[Champion-Concept] Malv Kar, the Hydra of Balance
Passive - Maintaining Perfection
Malv Kar utilizes a Balance Guage for his resource bar. Using an ability in one of his forms will raise the power of the respective gauge by 10 and lower the other by 10. If one side reaches 100, Malv Kar will Overheat, preventing him from using any abilities except his R, which will be replaced with Steam Eruption.
Q (Magma Form) - Flame Breath | 10/9/8/7/6 Second CD
Malv Kar breathes a high temperature blaze to a target location, igniting the area for 5 seconds. Enemies who step inside the area take 20/40/60/80/100 (+0.7 AP) Magic Damage every second.
If Flame Breath ignites an Oil Spill, the flames will spread to all connected Oil Spills and last for 10 seconds. Enemies inside the ignited Oil Spill will also be slowed by 60% until they leave.
Q (Aqua Form) - Oil Spill | 30 Second CD Per Charge, Max 3 Charges
Malv Kar spits a oily liquid to a target location, slowing enemies in the area by 60% until they leave.
The oil lasts for 30 seconds and has an interaction with Flame Breath (Q).
The cooldown between casting charges is 9/8/7/6/5 seconds.
W (Magma Form) - Molten Artillery | 20/18/16/14/12 Second CD
Malv Kar fires a blast of Magma from his mouth, dealing 80/120/140/160/180 +(2.5% of his max health) as Magic Damage.
If this ability hits an enemy that has been struck with Hydro Drench in the last 7 seconds, they will turn into solid obsidian, becoming stunned for 2 seconds.
W (Aqua Form) - Hydro Drench | 10 Second CD
Malv Kar drenches all enemies in front of him in water, applying a debuff to them for 7 seconds. Enemies struck with Molten Artillery during this time are stunned for 2 seconds.
E (Magma Form) - Triple Crunch | 14/13/12/11/10 Second CD
Malv Kar takes 3 bites out of the target enemy, dealing 120/140/160/180/200% of his AD in Physical Damage.
E (Aqua Form) - Pulse Jet | 16 Second CD
Malv Kar dashes in a target direction, dealing 90/120/150/180/210 (0.5 AP) in Magic Damage to all enemies struck.
If Malv Kar hits an enemy Champion, he stops his charge but knocks them up for 1 second.
R - Form Change | 3 Second Cooldown | DOES NOT AFFECT BALANCE GUAGE
Malv Kar switches between his Magma and Aqua form.
His auto attacks in his Magma form burn for an additional (2 x Current Level) true damage.
His auto attacks in his Aqua form slow enemies in a 225 Radius AoE by (3 x Current Level%) for 0.75 seconds.
R (Overheated) - Steam Eruption | 160 / 140 / 120 Second CD
Malv Kar concentrates all of his excess energy at a target location for 2.5 seconds, cutting sight to enemies inside the area and dealing 75/100/125 (+0.2 AP) Every 0.5 seconds.
Malv Kar returns to 50/50 on his balance guage after this ability.
Here I have added artwork that shows (VERY ROUGHLY) what Malv Kar should look like. Art is by DaybreakM.