Finally: The Ninja Marksman

Penta Penguin·4/25/2015, 10:45:00 PM·2 votes·741 views

We have an AP Assassin, an AD Assassin, a mage with AD scaling, even a taunt tank for crying out loud. Rito pls. It's time for a Marksman to be a flippin' Ninja!


Passive: Shinobi Blade - You switch to your Shinobi Blade at melee range for auto-attacks, increasing your attack speed by XX% (scale up with levels).

Q: Spinning Kunai - Throw a spinning kunai dagger straight forward, hitting the first enemy unit for XXX physical damage.  The dagger deflects **small projectiles** that contact with it.  The cooldown is cut by 50% if it deflects a projectile.

(there won't be any deflecting tidal waves or giant ice arrows, sorry...)

Q + E: Chained Kunai - Equipping the chain causes the kunai to latch onto the first enemy unit or piece of terrain it hits, and deals XXX physical damage.  You quickly zipline to the latched enemy or terrain.  Chained Kunai only deflects one projectile before canceling, but will refresh instantly.

(the chained kunai will have a thinner hitbox as it doesn't spin)

W: Decoy - You drop a wooden decoy at your location and enter stealth, for up to 3 seconds or until you move too far from the decoy, at which point it disappears.  The decoy has 1 HP and can deflect one projectile.  If it's destroyed, you gain 3 second of stealth.

E: Equip Chain - Attach a chain to your kunai dagger, gaining additional effects.  This ability can be activated again to unequip the chain (X second cooldown).

R: Deadly Intent - Passive: You gain a stacking 6 / 8 / 10% movement speed bonus (max: 3 stacks) each time you strike an enemy champion with your Shinobi Blade.   Active: You gain double the range of your vision, and your next Spinning or Chained Kunai for XX seconds.

3 Comments

Unseen Wraith914/26/2015, 2:23:50 PM1 votes

This ninja sounds interesting

FlameHalbrdOkido4/27/2015, 1:49:34 AM1 votes

This seems interesting , but isn't Kennen in the Marksman Class