Champion Concept - Duran
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Passive: Journey Mans Blade - As Duran moves he gains stacks 1-100 every 25 stacks increases his next auto attacks critical strike damage and causes his next basic attack to critical strike. Hitting a champion resets your stacks hitting a minion takes half your stacks. 25 = 125% crit 50 = 150% crit 75 = 175% crit 100 = 200% crit (normal crits hit at 150%)
Q: Sandstorm - Creates a sandstorm around Duran for 2 seconds any champions including Duran in the sandstorm at the end of it become invisible for 3 seconds
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- must be in sandstorm for at least 1 second to gain stealth
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- sandstorm follows Duran leaving behind a trail for 2.5 seconds
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- allies taking damage can not gain invisibility from sandstorm
W: Mirage - Become Invisible and a clone of you charges the targeted enemy dealing physical damage then disappearing. Invisibility ends when clone hits champion or 1.5 seconds is up. Shares cool down with Sand strike.
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- Clone moves slightly slower than Diana's crescent shot
E: Sand Strike - Charge at the enemy dealing physical damage and gaining bonus attack speed. Shares cool down with Mirage
R: Retaliation - Enters a state of meditation for 1 second. If hit by a spell or attack from a champion during this time ignore the damage do a 1.5/2/3 second stun and deal massive magic damage. (its a counter attack)
Bio fits with Azir and Sivir