[Champion Concept] Nexivis, the Terramancer

Hardstuck G4··2 votes·2,834 views

Nexivis is the servant of the Hydra (The Terramancer is not his official title, it is "THE HYDRANIC SERVANT") who is capable of playing mid and top, with incredible siege, strong 1v1s, and decent pokes.

Passive: King of Earth- If Nexivis walks over a Hydranic Shrine, he gains movement speed and his AP is increased

Q: Hydranic Shrine- Nexivis lays down a shrine to his god. This effect lasts forever, but he may only have one out at a time. If an enemy walks over the shrine, they take damage and are slowed. If an ally walks over the shrine, they are healed. Both effects have a 25 second CD(separately)

W: EMERGE- Nexivis summons a vine at target location, dealing damage and knocking up all enemies hit. If the vine is used on a Hydranic Shrine, then it deals double damage.

E: Protection of Earth- Nexivis encases himself in the earth, preventing all damage done to him, and preventing him from doing damage for 1 second. If used while on a Hydranic Shrine, the time is double.

R: The Hydra Rises- Nexivis destroys his current Hydranic Shrine to summon his god, the Hydra. While the Hydra is summoned, it pushes down one lane, fighting champions, minions, and turrets. If Nexivis so chooses, he may have the Hydra fight the Dragon, killing both fighters. However, the enemy may steal the dragon, gaining the effect, AND killing the Hydra.

I know that I said that there would be no more champion concepts for a while, but this popped into my head, and it sounded so fun.

29 Comments

Hardstuck G41 votes

Nexevis Stats. Passive- 50% increased move speed. 10/15/20/35/40/45/50/65/70/75/80/85/90/95/100/105/110/115 AP gained. The AP scales with LEVEL!!!!

Q: Enemies are slowed by 25%/30%/35%/40%/45%. Enemies take 50/60/70/80/90 (+.6 AP)

W: Enemies take 45/60/75/90/115. Knock up for 1 second.

E: What are the stats needed?

R: 1500/2000/2500 Health. 75/150/225 AD. 50/65/80 Armor 50/65/80 MR. 335/340/345 Move speed. 1.0 Attack Speed at all levels. 20% Armor Pen. (Stats for Hydra)

CptPic4rd1 votes

I just scanned this board and this is the only champion concept I've seen that actually seems cool to me. The shrine idea is cool, the vine seems eh, but the ultimate sounds totally awesome! Cool stuff. You should add links to your other concepts, I'd check them out.

Hardstuck G41 votes

Glad you enjoyed Nexevis. He's a champion who I came up with from a dream :P.

I'll gladly link my other concepts. Thanks for the comment :). The Vine is his main form of CC. If I didn't want him to have CC, he would definitely have another cool ability.

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Shadow spire1 votes

Loveee the concept for him, one note though, he seems a little overpowered in his base stats (oh and is he ap, ad, or hybrid build?), but overall terrific, you should try and get a rito member on this. ^^

Hardstuck G41 votes

He's an AP champion.

Booleans1 votes

Cool concept, but I'm having issues with thematic consistency. Terra is earth, rock, dirt, metal, sand - Essentially primordial elements of nature. Controlling things like plants, trees and animals is druidic in nature and would be expected from a concept like zyra or udyr. I think of terra not as the life of the earth, but the elements of it. As for hydras, they are reptilian and in mythology are closely related to Gods (you were spot on there) and water. While they are primordial, which matches your theme, a titan or golem would fit terra a bit better because they are living embodiments of the earth elements.

Hardstuck G41 votes

Yeah, I used the wrong title for this champion. The Terramancer has yet to be revealed. Nexevis's official title is 'The Hydranic Servant'

SpectralWraithX1 votes

I'm assuming that when the enemy steps on the shrine, the shrine is destroyed and goes on cd? Good job. An interesting take on the e. Basically a Zhonya's.

Hardstuck G41 votes

Actually, the shrine isn't destroyed. It stays, but ALL enemies cannot activate it again for 25 seconds. The same thing happens if an ally steps on it. Say Zac steps on the shrine at 25 seconds in. Then if Yasuo walks over it, it won't do damage to him until the 50 second mark. However, if they are both on the same team, then YOU can walk on it.

The E was supposed to be his defensive ability. It's to make up for his lack of an escape.

SpectralWraithX1 votes

Can he move while using his e?

Hardstuck G41 votes

At the moment, yes. Unfortunately, I'm not sure if he should be able too. Maybe if I reduce the time to 0.5 seconds without the shrine, and 1 second with the shrine, then it would be a more balanced ability.

SpectralWraithX1 votes

You might have to change it a bit. Cause at the moment it has no scaling. I suggest you give it damage reduction scaling per level of ability. something like this maybe? 60%/70%/80%/90%/100% damage reduction?

Hardstuck G41 votes

That does sound like a really good idea. Thanks man. I will put that into my handy book of changes to be made xD

SpectralWraithX1 votes

No worries. I'm not good at coming up with something new, but I'm excellent at comparing with what's already there and also tweaking other peoples concepts. I ended up coming up with Gael which was my tweaking of Lutzburg's Galahad champion concept.

Hardstuck G41 votes

OH, YOUR THAT GUY.

I loved Gael

SpectralWraithX1 votes

Thanks. I don't think anyone else did though. Lutzburg was the only one who commented on it. And yep that's me lol.

Hardstuck G41 votes

Sweet. Thanks for the suggestion, by the way. I've already made a comment about the change :)

Hardstuck G41 votes

Edit: Nexivis's title is now "The Hydranic Servant"

Hardstuck G41 votes

THE E HAS BEEN REWORKED.

Special thanks to SpectralWraithX for the suggestion.

E: Nexevis blocks 60%/70%/80%/90%/100% of the damage done to him for .75 seconds. If on a shrine, the duration is extended to 1.5 seconds.

SpectralWraithX1 votes

I assume the scaling on the shrine would be a stronger heal, and more damage when walked on?

Hardstuck G41 votes

Indeed, I think that I stated that in a previous comment. If you didn't see it, it should be down at the bottom.

SpectralWraithX1 votes

I don't think you have the heal scalings up yet. The damage is up though.

Hardstuck G41 votes

Ah, sorry 'bout that. The scaling begins at 75 HP restored, and 25 extra per level, up to 175 HP(+.4 AP)

SpectralWraithX1 votes

Cool. Sounds good. One thing I do think you will need to adjust is the damage on your champion. So far, I don't see a lot of damage. The q and w should be doing about 200 or more when fully levelled up. Also, once the enemy see's the shrine he'll probably know not to walk on it, so how do you intend to use it for poke?

Hardstuck G41 votes

It's supposed to be dropped and then used. So basically walking up to the target, dropping the shrine, and then using the vine. That's his main poke. Also, his damage was lowered because he is only effective when he truly has the Hydra out. Of course, you could always buy item 3089 to help his damage. He's mainly a sustained mage though.

SpectralWraithX1 votes

Hmmm ok. What's the range for the shrine? Melee range? Cause that would be pretty dangerous in the mid lane. Top lane is mostly ok because lot's of top laners are melee. What would you build on him?

Hardstuck G41 votes

The range is going to be 550 (Vayne Autos). You would more than likely build something like item 3174 and item 3165 . It allows him to poke efficiently, and Morello makes it so that the enemy won't be able to regen if they're Fiora and started Doran's Blade with Lifesteal. (Or any champ with lifesteal)

Nexevis1 votes

This name sounds familiar...

Hardstuck G41 votes

Oh shit, yo, they made my champion xD

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