[Champion Concept] Skulk, the Harrowing's Hallow
Primary: Assassin Secondary: Fighter
#Background
Gender: Male
Race: Yordle
Birthplace: Bandle City
Residence: Bandle City
Occupation: Adventurer
Faction: Independent
Friends:
Enemies: 
#Lore Coming from a fishing family, the young Yordle who would eventually be known as Skulk, never took a liking to outsiders and occasionally fellow "furballs". However, Skulk had always looked up to his fellow Yordle brothers who managed to surpass expectation and go on to great things. Heimerdinger was, perhaps, the greatest mind in Valoran at the time, while Teemo, Tristana, and Poppy represented the Yordle race well with their courage, honor, and style. He just felt that something dreadful would occur, a sinking anchor in the sea of his mind. For twelve years, nothing happened. Festivals came and went, one of which always left a poor taste in his mouth: the Harrowing. It was a time of what seemed like constant evening. Ghouls and creepy-crawlies lurked in the shadows, popping out to shock the passerby.
Choosing to remain alone, Skulk dug and eventually built a home underground by the time he was roughly into mid-adulthood. It was there he enjoyed a solitary night and where few spooky haunts could bother him. However, in his isolation he felt helpless and alone. It was at that point he began studying magic, the supernatural, and weapons to prepare himself for any and all encounters. However, it would seem fate would rush the occasion.
After construction a sharp blade of steel and ceremonial wood for the handle, he began practicing on sack-dummies he built himself. Eventually he carved solid silver ore into sharp, bladed stakes, and stole pieces of armor and gear in the night; no one said he was honorable. Weeks into his training, the Shadow Isles echoed and spewed forth its ghastly miasma across the continent. The Black Mist gushed down streets and into innocents' homes, dragging their souls back to the Shadow Isles where they would ultimately forget friend, foe, lover, even their own identity. But the Yordle known as Skulk had different plans.
Bunkering down in his subterranean home, he began planning out actions to take in this situation. He needed to find out where the mist came from, and who - if anyone - was to blame. He secretly hoped it would be a man, cowardly but strong; he wanted a worthy foe to prove his own, self-taught discipline. After studying for days after, he concluded that the lich Karthus must be to blame. At that, Skulk set out to join the League of Legends in order to get a fighting chance to kill the Undying.
"I will stop this blight, but know this: I work alone." - Skulk, the Harrowing's Hallow
#Base Statistics Health: 445 (+80) Health Regeneration: 5.5 (+0.60) Mana: 250 (+36) Mana Regeneration: 6.5 (+0.5)
#Offensive Statistics Attack Range: 125 Attack Damage: 52 (+3) Attack Speed: 0.658 (+2.74%)
#Defensive Statistics Armor Rating: 21 (+3.5) Magic Resistance: 30 (+1.25) Movement Speed: 345
#Abilities & Gameplay Basic Attack Animation: Skulk slashes his foes with his steel longsword, swiping back and forth. When he critically strikes, he impales the target. Death Animation: Skulk is knocked upward and spins several times in the air before landing face-first and slumping onto his belly. Recall Animation: Skulk sheathes his blade and pops his knuckles before slowly resting on a knee. Dance Animation: Skulk gently steps to the left and brushes dirt off his shoulder confidently before stepping to the right and doing the same to his opposite shoulder; this loops until movement/attacking occurs.
Passive: Dance of Death Whenever Skulk kills an enemy champion, all nearby enemies (champions have priority)[maximum of 3 champions affected] are feared for 0.5/1.5/2.5 seconds.
Q Ability: Tenderize Cost: 80/90/100/110/120 Mana Range: 200 Cooldown: 12/11/10/9/8 Seconds ACTIVE: Skulk slashes an enemy target, dealing 35/55/75/95/115 (+80% bonus Attack Damage) physical damage to them and applies one stack of Bleed. Bleed deals 4/8/12 (+20% bonus Attack Damage) magic damage over a period of 2/3/4 seconds, and stacks up to 3 times (maximum 12/24/36 damage per second).
W Ability: Bleeding Edge Cost: 40 Mana Range: 300 Cooldown: 22/21/20/19/18 Seconds PASSIVE: When Skulk attacks a target affected by Bleed, he gains 2/4/6/8/10% increased movement speed and attack speed for 2 seconds (cannot be used on the same target within 8 seconds). ACTIVE: Skulk capitalizes on his victims. Target enemy unit loses all stacks of bleed, and Skulk gains 50/100/150 health per stack of Bleed on the target. Additionally, Bleeding Edge slows the target's movement speed by 10% for 0.5 seconds per stack removed.
E Ability: High Stakes Cost: 60/70/80/90/100 Mana Range: 500 Cooldown: 9/8/7/6/5 Seconds ACTIVE: Skulk flings a silver stake towards the cursor, dealing 20/60/100/140/180 (+30% bonus Attack Damage) true damage to the first enemy unit hit. If the target is inflicted with Bleed, they are silenced for 0.75/1/1.25/1.5/1.75 seconds.
Ultimate: Wight's Reckoning Cost: 100 Mana Range: Self Cooldown: 90/120/150 Seconds ACTIVE: Upon activation, Skulk becomes empowered; the passive effect of Bleeding Edge activates and the duration of crowd-control effects on Skulk are reduced by 10/20/30%. Additionally, Tenderize applies three stacks of Bleed on the target, Bleeding Edge restores 100/150/200 mana per stack of Bleed on the target, and High Stakes will always critically strike. Wight's Reckoning lasts for 5/6/7 seconds.
#Quotes Upon Selection: "We are never dead until we are forgotten."
Attacking:
- "Time to dance."
- "I'm really not liking you."
- "This is getting old."
- "Slay the wicked."
- "Get out of my way."
Movement
- "Where's the fight?"
- "Never hesitate."
- "We will find him."
- "Of course."
- "Live while you can."
- "Live in the moment."
- "I'm getting anxious."
Taunt
- "Are you going to make a move, or just stand there and bleed?"
- "Quit while you're ahead, a body is a terrible thing to waste."
Joke
- "If I kill you in an elevator...make sure you were going up."
When using High Stakes
- "Catch!"
Upon killing enemy Karthus
- "Enjoy sheparding the dead now, fiend."
#Appearance, Skin Ideas & Author's Notes Skulk is a short humanoid, being member of the Yordles means this and his light brown fur. However, much of his appearance is hidden beneath his dark gray and black gear. He wears a black vest with steel shoulder pads, elbow pads, and his right arm has a metallic bracer. He wears dark pants, perhaps leather, tucked into dark brown boots that have withstood many storms. He has two stakes tied to each thigh, and keeps his sword sheathed on his upper back.
- Shifting Sands Skulk: Replacing his darker looks is a light brown and gold appearance. He gains a black wrap that extends across his face, blocking out all but his eyes. His long sword becomes a thin scimitar and his High Stakes animation becomes one of him flinging a stone from a sling. When he recalls, a sandstorm surrounds him before dispersing, along with Skulk himself.
- Ronin Skulk: Gaining an Ionian flavor, much of Skulk's light armor becomes heavier and samurai in appearance. His blade becomes a katana and he tosses shuriken instead of stakes at his foes. Additionally, whenever Skulk gains increased movement speed, cherry blossoms follow in his quickness.
- Candy Skulk: His headgear is replaced by a candied skull! With rich patterns lining his now white, red, and gold outfit, a pinata bat instead of a sword, and lollipops instead of steaks, what more can you want? In the spirit of Halloween and Dia de los Muertos, enjoy Candy Skulk now!