{Champion Rework Concept} Galio - Recreating the Gargoyle

SaltyToplaneGoat··32 votes·3,362 views

[[EDIT: ADDED A REWORKED VERSION OF MY KIT BELOW IN THIS POST]]

After posting a thread about this in Gameplay&Balance I got some mixed replies about if and how Galio should be reworked. Actually I wanted to drop the topic, but then I got some awesome ideas that could actually work. Beware: this is something that could be compared to Sion in terms of scale – mostly because there isn't much to save in his old kit.

((Also: Blah, I allow everyone including Riot to use these ideas, blah blah...))

So, first things first. WHO are we even talking about?

I think for a starter I should post the current Lore in here:

Long before the League's regulation of such magic, mages experimented with the creation of artificial life. Now forbidden, instilling golems with reason was once not so uncommon a practice amongst the more expert of craftsmen. One such visionary was the Demacian artificer, Durand. Peerless at crafting sentient beings, Durand's constructs served as tireless guardians for the border towns of his beloved city-state, affording them protection from their Noxian neighbors. For his own defense, however, Durand kept his magnum opus: Galio. This mighty construct - forged in the image of a gargoyle - kept him safe on his journeys, allowing him to perform his important work without fear of reprisal from those hostile to his homeland. That is, until dealing with his taxing sentinels finally roused the ire of the Noxian High Command. As Durand crossed the Howling Marsh with his masterwork in tow, he was set upon by Noxian assassins in force. Outnumbered and overwhelmed, Galio looked on in horror as the murderers cut down his charge, executing him swiftly before vanishing back into the mists. Stripped of his reason for being, Galio despaired. For years he remained in solitude, standing vigil over the bones of the master he had failed to protect... a literal monument to his own everlasting shame. Then, one nondescript day, a sad but determined yordle girl carrying a mighty Demacian crown stopped in the shadow of a great statue to rest. Hidden in plain sight from his unsuspecting visitor, Galio studied the forlorn yordle. She looked as though she too shouldered a tremendous burden. As quietly and as stoically as she had arrived, she departed in the direction of Demacia. This encounter lit a spark in Galio's eye. Remembering the cause that his master had died defending, Galio arose from his silent purgatory and followed in the wake of this brave creature. He had a new reason to live: to join the League of Legends and fight for the will of Demacia.

Okay, while this doesn't tell us much, it DOES tell us the bits we need to fully understand the theme of this character. Let's also just ignore the fact that the institute is stated here.

  • Demacia Now this isn't much important for gameplay, but gives us some room for speculation about his character and visual design.
  • Protector Here we come close to what his job ingame should be: he's a defensive construct in shape of a gargoyle. So he should be a) able to protect his team somehow and b.)be a force that is hard to battle since he lacks human weaknesses like pain or exhaustion. Also rock hard.
  • Gargoyle Specification of his theme. So... let's think about it... what IS a gargoyle? A statue in form of a demon sitting on a bridge a house or a tower... wait sitting on towers... sounds like an interesting idea, no?

OK, now from the gameplay perspective since most people will know that one more than his actual story:

A MR-Tank-Mage-Bruiser-Something-Something, with small AOE slow, a defense steroid that can be used offensively since it rises MR while also useful for the team at some times, the probably weakest mobility tool ever, especially measured by today's standarts, and a ult that forces the enemy team to focus him (and that get's stronger the harder he's focused up to a cap).

Also he's a melee champ that get's no advantage from actually coming close to the enemy (unless that once in a blue moon time you want to ult).

To make it short: he's the dude who crashes into the fight like a massive sack of (stone-)potatoes and draws the enemy’s' attention away from his team and onto himself - but he's no pure tank either.

Now let's see how much of that I can save into the new kit I'm going to propose right here.

To explain what I was thinking when writing this: I'm thinking of turning Galio more into a melee AP -Fighter/Tank, since, let's be honest, these massive stone fists must have another use than to just tickle the enemy! MR will still be very efficient on him since Abyssal is one of the items you might want to grab with this kit.

Also, I don't think his theme is made for an actual mage. He is, as stated before, a protector and guardian. He doesn't have poke battles with the enemy backline. He waits watchfully until someone tries to mess his teammates and then comes crushing down on the poor fool who tried that. In that way he is basicially the opposite of Sion (which makes sense, since Sion is the noxian version of an inhuman war machine – because that's what Galio actually is. The only difference to Sion is a higher level of sentinence and the missing bloodlust, mostly because Galio was created to protect, Sion to rip out the enemy's heart with his bare hands and break every single bone that poor guy owns.)

Okay, let's get started then: the current passive gets completely scrapped. Massive hidden power, low interaction and the reason Galio is such a pain-in-the-ass to play against for AP champions. Oh, he went ahead and bought superior defense? He now has offense powers stronger than you too! Isn't that great? That awesome feeling of knowing you won't be able to do shit for the entire lane phase?

Also it limits Galio to building the same items every single game since MR itemization isn't really known for being great in variation and basically completely negated by MagicPen (Hello there, Void Staff!).

As a new passive I would propose a mechanic that doesn't exist in that form until now, yet perfectly fits into his gargoyle theme:

PASSIVE: Watchful Guardian

“After X seconds of not being in combat Galio can climb on a tower or a piece of terrain. While he loses his ability to move or auto-attack his vision increases DRASTICALLY, even granting true sight while he is stationary. The true sight buff remains for X seconds after he has left the position. His resistances in this mode are massively increased, as well as his Mana and Health regeneration (although their increase isn't that massive).”

Wtf? - yepp, I know what you are thinking, but that's not all since I intend to make this passive work with his other abilities first of all:

Q: Assault from Above:

“After a very short channel (“jumping off”) Galio flies towards a target area, damaging all enemies on impact while getting a temporary attack speed boost.

When used out of the passive state, this skills speed, damage, and range are increased, allowing Galio to dash drastically increased distances when starting of a tower or terrain.

If skill is activated from the passive and Galio has not received or dealt any damage after X seconds, he might reactivate it to fly back to his starting point. Getting damaged mid air cancels the flight.”

W:Rock Hard: “Galio spreads his wings, becoming a living barrier for his team while his armor and magic resistance increase massively. He also blocks projectiles and gets the damage they would deal. Activating this ability will temporary reduce his attack and movement speed.”

If used during Assault from above, Galio shoves every enemy in his path to the targeted area – or crashes with them into the first wall that crosses their path, dealing bonus damage and stunning them.”

A defense mechanism that can be used offensively AND that is good for the team sometimes. I think this is a bit more fun to use than just his old stat-shield with a heal.

E:Getting Stoned

“Galio slams into the ground in an area close to him, causing damage in a small area, stunning enemies for X time and slowing those that are not directly hit.”

This ability has a lower range than his current Q, but is also stronger and fulfills the same purpose to create sticking power.

R:Durand's Pride

“After a short channel Galio uses the full power of his artificial body to dive up, creating such a powerful upwind that enemies are drawn to the position where he jumped up. After a short delay(1,5-2 sec I'd say) he causes a massive explosion in the target area and lands where he took off.

After using this ability his stats are debuffed for some time. (Another possibility would be – "depletes his entire Mana apart from X%" -The idea behind that is that his super move drains a lot of power)”

I didn't want to turn Galio into a full melee brawler without any magical abilties. The explosion is pretty much a massive version of his current Q, but a effect similar to Diana's Moonfall happens before that. This skill basically combines the two magical elements he had before in his kit: the wind from E and the power to shoot explosions from his eyes (Q). I recommend making this spell an AoE execute

So, how does the ideal play pattern look like? First of all, you sit somewhere close, watching how the teams move. If someone tries to mess with your team, you dash right in, if needed use the W and then beat the living crap out of whoever DARED to mess with your squishy teammates. To finish stun your enemy with E (to get over the channel time) and activate your ult. (Note: they might still be able to dash out since there is a short moment in between the Diana-E-like effect and the damage that follows.) This combo can also be used to initiate if your enemy team feels like it's awesome to group too much in one spot. Since using it for the start is not as effective (since it's intended as an execute), the CC (a “draw in”) is enough to keep your enemy team from going after your own mates, just like the Galio ult is currently working.

Now, why is there a delay in between the draw-in and the damage? Well, first of all, to allow the enemy to react, second... you know that moment from movies or games when nothing happens, but you exactly know that only one moment later shit will hit the fan? That short delay is for creating exact that feeling, that will make your enemy think: “OH FUC-” (explosion noise).

This ultimate is intended as a massive, overly flashy, needlessly oversized and morally questionable over-killing execute. Using it at the start of a team fight might help your team greatly, but the price for that is high. Your decision how you want to use it.

In the end, some extra bits for the passive I forgot to mention above: it HAS a short cooldown and can only be used out of combat. It's use is not intended for climbing up on one side of a wall and then jumping down on the other side. Also getting up into the passive takes some time as well.


VERSION 2.0 OF THE KIT; REWORKED AFTER RECIEVING FEEDBACK HERE:

PASSIVE: Watchful Guardian “After X seconds of not being in combat Galio can climb on a tower or a piece of terrain. While he loses his ability to move or auto-attack his vision increases DRASTICALLY, even granting true sight while he is stationary. The true sight buff remains for X seconds after he has left the position. His resistances in this mode are massively increased, as well as his Mana and Health regeneration (although their increase isn't that massive).”

Q: Getting Stoned

“Galio causes a magical explosion in a target area, marking enemies as “stoned” basic attacks on enemies will consume the mark and cause the enemy to be stunned after X basic attacks. Galio's basic attacks deal bonus magic damage and reduce the cooldown of this ability.”

Watchful Guardian: While sitting on a tower or terrain this ability deals bonus damage to minions, but has a higher cooldown and mana cost.

W: Rock Hard:

“Galio spreads his wings, becoming a living barrier for his team while his armor and magic resistance increase massively. He also blocks projectiles and gets the damage they would deal. Activating this ability will temporary reduce his attack and movement speed.” If used during Assault from above, Galio shoves every enemy in his path to the targeted area – or crashes with them into the first wall that crosses their path, dealing bonus damage and stunning them.”

Watchful Guardian (Passive) Galio protects the towers he sits on, taking part of the damage the tower would take. After taking X damage in X time Galio is forcefully removed from his turret.

E: Assault from Above

“After a very short channel (“jumping off”) Galio flies towards a target area, damaging all enemies on impact while getting a temporary attack speed boost.

Watchful Guardian: While sitting on a tower or terrain this spell's damage, cast speed, AS-Buff and CAST RANGE are drastically increased. Also the cooldown is reduced.

** R:Durand's Pride**

“After a short channel Galio uses the full power of his artificial body to dive up, creating such a powerful upwind that enemies are drawn to the position where he jumped up. After a short delay(1,5-2 sec I'd say) he causes a massive explosion in the target area and lands where he took off. After using this ability Galio loses all his mana apart from X% of his Maximum Mana”

Possible usages for his ultimate: a) execute (missing health damage, mana penality not as important) or b)tieing the damage to the Mana used, making the skill a initiate.

Extra Note 1: You can't see into brush while being in passive state, even with true sight and increased vision.

Extra Note 2: the Q's range in this kit is estimated to be short ranged, aka distance tower-to-caster-minion


I'll be glad to hear your opinion on this! And not just "Muh he's ok now, he needs no rework!". I want to hear your thoughts on this very concept!

Also, if you have some trouble understanding how he could "drag along" enemies while using Q and W at the same time... here, have a visual representation attached to this post... I love manga! You can find a picture for EVERYTHING, now matter how weird or fucked up it is xD

39 Comments

MrRado13 votes

I really like the tower/terrain play concept that you've introduced.

The kit definitely looks to take him out of midlane and prime him as a tank support. I feel that two stuns, two displacements, and a projectile block are a lot to bring with a single character.

I also like penalties on moves such as the ult, where if you don't use it efficiently, its going to bite you in the bum.

Neat concept. Galio is a favorite of mine, and I'd love to see more creative work come into his kit in a similar style as your concept here.

Really love the idea of perching on something and becoming a living ward, but it would have to have a duration. I don't think you'd want to allow the perching effect indefinitely due to passive gameplay issues. "OH JUST SIT ON THE TOWER AND LET ME DO THE WORK GALIO"

SaltyToplaneGoat1 votes

As a support he would be highly inefficient since he's not actually tanky enough to survive botlane early on. Also he's supposed to do damage, similiar to Diana, but not as focused on asassinating targets but beating the shit out of those who want to assassinate YOUR teammates.

I think he would do better in mid-top-jungle.

And in a Solo lane you can't sit on your tower all day since you could miss farm so...

About the high CC count you mentioned: first of all he has only one reliable, close range stun and this skill doesn't even have to be a stun ^^

The other CC skills in this kit are the ult, wich is more of a knock-together and the terrain crash with a Q-W combo wich is not that easy to get. (mostly because the dash isn't targeted in the version I have in mind, it's basicially a skillshot/ or similiar to aatrox aiming process for Q.

Altogether I'm glad someone likes it ^^

EDIT: forgot to mention that "sitting on the tower" is the requirement for his strongest and most ranged gapcloser. So even if he sits up there... as long as he's ready when the fight starts everything is fine ^^

IronChefBoyardee4 votes

I feel like galio only needs two changes. His W heals whoever he puts it on, not just himself; and his E slows enemies running in the opposite direction of the blast. So you have a choice, slow/damage the pursuers or speed up your team? It would give Galio more strategic choices and wouldn't even need to buff or nerf anything. Maybe buff his mana pool a little, god he's starving for mana.

Vicarious1173 votes

I actually love the tower/terrain climb passive, extremely thematic, unique, and quite useful as well. Being able to improve his abilities from this position as well is a wonderful idea!

I do have a couple gripes though about the abilities. Firstly I think the Q and E are too similar, it would be like if Aatrox's E was the same as his Q but slowed instead of knocked up and had a longer range, he just needs a bit more diversity then that really.

Personally I would move your proposed Q to his E, since his current E is his mobility move already and keep the W the same and it's interaction with the former Q the same on the E. As for the passive interaction I would make it a bit more appealing to use from there, instead of just it happening faster you should also increase its cast range and give it a small knock up as well as increasing it's flight speed.

As for the W I love this idea, very gargoyle like lol I would add one thing though, the passive interaction! You said he would gain a small amount of health and mana regen while perched in his passive state, right? What if he didn't get that from just being there, but activating his W while perched gave him a strong amount of health regen? Maybe even keep a slight mana regen on the passive though, since it'll have to cost mana to use the W on the perch still lol The wall and E (former Q in my eyes atm) interaction is a wonderful idea though, good job on coming up with that.

As for the Q I would actually keep it kind of the same as live, in that if he were perched he could launch a projectile very similar to his current Q, but further and doesn't slow or something, just so he can farm from his tower should he get low. Also maybe make the mana costs really high so people can't just sit on the tower for the whole laning phase, that would be boring for everyone. Then when on the ground make it like a ground pounding ability that applies a slow and maybe empowers his autos for a short time, so again it combos well with his other abilities and gives him a reliable way to farm when on the ground.

Finally the ult, I personally think losing all mana or reducing his stats afterwards is too harsh a punishment for using something from his kit, there are more powerful ults then that in the game atm that don't punish their user for actually using it, ya know? Honestly keeping his ult kind of the same would be a good idea, since you're already changing the rest of him into a tank the ult now fits and it has that massive release of power idea still in it.

Just my thoughts, but overall I love your ideas and completely agree that he should be an AP bruiser/tank and not a weird engaging half mage lol

SaltyToplaneGoat1 votes

Ok, first of all I'm glad you like it :D

To your points: First of all I don't really care wich ability is Q, W, or E in the end - it doesn't really matter after all. Moving mobility to the E spell might be the smartest choice, I agree with you on that. (although I will refer to it as Q here since it's like that in the OP)

I don't really get why people want him to keep his old clunky Q how it is now... Also interacting from the top of the tower is a big no-go! I don't want to promote passivity with this kit. If you're up there you can a) reg up or b)prepare for diving in with "Assault From Above", not sit there for ages safe and farm. FARMING FROM ABSOLUTE SAFETY WON'T BE ALLOWED!

Also the cast range DOES increase. I wrote that in the post I think, although I'm not sure if adding CC to the move would be a good idea since he's already getting an AS-Buff from it (as far as the concept goes now). My idea would be to put the CC, if needed, on the E (or Q whatever, the one spell that's not the defense and not the mobility). What exactly this spell is can be still open for dicussion, but for the sake of synergy with the melee moves of the other spells in this kit I propose a short ranged ability with CC, to follow up your "Assault".

About your thoughts on the ultimate: I can see the reason why a stat debuff would be meh and draining ALL his mana would go to far - instead it leaves him with X% MaxMana after the use. So if you use it after you spent almost everything to beat the enemy team to death, it's basicially no penality (since you're OOM anyways), and if not, the remaining amount of mana should allow you to keep fighting for a little, but you have to use this mana smart. The ult is supposed to be your super weapon, your ultimate (lol) trump card. (Also I designed this as a antithesis to Sion's ult that is an extreme initiate, this ult isn't supposed to start fights, but to end them. Brutally.)

Also, this would open up item 3070 as one interesting item possibility since both item 3003 and item 3004 are good items with this kit. One because he's supposed to use basic attacks up close with the on-hit effect, the other for the AP and the shield to increase tankyiness. Also both items synergyze with item 3027 , usually a must-have item for tanky AP-champs.

About what you said on using W ("Rock Hard", as I called it) while sitting on towers... That wouldn't fit thematically I think. You don't suddenly heal up if you get rock hard ^^

Vicarious1172 votes

On the Q shooting from towers thing first, I did say it should cost a really high amount of mana, and by that I mean like at least 50% to shoot it out. Mainly it's so if a Galio gets poked out and goes to heal on the tower he doesn't have to just sit there and watch all his cs disappear but can at least shoot one blast out for a canon minion or something.

Was just a thought, I agree safe farming is a no go at every level, was more of a "if I'm already losing" kind of thing to try and stay in it, AP bruisers have always had that issue in lane afterall.

As for the ult, I kind of like that idea! Kind of Ryze-ish lol Maybe the damage it does could be increased the more mana it uses to a max of like 25% of current mana or something along those lines. I do like that idea lol

And finally if you don't like the healing with the W on towers, then what would you say the W on towers would do? It has to do something lol

SaltyToplaneGoat1 votes

Glad you like the ult idea! The damage increase is a bad idea I think... since it's intended as an execute it's damage should be the highest AFTER you used everything else on the enemy. So there isn't much mana to consume left.

Ok, we are basicially talking about the skill "Getting Stoned" here (i named it that above that you call Q and I call E, the one offensive ability). Since I still oppose the idea of a far ranged ability. As a fallback option it's surely an idea, but it should be really close ranged (and with that I mean you can get a caster minion while sitting on the tower with the outer edge of the AoE). Increased mana-costs and cooldowns might be a way to prevent passive gameplay...

The W ("Rock Hard") has already two uses (no actually three). First of all it increases your durability, second it protects your teammates and thrid it can be used with Q in an strong offensive combo. Adding even more of that to it might be a bit... overloading it.

Another possibility could be an interaction with the tower. When sitting there Galio can use the W to increase the towers durability, taking some of the damage the tower would take (while having buffed resistances ofc).

Vicarious1172 votes

Oh I see what you mean about the ult. I was still thinking in terms of it staying the same as the live ult and used as an initiation. But for your idea yeah I see why it wouldn't work.

I still prefer keeping it the same though lol XD

Yeah how about while sitting on the tower you can shoot a Q out at the same range the tower has, like you can only hit something with you Q if it's already in range of your tower anyway, so the enemy can still get free hits off on you if you're trying to sit there while cs'ing since their minions will be in tower range.

And I mean the W already has a lot in it, sure, but you can't really jump up onto a structure then just disable one of the buttons, it has to do something ya know. Your idea of taking damage for the tower is actually amazing and made me think of something, if Galio is on the tower how will the enemy actually hit him if they're melee? BY HITTING THE TOWER! The W can be the passive ability to grant towers his defensive stats but taking equal or half or w/e of the damage done to that tower or something like that but balanced lol

SaltyToplaneGoat1 votes

Well it can be used as an initiation since it includes CC in my version. The damage's not as strong tho.

I think it's confusing since we refer to "Getting Stoned" as Q and as E xD But as long the range gets not too big... THIS GAVE MEN AN IDEA! Enemies hit by the blast will get a "Stoned" mark. Autoattacking such an enemy will consume the mark and stun them for a short duration (maybe two hits needed to trigger the stun?). Then the attack speed boost on the "assault" is actually worth something.

Oh, I can see the image in my head, a Sion beating against the tower furiously screaming "GET DOWN HERE AND FIGHT!" xD

Well, since Gargoyles are protectors, why should he be able to protect towers? This won't work on normal terrain tho, but these points are not as strategically important anyways ^^

Vicarious1171 votes

But if it can be used as an initiation then why can't the damage be based on mana? lol It promotes that tankier AP build and will keep people away from building straight AP again is all.

Yeah I'm not even sure what Q and E means anymore, I'm just saying Q cause of the current Galio's Q being what I'd like to transfer over to him while he's perched lol

Also I would actually recommend keeping his passive so he can only get on towers, being able to get up on anything else would make his mobility simply stupid and unfair, or if you limited it sitting on say a wall or something would kind of be pointless and people would simply stay away from you and you couldn't do anything to them. I think it should be a tower specific passive, would allow the abilities to be tailored to tower defense, which is very gargoyle like lol

But yeah I could see that, if this would ever be implemented they'd HAVE to add voice overs for Sion and Galio to reference this kind of encounter, would be HILARIOUS! lol

SaltyToplaneGoat1 votes

Well, but just towers would kinda limit it to one side of the map (unless you count destroyed towers in and even then it's kinda... nothing high to sit on, you know? ^^). The passive itself has a cooldown and it takes several seconds to "climb" on something, so the mobility wouldn't be too broken.

Also, your mobility-spells range is increases while in passive, so you should always find someone to dash at - if not, then the sitting position you choose was highly inefficient xD This would ask Galio players of a better understanding of the map, knowing where the best strategic points are.

Also, while on a wall, Galio is not untouchable. He might have hightened resistance, but that's it. Also you will rarely find a player sitting there peacefully while he sees enemies coming - unless it's to bait ^^

Well, Sion already has lines for Galio ^^

Vicarious1171 votes

Yeah I actually forgot you wouldn't be able to use it on the enemy side of the map, but then again I was thinking it would be solely an anti sieging mechanic.

If you want it to be a map wide thing you'll need like specific points to allow him to climb and perch, would be super clunky if he could just climb any wall on the entire map. I can think of a few places, including the rings around the buffs, dragon, and baron. But yeah EVERY wall and structure on the map sounds like too much :P

Also yeah I've said before that I'm aware he can be hit while perched, which would make for awkward animations on anything except towers for melee champs. It is possible, I'm sure, but that's just why I was assuming it would only be applicable to towers lol

And yeah he does, but Galio has none and none of Sion's are about knocking Galio off of a perch lol

SaltyToplaneGoat1 votes

Specific positions on the map... yeah, that sounds like a fair solution for everyone ^^ As long as these spots are marked properly I have no problem with it.

Yes, I hope if they ever do this they add some extra VOs for both of them. And maybe for other champs to... maybe Poppy passing him while he's sitting somewhere and going like "OY big dude, stop slacking off and fight! We need you here!"... or something like that xD

Vicarious1171 votes

Yeah I honestly do wish Galio and Poppy had more in game interaction since their lore is wrapped around one another, kind of sad some of the older and at least for now forgotten champs miss out on this cool little additions all the new champs and skins/reworks have been getting.

SaltyToplaneGoat1 votes

Something I wonder myself is why they don't just update the VO of the older champs? no gameplay or visuals, but just the voice acting... with more lines and special interactions of course. That shouldn' be too much work (compared the how much ressources a full VGU takes)

aaronconlin2 votes

As long as he keeps his ultimate the same

Narasimha2 votes

Just to jump in, they most likely won't do anything that adds a major debuff to the player (referring to his ult). It just doesn't feel good to the player. The best example is Blitzcrank. Way back when, his W actually used to slow him after the duration wore off. This lead to a case where W was almost never used because people didn't like that feeling of gimping themselves.

Otherwise, as a design, not bad. I'd need numbers to give a better analysis, but the idea is sound.

SaltyToplaneGoat1 votes

Well, this is why, instead of the debuff, I proposed the possibility of a "Mana-leak".

Of course the flying up isn't the power draining thing here - blowing up everything with an overkill surely is. With this the move would feel strong, but also exhausting, giving the player the feelin that they just used a move that is quite stronger than most ultimates.

10Tickler2 votes

Why would you destroy Perfection? Have you actually played Galio? He's rewarded for playing Safely to a point, then punished for going in too strong. He has fair mana costs, and good, HARD CC that can disrupt an entire enemy team.

SaltyToplaneGoat1 votes

Yes I have played him, thank you very much for asking.

Honestly, I DON'T CARE how balanced or viable he is, or how strong he is.

I see his theme, see how horrible a rather unique character is translated into gamepley, and just want to change that. You know, AP Sion was also strong before the Rework, but I still prefer the version after the rework that a) translates his theme and identity better and b) is way more fun to play.

10Tickler1 votes

[{quoted}](name=Kyoki Shinkuro,realm=EUW,application-id=A8FQeEA8,discussion-id=Lo5xc3EE,comment-id=00030000,timestamp=2015-02-13T02:21:44.173+0000)

Yes I have played him, thank you very much for asking.

Honestly, I DON'T CARE how balanced or viable he is, or how strong he is.

I see his theme, see how horrible a rather unique character is translated into gamepley, and just want to change that. You know, AP Sion was also strong before the Rework, but I still prefer the version after the rework that a) translates his theme and identity better and b) is way more fun to play.

How horrible his Gameplay translation is?

He's a Guardian, a True Anti-Mage Offtank, rewarded for Getting items that support his goal properly. He's a Burst-countering Badass with his W, a Kiter-chasing Menace with his Q+E, and a Team Savior and Teamfight Turnaround with his Ultimate. He is a Gargoyle, a Guardian, Relentlessly pursuing those who would hurt his team, and dealing their damage right back to them, without an ounce of remorse.

Your points are mediocre at best, strawman at worst. Don't Touch my Fucking Galio

SaltyToplaneGoat1 votes

Lolnope, his anti-mage properties only come from a stat conversion, basicially FORCING him to go up against mages since every other champ that does not use magaical damage screws him over hard. There is NOTHING. I repeat. NOTHING in his kit that is directly to use against mages, not even a silence or any kind of ability block/preventer.

He's no guardian. Because what is he guarding? Nothing. You aint a real tank that can strip asassins, bruisers and hard engages from your squishy teammates, apart from that once in a blue moon time you got your ult ready. Also, if you do that, the damage is missing on the frontline ^^ I can already hear it "NOOB MID FOCUSSING THE TANKYS!"

He isn't a team savior either - at most he's a flash-ult-suicide bomber. OH IT'S AOE CC? OH MY GOD THEN AMUMU IS A TEAM SAVIOR TOO! AN MALPHITE TOO! ALSO SEJUNANI! PRAISE OUR LORD AND SAVIOR BOAR-OVERLORD! AND EVERY SINGLE TANK WITH A TEAMFIGHT ABILITY! Get it? it has NOTHING to do with his theme.

Also why would someone want to kite him? As he is right now he's just another mage with the difference he can't basic attack on range. And does that make a big difference to other mages? NO, because their basic attacks ain't worth shit (and they're not supposed to be worth anything unless you get a lichbane)

Lol... you know how awkward this "relentless pursuit" looks like ingame right now? Here, I use my one way mobility spell, if my target suddenly walks into another direction I'm fucked. Also I cannot pursue over walls. Apart from my ult I have no hard cc, also no ways to break free from CC myself. Did I mention the fact that I have no way to cover distance apart from a local movementspeed boost? Oh hey, it's udyr running past me... and so does Yi... and even Nautilus with a wall hook. I feel SOOOOOOO like a pursuer if I can get outclassed by a twenty ton suit of metal wearing an anchor that is slow as fuck.

He might been that before mobility became a thing, somewhere, years ago when he was designed.

Also... every champ is rewarded for getting items that "support their goal properly". That's the reason items exist. The reason why many champs have different, specialized builds.

Please tell me one thing. ONE. in his current kit that speaks "GARGOYLE!"? The generic mage-Q? The generic stat-shield? The random ass mobility ability EVERY SINGLE CHARACTER WITH WINGS COULD USE? His current ult... maybe... a little bit... There are better ways to draw attention to yourself to help your team than a AoE taunt. That's just lazy design. It's "here press a button and now the enemy focus is on you". That's not how it works. There's no skill involved and no complexity in this kit.

TheRainInSpain2 votes

Honestly, I'd like to see him as an AP Bruiser, wherein somewhere in his kit he gets an empowered autoattack.

His flying "mechanic" feels very ungainly (even for wings supported by magic) and would like to see him walk around, reserving his ultimate for the flying mechanic.

Goilo2 votes

As soon as I got done reading the abilities you had proposed I immediately thought jungle. Which actually makes me happy, good luck I hope Rito can find this.

Phoneixflare2 votes

YES PLEASE GATEKEEPER GALIO WITH THESE ABILITIES SOUNDS SOOOOO AWESOME.

SaltyToplaneGoat2 votes

Well, then the skin would finally be worth its rather high price of RP... compared by today's standarts of skin-making... Let's just say I would NEVER pay so much for it...

Embertine2 votes

For your Q I would have it as kit version 1 of the ability and knockup enemies he hits with it if he was on the tower or terrain when he used it. Kit version 2 Q needs it's name changed as "Getting Stoned" is an obvious drug refference and Riot had to remove Grave's cigar simply because it was a tabaco product.

Your W is really good and I would love to see it used in game, even if Galio was on the enemy team lol

I love the E as it is now.

You R seems pretty cool and reminds me of what I had entended for my Storm Dragon concept before I scrapped him when I found out Ao Shin was being made.

All in all I would love to see this rework get in game.

Also Goliath is the most badass of all gorgoyles.

http://fc00.deviantart.net/fs70/f/2013/192/1/4/goliath_by_spiedyfan-d6d0sgp.png

SaltyToplaneGoat1 votes

Sigh... aaaaaaaand I spent an entire day watching a 90ies cartoon... I regret nothing xD

Well, names don't really matter, no? As long as it's fitting you could also call it "Hammer of Justice" or "Generic offensive move", that's not important ^^

Although I'm still pissed about that cigar removal. Graves IS the typical eighties-movie-action-hero-archetype... As if an outlaw and WANTED CRIMINAL wouldn't smoke. Or rather, no one would mind if he smokes, since it just fits his character. I don't get this "remove and censor everything" mindset, just because it's "for the youth". Youth ain't that stupid. Even if you remove tobacco from all comercials, games, etc. it's still there. And it won't go away either. The right approach would be to teach "youth" not to smoke because it's actually unhealthy (and dangerous for a developing body).

But apparently it's easier to force people to censoer stuff than to actually teach kids something...

Ok, back to topic...

About adding CC to the dash ("Assault from Above")... well, it was intended to use the Q as a followup to stun OR whack them into the wall with a well timed W. Like this, it offers more chances for counterplay instead tieing the cc directly to the mobility spell. (wich would make it "jump on you -> you can't do shit. Not what's the intended result...)

Your comment about the W... well, I tried to view both sides, playing as AND playing against Galio... there's no point if the kit is awesome, but in the end it's just toxic and frustrating to play against.

Well, Goliath HAS that alpha-look somehow xD

The Red Warden1 votes

I always thought it would be really cool if he had a "bubble shield" ability. Where it causes a circular burst the spreads out from him to about 300 range. Any enemy champions in range get knocked back and and any projectile is negated. The shield would stay for only 1 second but those inside are pretty much untouchable.

It build into his guardian theme as he creates a true bulwark. Is a bit strong for a normal ability but could have other costs (long cooldown, he can't do anything else while the shield is active, etc.)

Zeddicus41 votes

I like the idea of buffing up Galio cause he could be a great champ if he is brought up to the current standards however, I feel like this is to much. A lot of his abilities are just other people's ults, though they fit the theme they need to be toned down. His passive/Q Pantheon ult. His W is Azir ult. His ult is basically Orianna ult.

SaltyToplaneGoat1 votes

By that logic every gap closer with AOE damage is a Pantheon ult... But, even when dashing from a tower, it would NEVER have the range pantheon's ult has.

Also his W isn't a impassable barrier nor a permanent knockback. It CAN be used to shove the enemy, yes, but only if you use it mid flight. Apart from that it's more like "I increase ma hitbox to shield my team from things flying at them"

Also, the oriana ult throws people around, she doesn't draw them together directly. As I stated before, think more of a Diana E.

BundiChundi1 votes

Noo don't change my pocket top lane Galio that reks top darius/teemo/casseopiea.

SaltyToplaneGoat1 votes

Care to enlighten me how he's supposed to counter Darius as a magic resist tank? Sure, he counters the passve, but that's pretty much all...

With the kit I proposes you still should be able to rek Teemo... My hatred for that hellspawn is too great to ever NOT design a kit to murder him...

jackOswords1 votes

I really like your concept of climbing towers and terrain, that should bring a more of a gargoyle feel to Galio . Becoming rock hard to block projectiles also works.

But if you make watchful guardian(like the name) a passive i do not know how riot is going to work out the terrain climbing interaction. Instead my suggestion would be for q Galio gets two active properties.

Number one remains the same as his current q : "while casting on level terrain Gailo fires a skillshot nuke"
for Number two : "If Gailo turgets any allied tower or neutral terrain he climbs on it and etc. While Galio is on a terrain Galios q becomes Assualt From Above so he can jump of objects to level ground or enemies".

And after a brief(few seconds because nobody will like a turret hugging galio who just sits on his tower all day) duration Galio will jump off nearby the turret/terrain .

Also love the idea of the ulti . Your concept has the essence of a true Gargoyle. I really hope riot takes notice of your concept .

SaltyToplaneGoat1 votes

PSA: ADDED NEW; REWORKED VERSION BELOW IN THE POST.

I created this one after taking in the feedback you guys have given me, I hope it's more to your liking ^^

Phoneixflare1 votes

What I want is the ability for him to move BETWEEN terrain with his passive. jumping between walls or something to avoid skillshots...of course make it so that it has a high cooldown to jump between things. Maybe like some sort of wall shadow thing. Perhaps assault from above could also be used to jump onto terrain and activate his passive? I like that.

SaltyToplaneGoat1 votes

"Wall Shadow"... that sounds like an awesome idea for an Evelynn Rework... takes notes

Hrmmm I'm not sure if wall-jumping would fit into his theme. Diving down from walls/towers? Yes. Coming rushing down right into the enemies face? OH YES. Stealthly dashing from wall to wall? nah, not so much - but an super awesome idea for a stealthy champ that is also in dire need for a rework... thx I owe you one for this idea :P

I mean... he is a giant gargoyle. He might be fast, yes, but he's more like Sion. That dude is made of stone after all, heavy as fuck. It would kinda destroy the impression of a massive gargoyle. This is like giving a being made of ROCKS the ability for faster and swift running. Oh wait. Maaaaybe they should take a look at Malphite too... He's kinda missing his theme with some aspects of his kit...

SaltyToplaneGoat1 votes

Welp, magicarpusedfly just put up his Actual Champion Spotlight for Galio on Youtube.

So I remembered that I made this thread somewhat half a year ago... Well, just a boost can't be wrong xD

causally necros a dead thread

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