammates only while still being that gold and item reliant high sustain damage marksman with of course long range.
Basic Attack Range: 625 units Movement: 325 units per second
Gentle Arrow (Passive): Malo may basic attack allies to heal them for (+40%AD) health, healing can critically strike.
Whenever Malo heals an ally champion her next basic attack deals 20% increased damage.
Absorption Shot (Q): Cooldown: 0 seconds; Cost: 60 Mana; Range: 1200 units Passive: Healing an ally grants a stack of absorption for 5 seconds, at 3 stacks Absorption Shot may be used.
Active: Fire an aquatic arrow in the target direction to deal (+120/130/140/150/160%AD) physical damage to every enemy struck and reduce their damage by 30/35/40/45/50% for 2 seconds, minions and monsters take double damage and are not affected by the damage reduction.
Water Blast (W): Cooldown: 20 Seconds; Cost: 100/80/60/40/20 Mana; Range: 900 / 350 units Passive: Healing an ally champion refreshes Water Blast's cooldown.
Active: Fire a powerful and large water arrow in the target direction to deal 60/90/120/150/180(+100%bonus AD) physical damage to the first enemy struck and knock Malo back in the opposite direction a short distance.
This may heal an ally unit instead for half the value at 30/45/60/75/90(+50%bonus AD) health.
Tidal Fall (E): Cooldown: 12/11/10/9/8 seconds; Cost: 80 Mana; Range: 700 units Malo fires an aquatic arrow into the air that bursts out and separates to come down and flow out around herself slowing enemies by 20/35/50/65/80% for 3 seconds and allowing Malo to heal from the slowed enemies for 40/50/60/70/80 health on-hit, half healing against minions.
Grand Arrow (R): Cooldown: 60/45/30 seconds; Cost: 100 Mana; Range: 3500 units Malo fires a gigantic aquatic arrow in the target direction to deal (+300/350/400%AD) true damage to all enemies struck and healing struck allies for Gentle Arrow's healing.