Adrian, The Spell Blade

nasu010·8/1/2018, 10:14:15 PM·1 votes·1,953 views

(http://www.keywordbasket.com/a3kga2lza2UgZmFuIGFydA/)

Passive: Mage Masher; Adrian wields an anti magic blade enchanted with thunder that grants him magic resistance which scales by 20% with his ability power, every 20 secs mage masher is able to cast a shield that negates 2 Absorbs a magic spell (AP based abilities) refunding 20% 40% of the damage as mana health.

[Q] vaccum wave; sends forth an electrical wave traveling 600 units slowing units hit by 10% and draining health and secondary energy (mana or energy only) by 1/2/3/4/5% dealing ~~~~80/95/105/125/150 +30%AP and 10% AD~~ 50/75/100/125/150 +35% AP & 25% AD.

[W] arcane burst; stabs his sword into the ground dealing 55/70/85/100/115 +20% AP 55/90/125/160/195 +20% AP silencing and knocking back units within 500 units to 700 units for .6/.9/1.2/1.5/1.88 secs.

[E] Flash thunder; fires a projection 800 units in a target direction dealing 70/90/110/1300/150 +10% AP, 20% AD 70/85/100/115/130 +25% AP & 50% AD and stunning champions hit for 1.5 secs. This ability can be recast to warp to the tip of the projection causing the stunned champions to explode a burst of thunder in a 200 unit area around them dealing 20/40/60/80/100 +40% AP 20/40/60/80/100 +60% AP at the end of the stun.

[R] Seal Break; channel for 5 secs to release the seal on the sword transforming it into mage eater. [visual effect] seal opens beneath Adrian, sword glows blue and air/dust circles around the seal as he runs his fingers down the blade.

passive: After 3 basic attacks the next hit to that enemy champion paralyzes(roots and silences) them for .3/.6/1 secs causing them to take 10/20/30 % increased damage. In this form the blade gains + 15/30/45 magic penetration and lethality and grants Adrian 10/20/30 % increase to attack and movement speed.

10 Comments

aaaustindestroy18/1/2018, 10:52:06 PM1 votes

Seems like a good concept, definitely would need some numbers tweaked to be balanced, but seems to be overall pretty good. He definitely seems to be alright early game based on the numbers, with his mid game being his strongest and his late game being pretty average and more based on auto attacks in the late game.

Mr Voidling12/17/2018, 7:13:11 PM1 votes

Seems like a really cool concept. Almost anti-Kassadin. Definitely needs numbers adjusted though.

Passive should be closer to 10-20% AP ratio, since you wouldn't need to build ANY magic resist items. Full late game build getting more than 200 bonus MR(around 400 for him or about 81% reduction) while still being pure damage is pretty ridiculous. MR items usually give about 40-50, AP gives around 80-100. Getting 40 MR from an AP only item is fairly broken. And the blocking abilities is absolutely broken, as Malzahar passive is exactly this except weaker, so I would remove that completely to keep Malz with a unique passive.

Not sure if W is just pushing enemies back 200 units or literally pushing them to 700 units away from Adrian. 700 units for an AOE is huge. Janna R is 725, so it is pretty much matching her ultimate in terms of knockback. In turn this makes it fairly broken as well especially when combined with his E, though if it is intended to just be a 200 unit push then that distance is fine. Though still seems very strong when paired with Yasuo R... We all know Malphite R is a great pair, and that only effects 300 units on a ultimate cooldown, essentially teleporting in and instantly knocking everyone within 500 units airborn can be busted.

As for R I am confused at it having no increasing ratios? What do you benefit from leveling it up past rank 1? Can the Magic Pen start lower and work towards 40? Since that is more than all Magic Pen items combined(33), and ADC will usually only have around 39 MR. I think 10/15/20 would be good, already getting higher than any magic pen item offers. And maybe even have an additional 1% AP scaling, for +10 at full build. This would give him a possible 63 magic pen end-game instead of 73 after boots + 1 item.

And lastly his AP damage ratios are pretty low. He only gets 100% from using every single ability and procing his 2nd E damage. Supports usually end up with around 180-240%. Even THRESH gets 190%. Adrian DOES have large magic pen, so lower numbers make sense, but not this low. Increase it a only little bit, since he has very good utility, great poke, and free tank stats.

Damage adjusted: Q = 50/75/100/125/150 +35% AP & 25% AD

  • Before it is not worth it to even level up Q, as rank 5 didn't even deal twice the base damage as rank 1. The increased AD scaling helps with the lower rank 1 base damage. W = 55/90/125/160/195 +20% AP
  • This makes the damage more negligible at lower ranks since AP ratio is still low, but leveling it up is a lot more impactful now as the base damage scales very nicely. E = 70/85/100/115/130 +25% AP & 50% AD | 20/40/60/80/100 +60% AP
  • This gives him a single more burst-y ability, but most the damage will only come if reactivated during their stun, this ability focuses more on the items giving damage rather than ranks.

Overall giving less base damage but higher ratios = Mid lane instead of powerful utility Support.

Sorry, long post, I'm a big numbers guy... [sg-lulu]