Zerenity, the Ancient Experiment

Stacona·9/27/2018, 4:20:40 PM·2 votes·1,278 views

Lost in time for tens of thousands of years, lays an experiment upon a young yordle, frozen in time, by an ancient civilization that has long been extinct and forgotten. To the now awakened, what once was young, yordle felt like an overnight sleep to her, but waking up to a nightmare as all of her loved ones have been long dead and entering a whole new world. Zerenity is her name, with white fur and a blue stripe of fur down the middle of her face and entire body.

Knowledge of technology back in the day is far more advanced than what it is now, everything that was known to make incredible machines (and weaponry) to make life "better and more convenient" ends up being lost over time as people just do not bother learning what has already been invented. Zerenity was never a genius or inventor, but she possessed the potential for great magical prowess and was a greater warrior, and there was a group of scientists that had some foresight to see the potential dangers that lay ahead so they sought out to create the ultimate weapon to save them.

Zerenity heard out the intentions of the scientists and agreed to be experimented on to be turned into the ultimate weapon. Of course, their demise was inevitable at this point and far too late to be stopped. What was meant to make their lives better, ended up being their own destruction and downfall, with the creations killing off the creators and eventually with no one to maintain the machines they too would run out of juice.

How Zerenity ended up being frozen in time was a last ditch effort to freeze her in a chamber. This will either allow any scientists that managed to survive the attack to continue the research or have someone warn what would be the future of the downfall of what was once a great civilization, to hopefully not repeat the same mistakes as the past. Of course, since Zerenity was one of the greatest champions of all time (especially during that time period), she would be strong enough to take care of herself when she eventually awakes or gets awoken.

Something Zerenity was always able to do was create powerful weapons out of magic, and able to wield multiple weapons at the same time. This power was just further amplified by the experiments and able to control it much better, though her true potential was never brought out due to time running short and experimentation unable to continue further.

Now Zerenity's goal is to rise the ranks among the League of Legends to gain status and awareness in order to ensure people hear her warning of the dangers of what careless technological advancements can do to them. Just because it creates convenience for you in the moment, may lead to your downfall later...


Zerenity is a magical warrior, able to create a greatsword composed entirely of magic and wielded through both powerful magic, strong willpower, and technological augmentations.

Zerenity can only deal magic damage, her greatsword deals damage with attack damage and its range (which includes affecting a greater area to deal damage with every swing) is increased with ability power.

Her ultimate is her greatest power, you can have up to 6 different and unique attacks because your item slots is hard capped to 6. As long as you have an item that is a weapon will fire an attack based on that weapon, i.e. a bow item will have a different attack to a sword weapon and staffs and wands are also included as weapons [hats, boots, and hourglasses are not weapons]. What you do is press R and then press the hotkey that item is associated to, but do not worry if the item has an item active because that will not be consumed - the item slot used goes on a cooldown, but you can swap the item to another slot and use that weapon type up to 6 times to place all of the slots of cooldown [weapon type, meaning Infinity Edge is not more powerful than Long Sword or Dagger].


Attack Range: 300+ units Attack Speed: 0.575 +2% per level Movement: 345 units per second Other Stats: Ranged Champion


Might of the Warrior (Passive):

Base Range: 300 units; Cone: 80 degrees

Zerenity can only deal magical damage, all damage Zerenity deals is converted to magic damage. Lethality and armor penetration is converted to magic penetration, Zerenity can only gain a maximum of 40 and 40% magic penetration respectively.

Zerenity creates a greatsword entirely out of magic and plasmatic energy, dealing (+125%AD) damage and gaining (+70%AP) bonus range, will swing in an arc and damage all enemies struck. The direction will alternate with every swing.

(Zerenity is considered both melee and ranged, but her attacks will receive weaker ranged effects when applicable.)


Greatswing (Q):

Cooldown: 6 seconds; Range: Matches attack range.

Toggle: OFF: Zerenity heals for 7/9/11/13/15%(+4% per 100AP) of the magic damage that she deals, 20% healing against minions and non-epic monsters.

Toggle ON: Zerenity levitates her greatsword and causes it to swing around her clockwise, performing a full rotation around her based on her current attack speed, dealing the same damage while also grounding and slowing struck enemies by 10/20/30/40/50% for 1 second.

Zerenity moves 20% slower during this time and cannot basic attack.

Turning off Greatswing will cause Zerenity to slam down the greatsword in a line based on where it was at, dealing 30/35/40/45/50% increased damage to struck enemies.

Charge Up (W):

Cooldown: 10/8.5/7/5.5/4 seconds; Cost: 25/30/35/40/45 health; Range: Attack range

Zerenity slashes her greatsword in an arc in the target direction, dealing (+125%AD) damage, this attack gains (+60%AP) as bonus attack damage and (+100%bAD) as bonus ability power, this effect lingers for 2 seconds.

Drilling Slash (E):

Cooldown: 18/16/14/12/10 seconds; Range: 600 units + attack range

Using the weight of her greatsword, Zerenity goes flying forward in the target direction and spins around rapidly, dealing 80/120/160/200/240(+125%AD) damage to enemies her greatsword strikes. Zerenity's greatsword extends further than her travel.

Dash speed is 500(+125%AP) units per second.


All of the Weapons (R):

Cooldown: 140/120/100 seconds; Range: Based on attack range.

Passive: All of the Weapons gains more power based on how many weapon-type items Zerenity currently has in her inventory, the value of the item does not affect the power of the effect, but each different weapon is unique.

When all of your items are weapons, gain 40/55/70 increased base movement speed.

Active: Zerenity unleashes a flurry of weapons in the target direction, each 0.5 second after each other, starting with her greatsword and then following the order of her item inventory. Amount of attacks is based on how many weapons Zerenity has.

Greatsword: Slashes in an arc, dealing 50/95/140(+125%AD) damage.

Swords and Daggers: Strikes in a line, dealing 30/45/60(+125%AD) damage and ignoring 40/50/60% of the target's magic resistance after penetration applies.

Scythes and Axes: Frontal strike at 25% reduced range, scythe from the left and axe from the right, dealing 100/150/200(+125%AD) damage and stunning enemies for 1.25/1.5/1.75 seconds that gets struck by both weapons at the same time. The same target can only be stunned once.

Bows and Guns: Projectile in a line traveling at double range, dealing 20/30/40(+125%AD) damage plus 8/11/14%(+2% per 100AP) of the target's missing health to the first enemy struck.

Staffs, Scepters, and Wands: Cone strike at 45 degrees at 1000 range, dealing 110/175/240(+100%AP) damage.


UPDATE NOTES:

Other: Attack speed lowered to 0.575 +2% per level from 0.625 +1% per level

Greatswing: Slow reduced to 10/20/30/40/50% from 15/30/45/60/75% Self slow reduced to 20% from 25%

Charge Up: Reworked to be more interesting Cooldown lowered to 10 - 4 from 10 seconds Cost added of 25 - 45 health Range added that matches attack range Effect duration lowered to 2 from 6 seconds Effect no longer makes you deal physical damage for the first 1.5 seconds Now does an attack on par with your basic attacks, but is a free cast skill shot

Drilling Slash: Reworked to be more interesting of a spell Renamed from Hover

Now is an active dash that has a damage portion that extends past the dash range Is an active instead of a toggle

All of the Weapons: Reworked to be more intuitive and reflect more of the original idea better Now unleashes a flurry of multiple attacks over time, each strike is 0.5 second apart from each other, creating a powerful moment (the weapons strike in the direction of the first cast)

Now if all of your items are weapons, then you gain increased base movement speed (boots are not a weapon, so must not have any boots to achieve this effect).


5 Comments

Sn0wChas3r9/27/2018, 9:53:16 PM1 votes

Gonna be honest, not read the whole story, that's a lot of words and it is late at night, if I remember I'll probably do so some time tomorrow. Mechanics wise I absolutely love this guy.

Hyrbrid damage bruiser is just yes all round. Passive seems cool, asuming by +125% AD you mean 125% AD, or it's doing over double damage, which seems a little ridicolous. Q Seems really cool. like really cool. no more to say. I feel like W should maybe give Movement speed instead of offensive stats, but either way it's a really cool idea that I'm sad I haven't seen done more. E is where I start to question things. He really needs some sort of active ability. as supposed to flying over a wall. it feels rather lack luster and a bit inappropriate. an abiltiy that does something important on activeation might suit a little better, possibly a movement ability. the Ult confuses me a lot. it seems really over complicated and have micro managing you inventory slots become a problem doesn't feel good. I feel like there are a lot of cool things that could be done with this guys ult and that is not it. On the whole I really like the guy, just a few too maney passive abilities and a really wierd ult.

Stacona9/28/2018, 2:04:52 AM1 votes

UPDATE NOTES (1):

Other: Attack speed lowered to 0.575 +2% per level from 0.625 +1% per level

Greatswing: Slow reduced to 10/20/30/40/50% from 15/30/45/60/75% Self slow reduced to 20% from 25%

Charge Up: Reworked to be more interesting Cooldown lowered to 10 - 4 from 10 seconds Cost added of 25 - 45 health Range added that matches attack range Effect duration lowered to 2 from 6 seconds Effect no longer makes you deal physical damage for the first 1.5 seconds Now does an attack on par with your basic attacks, but is a free cast skill shot

Drilling Slash: Reworked to be more interesting of a spell Renamed from Hover

Now is an active dash that has a damage portion that extends past the dash range Is an active instead of a toggle

All of the Weapons: Reworked to be more intuitive and reflect more of the original idea better Now unleashes a flurry of multiple attacks over time, each strike is 0.5 second apart from each other, creating a powerful moment (the weapons strike in the direction of the first cast)

Now if all of your items are weapons, then you gain increased base movement speed (boots are not a weapon, so must not have any boots to achieve this effect).