[Champion Concept] Trystain, The Fae-Knight

Candurill··18 votes·3,176 views

Again a Champion concept of mine :D (Others: Chayon, The Shepherd of the Afterlife, Sham,a, The Candle Maker, Puck, The Adventurous Sprite, Ethea, The Primordial Spirit and Librea, The Spirits Conduit for instance). I hope you all will like it!!

This is my first attempt at a Fighter/Assasin champion...I have no idea which one it is and I found the scaling pretty tricky...I usually make AP based champions and since I don't regularly play AD champs I find it hard to calculate how the damage should scale with AD. Tell me if i did good or if i should change some things :D

More quotes and the like will follow!!

**Name:**Prince Trystain Gender: Male Race: Fea (Royalty) Birthplace: The Fae Lands

Lore: Long, very long ago. In days before Demacia and Noxus, back when the ancient empire of Shurima was but a mere settlement and Ionia had not even been touched by human hands, there lived strange creatures in the dense and remote forests of Runeterra. These forests, known now as Glades, were places where the ancient magic of the world still lingered, bending time and space like it was dough. In the places, creatures of magic thrived that had no origin known to man. These creatures called themselves “The Fae”. Many and various they were, living all together in these little pockets of forest, rarely venturing out into the normal world. And over these creatures, two beings ruled, though ruling would be a bit of an overstatement. Naming themselves “King Oberon” and “Queen Mab”, these beings were polar opposites of each other. King Oberon was the self proclaimed king of the Seelie Fae, who were like him jolly, carefree and cunning creatures of light that thought themselves superior to everything. Queen Mab on the other hand was a blunt creature, with little subtlety but always honest and well versed in the dark magics of the world. She fancied herself the queen and protector of the Unseelie Fae who were like her in many ways. They lived together for a long time, balancing each other out in their rule. They even had a son, Prince Trystain. Little Trystain had characteristics of both his parents. He was carefree, cunning and handsome like his father plus strong and honest like his mother. The Fae Folk delighted in him, as he was the link that brought together the two courts of Fae. But the dream was not to be… One day, as young Trystain was traveling through the Glade he lived in, a human happened upon the same forest. Trystain, ever curious, spoke with the stranger, seeing no harm in telling him all about his world and learning from the human world in turn. The human however…was a greedy man. He was a power-hungry warlock, with his eyes on the powerful magic that flowed through the area and the Fae folk. A few days after the meeting, the man came back and this time he had brought a whole army. With little to defend themselves with, the Fae in the Glade quickly fell to the warlock, until he came to the royal palace. Only the combined strength of both Oberon and Mab could bring the warlock down. But the human mage had tainted the hearts of the royal pair. They began to quibble…quibbling turned into fighting and eventualy the other Fae joined in on either side. Trystain quickly jumped between his parents, begging them to stop, for the fight was about to turn into an outright war. Oberon and Mab saw that he was right. After glaring angrily at each other one more time the two split and both went to either side of their world, taking their half of the Fae with them. Distraught about what happened, Trystain swore he would bring the now two courts of Fae back together. He traveled the Fae lands and created two swords, symbolising the two halves that needed to be whole again. One representing the bright pride of the Seelie Fae, named Castor and one representing the dark honesty of the Unseelie Fae, named Pollux. In his search for peace and balance, Trystain traveled to the world of man and found the summoners of the league of legends. Wanting to learn more of the peaceful way they resolve conflicts, he joined his kin Puck and Pix (from Lulu) in the roster, fighting for all that is right and to ultimately reunite his parents.

Appearance: See picture, it is not my art though. His swords would be the colours that are described in his Q. His voice would be clear and melodic, yet masculine.

Quotes:

Moving: "There and back again." "To reunite the Fae lands!!" "Short cuts make long delays." "May my feet bear me where the sun sails and the moon walks." "There are no safe paths in this part of the world." "The road goes ever on and on."

Attacking: "Feel my blade!!" (When wielding Castor) "For King Oberon!!" (When Wielding Pollux) "For Queen Mab!!"

Jokes: "Light and dark...I only think in shades of grey...[Sighs] no not THOSE shades of grey..." "Two swords...hmmm....I could also just kick you..." (With Garen in game) "I like big swords...I cannot lie..."

Taunts: "I am Fae royalty...Older then you are and every will be....Now what were you planning on fighting me with?" "One sword is named Castor...The other is Pollux...Real names tell you the story of the things they belong to."

When killing an enemy champion: "Thats [number of kills] points for me." (reference to Legolas and Gimli's kill count game)

Passive, Sword Mastery: Trystain passively gains attack speed, the longer he uses one single sword. He gains 5% attack speed for every 5 seconds he is in combat with either Castor or Pollux. The attack speed stacks until it caps at 70%.

Q, Armour Rend: Wielding Castor: Trystain strikes forward with his blade, dealing (70 / 115 / 160 / 205 / 250 + 85% AD + 65% AP) magic damage in a cone plus bonus damage to all targets based on the amount of extra magic resist the target has in comparison to their armor (1% AD and 1% AP for every +1 difference in magic resist). Wielding Pollux: Trystain strikes forward with his blade, dealing (70 / 115 / 160 / 205 / 250 + 85% AD + 65% AP) physical damage in a cone plus bonus damage to all targets based on the amount of extra armor the target has in comparison to their magic resist (1% AD and 1% AP for every +1 difference in armor).

W, Elven Edge: Wielding Castor: Trystain embeds Castor into an enemy champion with great force, dealing 40 / 50 / 60 / 70 / 80 (+ 65% AD + 45% AP) magic damage. The target enemy is then slowed by 60% / 65% / 70% / 75% / 80% while Castor is embedded in his enemy. Trystain will use Pollux during this period, gaining its effects and abilities. Trystain can retrieve Castor by reactivating the ability but the slow will periodically diminish within 2 seconds. Castor is automatically retrieved after 3 / 3.25 / 3.5 / 3.72 / 4 seconds, or if Trystain leaves a certain range. **Wielding Pollux:**Trystain embeds Pollux into an enemy champion with great force, dealing 40 / 50 / 60 / 70 / 80 (+ 65% AD + 45% AP) physical damage. The target enemy is then slowed by 60% / 65% / 70% / 75% / 80% while Pollux is embedded in his enemy. Trystain will use Castor during this period, gaining its effects and abilities. Trystain can retrieve Pollux by reactivating the ability while within melee range, but the slow will periodically diminish within 2 seconds. Pollux is automatically retrieved after 3 / 3.25 / 3.5 / 3.72 / 4 seconds, or if Trystain leaves a certain range.

E, Fae Trickery: (This ability applies on hit effects upon impact (thats only the targeted enemy, not the ones he hits on the way) and can critical hit.) Wielding Castor: Trystain flashes towards a target in a blast of light, dealing (35 / 45 / 55 / 65 / 75 + 50% AD) magic damage to all enemies in his path and (60 / 105 / 150 / 195 / 240 + 125% AD) on impact. All hit enemies are also blinded for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds. For a brief period of 1 second after impact, he can right click on a enemy target in range and dash a second time, without the blinding effect. Wielding Pollux: Trystain becomes one with the shadows. He becomes stealthed and gains 30% movement speed for 3 / 3.5 / 4 / 4.5 / 5 seconds. While stealthed he can dash towards a target, dealing (35 / 45 / 55 / 65 / 75 + 50% AD) physical damage to all enemies in his path and (60 / 105 / 150 / 195 / 240 + 125% AD) on impact.

R, Seelie/Unseelie blade: (Trystain starts with one point in this ability at the start of the game.) Passive: Trystains cunning grants him 5% / 15% / 25% critical strike chance Active: Tristain switches between his two swords. The attack speed percentage built up with his passive is converted into a percentage bonus magic (when changing to Castor) or physical (when changing to Pollux) damage upon his next auto-attack within 5 seconds. (So that is 70% bonus damage with full stacks in his passive). Seelie blade: Trystain uses his white and silver sword Castor, made by beings of light. His auto attacks deal magic damage (100% / 110% / 120% of AD) to a target and critical strikes will create a blast of magic light in a small area around the target champion, dealing magic damage (25% / 35% / 45% of the critical strike) to all hit enemies. Unseelie blade: Trystain uses his black and gold sword Pollux, made by beings of night. His auto attacks deal physical damage (100% / 110% / 120% of AD) to a target and critical strikes bleed them for 10% / 20% / 30% of the damage done in physical damage per second over a period of 5 seconds (effect does not stack). A target is then immune for the effect for 5 seconds.

34 Comments

Ehkrickor2 votes

Love the concept and the fae court references but are those bonus damage percentages on his ult, or are those totals? also i would change the "without a sound" quote cause that is already something that Zed says

One of my concepts http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/uE61jh9l-marleck-the-smuggler-savant

Candurill1 votes

{quoted}

Love the concept and the fae court references but are those bonus damage percentages on his ult, or are those totals? also i would change the "without a sound" quote cause that is already something that Zed says

One of my concepts http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/uE61jh9l-marleck-the-smuggler-savant

wouldn't it be fun if those were bonusses :D but no those are totals xP i figured that since he does not have a real ultimate ability, he should at least have some extra damage on his auto attacks. and i did not know that Zed says that already x.x i wanted to make a reference to lord of the rings where the elves are able to walk soundlessly :x

i will check out your concept :D thansk for reacting :D

Candurill2 votes

bump :P

Senteth1 votes

+1 Will comment later.

Candurill1 votes

{quoted}

+1 Will comment later. Thanks :D can't wait for your comment :P

Senteth1 votes

This is my first attempt at a Fighter/Assasin champion...I have no idea which one it is and I found the scaling pretty tricky...I usually make AP based champions and since I don't regularly play AD champs I find it hard to calculate how the damage should scale with AD. Tell me if i did good or if i should change some things :D

I'm not good with numbers either :P

Lore: Snip

Didn't read, hope that's okay XD

Passive, Sword Mastery: Trystain passively gains attack speed, the longer he uses one single sword. He’ll gain 5% attack speed for every 5 seconds he is in combat with either Castor or Pollux. The attack speed stacks until it caps at 70%.

This skills seems like it encourages him to not switch swords... Okay... i think it would be good to give him at least a little free crit chance somewhere here for his Q.

Q, Seelie/Unseelie blade: Tristain switches between his two swords. The attack speed built up with his passive is converted into a percentage bonus magic (when changing to Castor) or physical (when changing to Pollux) damage upon his next auto-attack within 5 seconds.

If it's converted into a flat amount then it would be far more powerful at the start of the game, but then drop off real quickly. Just so you know.

Seelie blade: Trystain uses his white and silver sword Castor, made by beings of light. His auto attacks deal magic damage (damage still scales with AD like normal auto attacks) to a target and critical strikes shield Trystain for 25% of the damage done for a period of 4 / 4.5 / 5 / 5.5 / 6 seconds (effect does not stack).

So... what do you gain out of leveling this skill up? More duration to the semi random none stacking buff? Hey here is an idea, maybe make his Q his passive, and have him switch every time he crits. Either that or add more incentive to rank this up, maybe make it a first level point ultimate like Jayce.

Unseelie blade: Trystain uses his black and gold sword Pollux, made by beings of night. His auto attacks deal physical damage (damage still scales with AD like normal auto attacks) to a target and critical strikes bleed them for 10% of the damage done in physical damage per second over a period of 2 / 3 / 4 / 5 / 6 seconds (effect does not stack). A target is then immune for the effect for 5 seconds.

You do realize that extra duration on a fixed damage DoT is detriment right? You would have better burst damage at lower ranks, and your over all DPS would **decrease ** at higher ranks.

W, Armour Rend: Wielding Castor: Trystain strikes forward with his blade, dealing (70 / 115 / 160 / 205 / 250 + 110% AD) magic damage in a cone plus bonus damage to all targets based on the amount of extra magic resist the target has in comparison to their armor (1% of AD for every +1 difference in magic resist). Wielding Pollux: Trystain strikes forward with his blade, dealing (70 / 115 / 160 / 205 / 250 + 110% AD) physical damage in a cone plus bonus damage to all targets based on the amount of extra armor the target has in comparison to their magic resist (1% of AD for every +1 difference in armor).

I love this skill, it's what got me to comment in the first place. It really solidifies his strength of forcing the enemy team to build balanced defensive stats. Good job.

E, Fae Trickery: This ability applies on hit effects and can crit. Wielding Castor: Trystain flashes towards a target in a blast of light, dealing (35 / 45 / 55 / 65 / 75 + 50% AD) magic damage to all enemies in his path and (60 / 105 / 150 / 195 / 240 + 125% AD) on impact. All hit enemies are also blinded for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds. He can then reactivate the ability to dash back towards his original position.

Hm... it's a little safe don't you think? Maybe get rid of the blink back portion, and just give him a short decaying speed boost to either chase or get out with. Heck, it has a 1.5 / 1.75 / 2 / 2.25 / 2.5 disable attached to it, so maybe he shouldn't have help getting out at all.

Wielding Pollux: Trystain becomes one with the shadows and becomes stealthed for 3 / 3.5 / 4 / 4.5 / 5 seconds. While stealthed he can dash towards a target, dealing (35 / 45 / 55 / 65 / 75 + 50% AD) physical damage to all enemies in his path and (60 / 105 / 150 / 195 / 240 + 125% AD) on impact. He can then reactivate the ability to dash back towards his original position.

I don't like the stealth here... it seems out of place. I think it would be better if he had a silence instead, because it would contrast better with his blind. So that if you're up against an attack focused champion blind them, if your up against a spell focused champion silence them. Also, do Trystains abilities run on same cooldown, or can he double dash with this ability?

R, Elven Acrobatics: Trystain draws both swords as he channels for 2 seconds. He then dashes towards a target location or enemy, performing a 4 / 5 / 6 second dance of death upon arrival, which deals (75 / 100 / 125 + 50% bonus AD) magic and (75 / 100 / 125 + 50% bonus AD) physical damage every second in an area around him.

Hm... I think he needs something a little more unique... Something that fits a fighter assassin that picks a target, and really commits to killing them.

KK those are my thoughts, hope they are helpful ^_^

Candurill1 votes

{quoted}

I'm not good with numbers either :P

Didn't read, hope that's okay XD

This skills seems like it encourages him to not switch swords... Okay... i think it would be good to give him at least a little free crit chance somewhere here for his Q.

If it's converted into a flat amount then it would be far more powerful at the start of the game, but then drop off real quickly. Just so you know.

So... what do you gain out of leveling this skill up? More duration to the semi random none stacking buff? Hey here is an idea, maybe make his Q his passive, and have him switch every time he crits. Either that or add more incentive to rank this up, maybe make it a first level point ultimate like Jayce.

You do realize that extra duration on a fixed damage DoT is detriment right? You would have better burst damage at lower ranks, and your over all DPS would **decrease ** at higher ranks.

I love this skill, it's what got me to comment in the first place. It really solidifies his strength of forcing the enemy team to build balanced defensive stats. Good job.

Hm... it's a little safe don't you think? Maybe get rid of the blink back portion, and just give him a short decaying speed boost to either chase or get out with. Heck, it has a 1.5 / 1.75 / 2 / 2.25 / 2.5 disable attached to it, so maybe he shouldn't have help getting out at all.

I don't like the stealth here... it seems out of place. I think it would be better if he had a silence instead, because it would contrast better with his blind. So that if you're up against an attack focused champion blind them, if your up against a spell focused champion silence them. Also, do Trystains abilities run on same cooldown, or can he double dash with this ability?

Hm... I think he needs something a little more unique... Something that fits a fighter assassin that picks a target, and really commits to killing them.

KK those are my thoughts, hope they are helpful ^_^

Thanks for the feedback :D

YAY im not the only one bad with numbers ^^

Not reading the lore?...you hurt me :( deep inside...(JK the Lore is optional ^^)

I added the passive to give him something of a bonus if he uses one blade for long periods of time. If hes played on toplane, you would probably go for whatever the other toplaner isn't building resistance for...and stick with it for a while :P but you are right...maybe it encourages the use of one blade too much...Free crit chance is a pretty good idea too :D

Well...if he maxed out his attack speed with his passive and switches over to another blade he gains 70% bonus damage on his next auto attack....that scales with his AD...id say thats no flat damage :O

You....are absolutely right....i didn't even think about that...there is indeed no reason to level this...i will work something in there!! I do like it as an ability though...making him switch when he crits would make it too random...like fighting a full armor Garen with Castor...then critting and having to fight with Pollux the rest of the fight :/ I could however make it an item...that the blade he is not using is in his inventory or something....i'll see what i can do

I'm going to change the bleed on Pollux :)

Thanks ^^ i really love the idea of a champion forcing a certain build on an enemy team...i have seen it so many times that i end up in an all AP team and the enemy team building ONLY magic resist...this champ would allow for a switch to whatever the enemy is weakest too :)

The retreating flash was added to give him some extra movability at first...but i added the blind afterward....i guess you are right that giving him a instant flash back would be too careful..

I played with the idea of him being able to both blind and silence...Blinding makes sense since its light...but silencing seems just out of place (to me)....i find a stealth much better since the ability is called "Fae Trickery". He simply tricks the enemy by attacking from stealth :) Ill look into better options though :)

I haven't added cooldowns and mana cost yet...ill let you know when i have :P

You are right...i thought hard but couldn't think of anything (yet)...i will keep thinking and give him something unique :)

Thanks again for the feedback :D You seem to know a lot about it...maybe you could take a look at one of my other champs? He is called Sham'a The Candle Maker. I'd really appreciate it :P

Candurill1 votes

{quoted}

I'm not good with numbers either :P

Didn't read, hope that's okay XD

This skills seems like it encourages him to not switch swords... Okay... i think it would be good to give him at least a little free crit chance somewhere here for his Q.

If it's converted into a flat amount then it would be far more powerful at the start of the game, but then drop off real quickly. Just so you know.

So... what do you gain out of leveling this skill up? More duration to the semi random none stacking buff? Hey here is an idea, maybe make his Q his passive, and have him switch every time he crits. Either that or add more incentive to rank this up, maybe make it a first level point ultimate like Jayce.

You do realize that extra duration on a fixed damage DoT is detriment right? You would have better burst damage at lower ranks, and your over all DPS would **decrease ** at higher ranks.

I love this skill, it's what got me to comment in the first place. It really solidifies his strength of forcing the enemy team to build balanced defensive stats. Good job.

Hm... it's a little safe don't you think? Maybe get rid of the blink back portion, and just give him a short decaying speed boost to either chase or get out with. Heck, it has a 1.5 / 1.75 / 2 / 2.25 / 2.5 disable attached to it, so maybe he shouldn't have help getting out at all.

I don't like the stealth here... it seems out of place. I think it would be better if he had a silence instead, because it would contrast better with his blind. So that if you're up against an attack focused champion blind them, if your up against a spell focused champion silence them. Also, do Trystains abilities run on same cooldown, or can he double dash with this ability?

Hm... I think he needs something a little more unique... Something that fits a fighter assassin that picks a target, and really commits to killing them.

KK those are my thoughts, hope they are helpful ^_^

Hey i edited A LOT of things :P I switched his Q with his ult and moved the other abilities around aswel. I toned down the damage done by Elven Acrobatics and changed the scaling on his blades. I can now imagine him targeting one enemy and witching to the appropriate blade. Then he'd use his E to close the gap (mind that his E applies on hit effects on impact, this includes the bonus damage that he got by converting the attack speed of his passive) and directly use his W to deal damage and slow the target. He can then follow up with his Q to finish the job :D I hope it is much better now :)

Senteth1 votes

{quoted}

Thanks for the feedback :D

NP

YAY im not the only one bad with numbers ^^

XD

Not reading the lore?...you hurt me :( deep inside...(JK the Lore is optional ^^)

:C

I added the passive to give him something of a bonus if he uses one blade for long periods of time. If hes played on toplane, you would probably go for whatever the other toplaner isn't building resistance for...and stick with it for a while :P but you are right...maybe it encourages the use of one blade too much...Free crit chance is a pretty good idea too :D

Ah! So it was intentional, that all I wanted to know.

Well...if he maxed out his attack speed with his passive and switches over to another blade he gains 70% bonus damage on his next auto attack....that scales with his AD...id say thats no flat damage :O

70%? Oh I though it was just 70? Well... Then that is retroactively better. XD

You....are absolutely right....i didn't even think about that...there is indeed no reason to level this...i will work something in there!! I do like it as an ability though...making him switch when he crits would make it too random...like fighting a full armor Garen with Castor...then critting and having to fight with Pollux the rest of the fight :/ I could however make it an item...that the blade he is not using is in his inventory or something....i'll see what i can do

KK just throwing ideas against the wall to see what sticks :P

I'm going to change the bleed on Pollux :)

KK

Thanks ^^ i really love the idea of a champion forcing a certain build on an enemy team...i have seen it so many times that i end up in an all AP team and the enemy team building ONLY magic resist...this champ would allow for a switch to whatever the enemy is weakest too :)

It is a good niche.

The retreating flash was added to give him some extra movability at first...but i added the blind afterward....i guess you are right that giving him a instant flash back would be too careful..

I played with the idea of him being able to both blind and silence...Blinding makes sense since its light...but silencing seems just out of place (to me)....i find a stealth much better since the ability is called "Fae Trickery". He simply tricks the enemy by attacking from stealth :) Ill look into better options though :)

KK

I haven't added cooldowns and mana cost yet...ill let you know when i have :P

That's not what I wanted to know... but if you're still figuring things out then I won't rush you.

You are right...i thought hard but couldn't think of anything (yet)...i will keep thinking and give him something unique :)

Or just something that has more synergy.

Thanks again for the feedback :D You seem to know a lot about it...maybe you could take a look at one of my other champs? He is called Sham'a The Candle Maker. I'd really appreciate it :P

Maybe... if you take a look at one of my champion concepts? Egress, the Blinker Beast http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/BJ4adoqI-champion-concept-egress-the-blinker-beast?comment=0006

(But I'll probably take a look at it anyway ;)

{quoted}

Hey i edited A LOT of things :P I switched his Q with his ult and moved the other abilities around aswel. I toned down the damage done by Elven Acrobatics and changed the scaling on his blades.

Yes... he is much better now.

I can now imagine him targeting one enemy and witching to the appropriate blade. Then he'd use his E to close the gap (mind that his E applies on hit effects on impact, this includes the bonus damage that he got by converting the attack speed of his passive) and directly use his W to deal damage and slow the target. He can then follow up with his Q to finish the job :D I hope it is much better now :)

Yep ^.^

asdn 41a4161 votes

i want to work on a project with someone . i use this for alot of plot& make like a real champ concet like 100% please check my work. please email me to hae a more full detailed conversation and questioning

Candurill2 votes

{quoted}

i want to work on a project with someone . i use this for alot of plot& make like a real champ concet like 100% please check my work. please email me to hae a more full detailed conversation and questioning

sorry can you clarify that XP i have no idea what you are talking about xP

asdn 41a4162 votes

{quoted}

sorry can you clarify that XP i have no idea what you are talking about xP

yeah i was saying i and you had came up with basically the same concept for create a champion and was asking if you wanted to work together. to try to make like a real champ with lore a image an all that good stuff. If you would like to check it out i can link you . its two links one is the actually skills, and lore other is additional information .

Candurill1 votes

{quoted}

yeah i was saying i and you had came up with basically the same concept for create a champion and was asking if you wanted to work together. to try to make like a real champ with lore a image an all that good stuff. If you would like to check it out i can link you . its two links one is the actually skills, and lore other is additional information .

Oh how are our champions similar then? :O can you show me?

asdn 41a4161 votes

{quoted}

Oh how are our champions similar then? :O can you show me?

Similar because . fight for balance and double swords. they differ as much as they are alike tbh. i just really wanna make it a project idc if its ignored i just want it to be acknowledged.

Candurill1 votes

{quoted}

Similar because . fight for balance and double swords. they differ as much as they are alike tbh. i just really wanna make it a project idc if its ignored i just want it to be acknowledged.

Well i have no interest in combining these champions but im ok with doing a collab on a complete new idea ^^

asdn 41a4161 votes

{quoted}

Well i have no interest in combining these champions but im ok with doing a collab on a complete new idea ^^

i freaking totally understand that hahaha. yeah email me and i guess we can talk in private and what not. [email protected] I got an job interveiw and im about to head out for that if you emaill me just add some way of contactign you of ir you stay looking at it i will reply SOON as i get home.

Shadr23691 votes

Pretty cool concept, I like the hybrid nature since he deals both physical and magic damage.

Candurill1 votes

{quoted}

Pretty cool concept, I like the hybrid nature since he deals both physical and magic damage.

that is what i was going for :D thanks for liking it :P

DeynaTaggerung1 votes

Haha what's with the Hobbit quotes while moving?

Candurill1 votes

{quoted}

Haha what's with the Hobbit quotes while moving?

I always try to base my champions quotes on a theme...Trystains inspiration is the writings of J.R.R Tolkien :) So thats whats "With" the Hobbit quotes ^^

DeynaTaggerung1 votes

Ah, hence the grey elves, well that's cool then

Candurill1 votes

{quoted}

Ah, hence the grey elves, well that's cool then

Indeed ^^ He aslo takes inspiration from other things...mythology for example....but yea thats the reason...hope you like it :) I have another Fae champion and his quotes are based on Shakespear :P mostly the play: A Midsummer Night's Dream ^^ His name is Puck, The Fae Adventurer

Idontsurvive1 votes

The shields feel a little bit problematic, caus at level 16 with 3 items you can have 100% crit chance and crits dealing 250% damage, you dont need life steal to sustain yourself with 45% damage dealt from crits turning into shields. When he flees, just aa a minion/jungle creep to gain a shield from 300-500 per aa. And he most certainly is not going to use his W ability once he has 100% crit chance. aa's would do so much more for him. Maybe cap this shield by allowing this shield to form only from the first aa he does for the next ... seconds and after he could gain another shield for his next aa. Or maybe the first 3 aa's can form the shield and after that he would have to wait for ... seconds for this effect to be available. or cap the shield to a maximum of 200/300/400-ish while still all his aa's refill his shield (this would make his w more viable).

Candurill1 votes

I changed him up a bit :D i switched his Q for his ult and gave him a new ability as his W...

Candurill1 votes

Added some scaling :P

lCantPauseltMom1 votes

**Lore: ** I enjoyed reading your lore quite a lot. Although not an original idea in the wide scope of the world, the concept of Fae beings in League of Legends is definitely unique and something to think about, as it is not impossible. My only suggestion here would be to expand a little on Fae history and how they interact with Runeterra. Champions that introduce a culture or land can often bring with them some history to help expand the reader's knowledge through their lore. Maybe some past war between the Seelie and Unseelie, or of how The Glade came to be. Perhaps one moment they were almost exposed by the humans. There's a whole culture you can exploit there - no better way to do it than through lore!

Ability (R) - Seelie/Unseelie Blade Alright I'm just heading off with this first then everything else feels easier to talk about. I like the concept; don't get me wrong on that. The switching between magic and physical is an awesome idea. This is all purely my opinion, but it feels a bit strong. Not stat-wise anyway. You've created a champion that only has to build straight attack damage, and gets the best perks of a hybrid champion. It makes it difficult for people to build defensively against him with this, which is fine to an extent, but when all he has to do is build Attack Damage to get the full effect of Hybrid damage, it seems a bit weighted. My other pull up was the critical strikes into a shield. Effectively in a fight, thats almost like a limited lifesteal. If you manage to reach 100% critical strike chance, every hit is 25% of your damage into a shield. If you are doing 800 damage every crit, thats a 200 damage shield every hit, with some hefty attack speed from Passive - Sword Mastery too. That's it from me on this, but yeah as I said it's a good concept. Might just need a little tweaking.

Passive - Sword Mastery When I first saw this, I thought "70%? That's really high for a passive, especially at level one!" But after reading through your whole kit, I saw that you've given the user a reason to stay in one sword-state for as long as possible, but a mix between the two sword states is needed to be fully effective. Therefore, there will only be few instances where 70% is achieved. Staying in one sword-state for 14 seconds would achieve 70% - unlikely in any situation. Maybe it'll be up to you to find a way of shortening that time, like 5% every second in combat, +5% every auto attack, or something along those lines. But otherwise it's faultless.

Active (Q) - Armour Rend I can see how this would go well with his kit: a strike using your magic damage weapon that's more powerful the more they stack magic resist, and a strike using your physical damage weapon that's more powerful the more they stack armour. Effectively it's a good counter-tank move when someone is hard to take down. A simple and effective concept, good farming tool too.

Active (W) - Elven Edge In a duel this ability would be killer against fighters, marksmen, and assassins. Restricting movement speed down to 20% for 4 seconds is a long time, so that can rule out escaping quite effectively, as well as an attack speed reduction which cripples auto-attack dependent fighters and marksmen. It just seems like too great a value for the length it lasts for. True, it can be pulled out earlier and then the slow diminishes, but what if you don't? Seems like a massive way to take the lead over someone in a duel or if they are trying to escape.

Active (E) - Fae Trickery A good gap closer with two different concepts; both unique and quite nice. But again, in a duel situation - If you couple Active (E) - Fae Trickery with Active (W) - Elven Edge, then you have an opponent who is slowed by 80%, reduced attack speed, AND is blinded for 2.5 seconds. If you're target is tanky enough to survive you're onslaught for 4 seconds while they are doubly slowed and blinded, then they have a chance to fight back. Plus he can do the blind twice. It does feel one-sided. The stealth is fair though, and gives a good escape or closing effect to his kit where it is needed.

Overall Impression Trystain - The Fae Knight presents an interesting combo in his kit which feels like it would be nice to string together and use in a duel and fight. His one on one potential is astronomically in his favour, and can only really be fought against by casters or heavy tanks, and both types must be willing to sacrifice their mobility to do so. He matches his lore well though, and his abilities and their names fit in well with the theme. I do suggest you should expand on the Fae theme in your lore(s), as it is yours to expand. You suggested the creation of The Glade and the Seelie and Unseelie; work it best to your favour and give people an image behind what they are like as a people. It doesn't have to be a history lesson, but that fraction of Runeterra is yours to expand so use it to your favour. Adding cooldowns and resource costs would help see how these abilities could pan out in a laning phase and a fight at different stages of a match, adding those could be crucial to your concept. I think with a bit of work this concept could become something great. Every concept is never perfect the first time it's written, and this isn't me trying to put down your work cause I'm not - It's amazing work. Plus it's all just opinion, like every other review. What you want to do with it is up to you. **Either way, keep up the good work. Ill be keeping an eye on you in the future to see what other great works come to fruition. **

From A Fellow Champion Concept Creator - LAStorm

Candurill2 votes

{quoted}

I enjoyed reading your lore quite a lot. Although not an original idea in the wide scope of the world, the concept of Fae beings in League of Legends is definitely unique and something to think about, as it is not impossible. My only suggestion here would be to expand a little on Fae history and how they interact with Runeterra. Champions that introduce a culture or land can often bring with them some history to help expand the reader's knowledge through their lore. Maybe some past war between the Seelie and Unseelie, or of how The Glade came to be. Perhaps one moment they were almost exposed by the humans. There's a whole culture you can exploit there - no better way to do it than through lore! Alright I'm just heading off with this first then everything else feels easier to talk about. I like the concept; don't get me wrong on that. The switching between magic and physical is an awesome idea. This is all purely my opinion, but it feels a bit strong. Not stat-wise anyway. You've created a champion that only has to build straight attack damage, and gets the best perks of a hybrid champion. It makes it difficult for people to build defensively against him with this, which is fine to an extent, but when all he has to do is build Attack Damage to get the full effect of Hybrid damage, it seems a bit weighted. My other pull up was the critical strikes into a shield. Effectively in a fight, thats almost like a limited lifesteal. If you manage to reach 100% critical strike chance, every hit is 25% of your damage into a shield. If you are doing 800 damage every crit, thats a 200 damage shield every hit, with some hefty attack speed from Passive - Sword Mastery too. That's it from me on this, but yeah as I said it's a good concept. Might just need a little tweaking. When I first saw this, I thought "70%? That's really high for a passive, especially at level one!" But after reading through your whole kit, I saw that you've given the user a reason to stay in one sword-state for as long as possible, but a mix between the two sword states is needed to be fully effective. Therefore, there will only be few instances where 70% is achieved. Staying in one sword-state for 14 seconds would achieve 70% - unlikely in any situation. Maybe it'll be up to you to find a way of shortening that time, like 5% every second in combat, +5% every auto attack, or something along those lines. But otherwise it's faultless. I can see how this would go well with his kit: a strike using your magic damage weapon that's more powerful the more they stack magic resist, and a strike using your physical damage weapon that's more powerful the more they stack armour. Effectively it's a good counter-tank move when someone is hard to take down. A simple and effective concept, good farming tool too. In a duel this ability would be killer against fighters, marksmen, and assassins. Restricting movement speed down to 20% for 4 seconds is a long time, so that can rule out escaping quite effectively, as well as an attack speed reduction which cripples auto-attack dependent fighters and marksmen. It just seems like too great a value for the length it lasts for. True, it can be pulled out earlier and then the slow diminishes, but what if you don't? Seems like a massive way to take the lead over someone in a duel or if they are trying to escape. A good gap closer with two different concepts; both unique and quite nice. But again, in a duel situation - If you couple Active (E) - Fae Trickery with Active (W) - Elven Edge, then you have an opponent who is slowed by 80%, reduced attack speed, AND is blinded for 2.5 seconds. If you're target is tanky enough to survive you're onslaught for 4 seconds while they are doubly slowed and blinded, then they have a chance to fight back. Plus he can do the blind twice. It does feel one-sided. The stealth is fair though, and gives a good escape or closing effect to his kit where it is needed. Trystain - The Fae Knight presents an interesting combo in his kit which feels like it would be nice to string together and use in a duel and fight. His one on one potential is astronomically in his favour, and can only really be fought against by casters or heavy tanks, and both types must be willing to sacrifice their mobility to do so. He matches his lore well though, and his abilities and their names fit in well with the theme. I do suggest you should expand on the Fae theme in your lore(s), as it is yours to expand. You suggested the creation of The Glade and the Seelie and Unseelie; work it best to your favour and give people an image behind what they are like as a people. It doesn't have to be a history lesson, but that fraction of Runeterra is yours to expand so use it to your favour. Adding cooldowns and resource costs would help see how these abilities could pan out in a laning phase and a fight at different stages of a match, adding those could be crucial to your concept. I think with a bit of work this concept could become something great. Every concept is never perfect the first time it's written, and this isn't me trying to put down your work cause I'm not - It's amazing work. Plus it's all just opinion, like every other review. What you want to do with it is up to you. **Either way, keep up the good work. Ill be keeping an eye on you in the future to see what other great works come to fruition. **

From A Fellow Champion Concept Creator - LAStorm

This helps a lot :D Like i said in the thread, this is my first assassin and my first AD based champion :P so this feedback really gives me a view on how i did for a first time.

You are right about the lore. The only reason i did not post this champion before is because i wasn't happy about it (i created him like a month ago). I decided to post it anyway, because i really needed feedback on his kit. I am going to expand on the Fae lore and the Glade. The real world lore of the Fae has always interested me and Lulu is my main support champion :). So yes i WILL expand on his lore and the lore of my other Fae champion: Puck, the Fae Adventurer

At first he did have to build both AP and AD for his kit (Castor would require AP and Pollux worked with AD) but that didn't work because he would then be limited to one sword only and then ofcourse his passive didn't make sense...After that i just went on using AD as his damage builder. I do think that its a good idea to make his other abilities scale with AP a bit, to give him some balance (like the damage on his Q and W maybe). I did intend him to be hard to build a defence for and i wanted to reflect that into his base stats by making him less tanky, to make sure he could easily be bursted down. And that brings me to his crit into shields thing...i felt that he lacked sustain....so i gave him a shield PX i had to find an effect to counter the bleed on Pollux so i figured a shield would do fine...but yea like you said, with 100 crit chance, that shield would be too much...even if it does not stack...i am going to find another effect to put there in stead...maybe a heal of sorts...or a stun/slow...

His passive did scale with 5% per 5 seconds but i thought that to be way to slow, but maybe you are right and it should be so fast XP still trying to work that out. and yes you are right, his kit works best if you use both swords and his passive was intended to give him a reward for using only one during a battle.

I imagined Armour Rend to be his signature ability, since he already balances both kind of damage, punishing people for building just one (thus not being balanced A.K.A see lore) kind of resistance was the best next step he could take.

It is too powerful yes...Elven Edge was my idea of giving him some more CC and a way of making sure his victims don't just run away...I think im going to take away the attack speed debuf...i didn't think of the combo with his blind so thats the reason. Just the immense slow is good enough. I intended this ability to be a way for him to be able to switch blades for a short period without having to sacrifice his built up attack speed :).

The second blind is a bit too much i think...im going to take away the blind on the second flash. but yea other then that its a nice move :)

Thanks :D finally someone that looks at the lore aswel :D i myself like lore the most (im a lore junky) so i try to make it work...like i said, i am not so proud of his lore yet...but i am going to change it plus the lore on Puck (the concept i linked earlier)

I love your feedback and your ideas :D if you want to look over my other champs, just klick on my name and go to "My discussions" :)

I'll speak to you on skype ^^

Candurill1 votes

{quoted}

I enjoyed reading your lore quite a lot. Although not an original idea in the wide scope of the world, the concept of Fae beings in League of Legends is definitely unique and something to think about, as it is not impossible. My only suggestion here would be to expand a little on Fae history and how they interact with Runeterra. Champions that introduce a culture or land can often bring with them some history to help expand the reader's knowledge through their lore. Maybe some past war between the Seelie and Unseelie, or of how The Glade came to be. Perhaps one moment they were almost exposed by the humans. There's a whole culture you can exploit there - no better way to do it than through lore! Alright I'm just heading off with this first then everything else feels easier to talk about. I like the concept; don't get me wrong on that. The switching between magic and physical is an awesome idea. This is all purely my opinion, but it feels a bit strong. Not stat-wise anyway. You've created a champion that only has to build straight attack damage, and gets the best perks of a hybrid champion. It makes it difficult for people to build defensively against him with this, which is fine to an extent, but when all he has to do is build Attack Damage to get the full effect of Hybrid damage, it seems a bit weighted. My other pull up was the critical strikes into a shield. Effectively in a fight, thats almost like a limited lifesteal. If you manage to reach 100% critical strike chance, every hit is 25% of your damage into a shield. If you are doing 800 damage every crit, thats a 200 damage shield every hit, with some hefty attack speed from Passive - Sword Mastery too. That's it from me on this, but yeah as I said it's a good concept. Might just need a little tweaking. When I first saw this, I thought "70%? That's really high for a passive, especially at level one!" But after reading through your whole kit, I saw that you've given the user a reason to stay in one sword-state for as long as possible, but a mix between the two sword states is needed to be fully effective. Therefore, there will only be few instances where 70% is achieved. Staying in one sword-state for 14 seconds would achieve 70% - unlikely in any situation. Maybe it'll be up to you to find a way of shortening that time, like 5% every second in combat, +5% every auto attack, or something along those lines. But otherwise it's faultless. I can see how this would go well with his kit: a strike using your magic damage weapon that's more powerful the more they stack magic resist, and a strike using your physical damage weapon that's more powerful the more they stack armour. Effectively it's a good counter-tank move when someone is hard to take down. A simple and effective concept, good farming tool too. In a duel this ability would be killer against fighters, marksmen, and assassins. Restricting movement speed down to 20% for 4 seconds is a long time, so that can rule out escaping quite effectively, as well as an attack speed reduction which cripples auto-attack dependent fighters and marksmen. It just seems like too great a value for the length it lasts for. True, it can be pulled out earlier and then the slow diminishes, but what if you don't? Seems like a massive way to take the lead over someone in a duel or if they are trying to escape. A good gap closer with two different concepts; both unique and quite nice. But again, in a duel situation - If you couple Active (E) - Fae Trickery with Active (W) - Elven Edge, then you have an opponent who is slowed by 80%, reduced attack speed, AND is blinded for 2.5 seconds. If you're target is tanky enough to survive you're onslaught for 4 seconds while they are doubly slowed and blinded, then they have a chance to fight back. Plus he can do the blind twice. It does feel one-sided. The stealth is fair though, and gives a good escape or closing effect to his kit where it is needed. Trystain - The Fae Knight presents an interesting combo in his kit which feels like it would be nice to string together and use in a duel and fight. His one on one potential is astronomically in his favour, and can only really be fought against by casters or heavy tanks, and both types must be willing to sacrifice their mobility to do so. He matches his lore well though, and his abilities and their names fit in well with the theme. I do suggest you should expand on the Fae theme in your lore(s), as it is yours to expand. You suggested the creation of The Glade and the Seelie and Unseelie; work it best to your favour and give people an image behind what they are like as a people. It doesn't have to be a history lesson, but that fraction of Runeterra is yours to expand so use it to your favour. Adding cooldowns and resource costs would help see how these abilities could pan out in a laning phase and a fight at different stages of a match, adding those could be crucial to your concept. I think with a bit of work this concept could become something great. Every concept is never perfect the first time it's written, and this isn't me trying to put down your work cause I'm not - It's amazing work. Plus it's all just opinion, like every other review. What you want to do with it is up to you. **Either way, keep up the good work. Ill be keeping an eye on you in the future to see what other great works come to fruition. **

From A Fellow Champion Concept Creator - LAStorm

Changed some things, edited away the shield on his crit with Castor (its an AoE lightblast now). I took away his attack speed debuf on his W and he now gets 5% attack speed for every 5 seconds in combat. He now also scales with AP in his Q and W :)

Candurill1 votes

{quoted}

I enjoyed reading your lore quite a lot. Although not an original idea in the wide scope of the world, the concept of Fae beings in League of Legends is definitely unique and something to think about, as it is not impossible. My only suggestion here would be to expand a little on Fae history and how they interact with Runeterra. Champions that introduce a culture or land can often bring with them some history to help expand the reader's knowledge through their lore. Maybe some past war between the Seelie and Unseelie, or of how The Glade came to be. Perhaps one moment they were almost exposed by the humans. There's a whole culture you can exploit there - no better way to do it than through lore! Alright I'm just heading off with this first then everything else feels easier to talk about. I like the concept; don't get me wrong on that. The switching between magic and physical is an awesome idea. This is all purely my opinion, but it feels a bit strong. Not stat-wise anyway. You've created a champion that only has to build straight attack damage, and gets the best perks of a hybrid champion. It makes it difficult for people to build defensively against him with this, which is fine to an extent, but when all he has to do is build Attack Damage to get the full effect of Hybrid damage, it seems a bit weighted. My other pull up was the critical strikes into a shield. Effectively in a fight, thats almost like a limited lifesteal. If you manage to reach 100% critical strike chance, every hit is 25% of your damage into a shield. If you are doing 800 damage every crit, thats a 200 damage shield every hit, with some hefty attack speed from Passive - Sword Mastery too. That's it from me on this, but yeah as I said it's a good concept. Might just need a little tweaking. When I first saw this, I thought "70%? That's really high for a passive, especially at level one!" But after reading through your whole kit, I saw that you've given the user a reason to stay in one sword-state for as long as possible, but a mix between the two sword states is needed to be fully effective. Therefore, there will only be few instances where 70% is achieved. Staying in one sword-state for 14 seconds would achieve 70% - unlikely in any situation. Maybe it'll be up to you to find a way of shortening that time, like 5% every second in combat, +5% every auto attack, or something along those lines. But otherwise it's faultless. I can see how this would go well with his kit: a strike using your magic damage weapon that's more powerful the more they stack magic resist, and a strike using your physical damage weapon that's more powerful the more they stack armour. Effectively it's a good counter-tank move when someone is hard to take down. A simple and effective concept, good farming tool too. In a duel this ability would be killer against fighters, marksmen, and assassins. Restricting movement speed down to 20% for 4 seconds is a long time, so that can rule out escaping quite effectively, as well as an attack speed reduction which cripples auto-attack dependent fighters and marksmen. It just seems like too great a value for the length it lasts for. True, it can be pulled out earlier and then the slow diminishes, but what if you don't? Seems like a massive way to take the lead over someone in a duel or if they are trying to escape. A good gap closer with two different concepts; both unique and quite nice. But again, in a duel situation - If you couple Active (E) - Fae Trickery with Active (W) - Elven Edge, then you have an opponent who is slowed by 80%, reduced attack speed, AND is blinded for 2.5 seconds. If you're target is tanky enough to survive you're onslaught for 4 seconds while they are doubly slowed and blinded, then they have a chance to fight back. Plus he can do the blind twice. It does feel one-sided. The stealth is fair though, and gives a good escape or closing effect to his kit where it is needed. Trystain - The Fae Knight presents an interesting combo in his kit which feels like it would be nice to string together and use in a duel and fight. His one on one potential is astronomically in his favour, and can only really be fought against by casters or heavy tanks, and both types must be willing to sacrifice their mobility to do so. He matches his lore well though, and his abilities and their names fit in well with the theme. I do suggest you should expand on the Fae theme in your lore(s), as it is yours to expand. You suggested the creation of The Glade and the Seelie and Unseelie; work it best to your favour and give people an image behind what they are like as a people. It doesn't have to be a history lesson, but that fraction of Runeterra is yours to expand so use it to your favour. Adding cooldowns and resource costs would help see how these abilities could pan out in a laning phase and a fight at different stages of a match, adding those could be crucial to your concept. I think with a bit of work this concept could become something great. Every concept is never perfect the first time it's written, and this isn't me trying to put down your work cause I'm not - It's amazing work. Plus it's all just opinion, like every other review. What you want to do with it is up to you. **Either way, keep up the good work. Ill be keeping an eye on you in the future to see what other great works come to fruition. **

From A Fellow Champion Concept Creator - LAStorm

I changed his lore :D i believe that i actually made a very nice concept for a new realm and faction :)

Candurill1 votes

Bump

SolitudeTraveler1 votes

RIOT PLS HIRE THIS MAN ALREADY

Candurill2 votes

{quoted}

RIOT PLS HIRE THIS MAN ALREADY

Haha XP thanks :P I am working on a big post with more champions and a whole lore for the Faelands.....im hoping that rito senpai notices me XP

Prof Zam1 votes

I like the basic idea of swapping swords but I don't know if you could ever balance it. The problem I see is you can effectively build flat ad and then just choose to deal magic damage when the enemy gets some armor and vise versa if they were choosing take magic resist. This combined with the stacking attack speed could make for a really impossible champion to build against. Not to say he couldn't be countered by other champion mechanics. Maybe reduce his ability to swap between damage types so reliably? Something like castor causes 10% of the attacks effect to be magic damage? Or maybe find the a way to tailor the amount magic damage done to the actual amount of ap he has forcing him to build more hybrid?

Candurill1 votes

[{quoted}](name=Prof Zam,realm=NA,application-id=A8FQeEA8,discussion-id=Mvnrbrii,comment-id=000c,timestamp=2015-09-26T07:41:35.249+0000)

I like the basic idea of swapping swords but I don't know if you could ever balance it. The problem I see is you can effectively build flat ad and then just choose to deal magic damage when the enemy gets some armor and vise versa if they were choosing take magic resist. This combined with the stacking attack speed could make for a really impossible champion to build against. Not to say he couldn't be countered by other champion mechanics. Maybe reduce his ability to swap between damage types so reliably? Something like castor causes 10% of the attacks effect to be magic damage? Or maybe find the a way to tailor the amount magic damage done to the actual amount of ap he has forcing him to build more hybrid?

The whole idea is that he forces people to build a balanced defence, and not just one type :P The attack speed stacks only if you only use one blade for long periods of time, while his kit is built around swapping them often. No person would be so stupid that he/she would ONLY build armor against this guy. You have some valid points and i see your concern!! Its just that i HAD made him a hybrid and got the complaint that it would be less powerful and force him to use only one blade. I will look over his damage and revise him accordingly :P

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