[Champion Concept] Sheath, Natures Shield

TheSlogs·10/13/2015, 5:05:44 PM·1 votes·197 views

I didn't write lore this time, I'm focusing on the concept of the abilities for this one. These are in an attempt to make some unique utility options. I would guess that she fits in the support role if her kit's power is in the right place.

She is a ranged champion.

Passive: Neverdead - When Sheath dies, her "dead" body gives true vision that ignores walls and bushes. This vision would be the same range as normal champion vision. I think this is a rather simple passive, but it definitely has some uses. Like when she dies on a Teemo shroom you can know whether or not there was a field of shrooms that your teammates can go clear. You can also tell whether or not you got caught on a ward.

Q: Away with the Fowl - ACTIVE: Sheath sends a gust of wind in target direction, pushing back and dealing magic damage to all enemies hit. Sheath takes knockback, moving in the opposite direction. Not the most unique ability. Just needed something to finish her kit with. This was the last ability I made. It does give her some unique mobility, as you would be able to get over small walls with it.

W: Safe Passage - ACTIVE: Sheath gives target allied champion stealth for ? seconds, giving them movement speed for the duration. That champions next auto attack deals bonus magic damage. Auto attacking or using an ability ends the stealth. This is a powerful ability. It would have a high cooldown and mana cost. It would be one of the things that really defines the champion as unique.

E: Guarding Leaves - ACTIVE: Sheath shields target allied champion for ? damage for ? seconds. If 50% or more of the shield is remaining at the end of the duration, the champion is healed for the remaining amount. If the entire shield is used, Guarding Leaves goes on a reduced cooldown. Yeah just a lame shield. But one that can also be a heal or be on a low cooldown. I think it would take some skill to maximize the use of this shield.

R: Reflected Harm - PASSIVE: Sheath gains tenacity. ACTIVE: Sheath surrounds a large area around herself in a magical aura for ? seconds. Allies in this area take ?% reduced damage. If an ally champion would get inflicted with a disable in this area, the source of the disable is affected instead. This is a really good ultimate in the current meta. It shuts down CC from the enemy team. In case you are confused, I'll give you an example. If a Taric uses his stun on a champion that is in their allied Sheath's ultimate, the Taric gets stunned instead. The champion Taric hit still takes the damage, just the stun is reflected on Taric. This would have a fairly short duration and a long cooldown.

What do you guys think? I think it makes for a very unique kit, and the power is all in utility.

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