Skarner Reimagined...
I have never liked the new Skarner. I feel the crystal spires were a complete fail of an idea and restricts his power and influence, not to mention where he can play... :/
I feel like Skarner should be a sticky scrapper, and here is the concept I came up with:
Passive: Crystal Energy/ Crystal Venom
Skarner's resource is Crystal Energy. This energy is used to power his other abilities. Basic attacks grant Skarner 4 energy (Double effect vs Champions, max 100). Crystal Energy falls off at a steady rate that accelerates the longer Skarner is out of combat (not dealing dmg or taking dmg).
Crystal Venom: Every 6th basic attack by Skarner is made with his tail. This attack does not generate crystal energy but instead injects a venom into his opponent that slows their attack speed by 10% for 3 seconds and deals additional magic damage equal to 20% total AD. This effect can stack up to 3 times. The duration refreshes with every tail strike.
Q: Crystal Slash----- Cost: 0-------- Cooldown: 4 seconds at all ranks.
Skarner lashes out and strikes all nearby enemies for 20/25/30/35/40% total AD, generating 4 Crystal Energy for each target hit. As long as Skarner has at least 1 point of Crystal Energy, This ability is empowered and deals additional magic damage equal to the physical damage dealt. Basic attacks reduce the cooldown of this skill by .5 seconds (double effect vs champions).
W: Crystal Exoskeleton---- Cost: 30 energy----------- Cooldown: 14/13/12/11/10
Passive: Skarner's body being charged with energy grants him movement speed equal to 1% per 2% energy he has.
Active: Skarner gains 10/15/20/25/30 bonus armor and magic resist as well as 10/20/30/40/50% increased attack speed for 4 seconds.
E: Fracture------- Cost: 20 energy------------- Cooldown: 14/13/12/11/10
Skarner fires a beam of Crystal Energy that deals 60/100/140/180/220 (+50% AP), slows targets hit by 40% for 2 seconds, and charges them with Crystal Energy for 5 seconds. If Skarner lands a basic attack on a marked target he rips the energy out of them and heals for 6/7/8/9/10% missing health.
R: Crystal Power Surge----- Cost: 0 energy----------- Cooldown: 250/200/150
Passive: Skarner's Stinger strike occurs every 5/4/3rd strike.
Active: For 10 seconds, Crystal Energy explodes out of Skarner. For the duration, instead of losing energy per second, he gains it at a fairly quick rate. The energy pouring out of him deals damage in an area (sunfire size?) equal to 20/40/60(+10% AP) per second. max damage 200/400/600(+100%AP)
. I hate how it basically says
/
's Ultimate.
and so on is just way to much counter play on an ability that has a 1 minute cooldown that is basically the entire reason of playing
ultimate. If they have to turn his Ultimate into a
skill shot so it can't be peeled away by a cheap item like
treatment where it can go lower if used but he can stack it up to a certain point so he could gank so he wouldn't be at 0% energy.
looks similar and isn't that bad in popularity because of how decent she is compared to