Lokiina, the Absolute Magician

Stacona·7/11/2015, 12:59:42 AM·3 votes·887 views

Lokiina will be of the mage class that has a special effect that makes her deceptively very tanky for a mage while appearing more like a traditional mage with extremely powerful magic.


Basic Attack Range: 575 units


Magic Barrier (Passive): Lokiina has very low Health and Health per level and all of her bonus Health is reduced by 50%, but in exchange she gains 30% increased Mana and 85% of all damage dealt to her is taken through her Mana instead of her Health as long as she still has Mana.


Mana Drain (Q): Cooldown: 7/5.5/4/2.5/1 second; Cost: 50/65/80/95/110 Mana; Range: 900 units Lokiina uses draining magic in the target location to deal 70/95/120/145/170(+40%AP) magic damage and steals 20/25/30/35/40 plus 2/2.5/3/3.5/4% of the unit's maximum Mana and restores it for herself to the first enemy struck if Mana Drain strikes an enemy.

If there is no Mana to drain on the struck enemy then it will deal 20/25/30/35/40 plus 2/2.5/3/3.5/4%(+1% per 100AP) of the unit's maximum health as true damage instead, Lokiina does not restore Mana if true damage was dealt (maximum 100/125/150/175/200 true damage against monsters).


Unbreakable Bubble (W): Cooldown: 50/45/40/35/30 seconds; Cost: 45/40/35/30/25% current Mana, minimum 200; Range: 1000 units Passive: Lokiina's basic attacks restore 1/1.5/2/2.5/3% of her maximum Mana on-hit (50% of the value against minions and monsters). Casting Mana Drain lowers the cooldown of Unbreakable Bubble by 2 seconds.

Active: Lokiina creates an unbreakable magical bubble around her target for 2.5 seconds which has different effects based on what she bubbled:

Ally: Create a bubble around an ally causing them to be immune to all damage, but the unit in the bubble cannot attack or freely move, by recasting the spell Lokiina may move the bubble and the ally unit inside to where ever she pleases. Lokiina cannot move if she bubbles herself. If the unit is an ally champion they may right click the bubble to burst it early after 0.5 second of being inside.

Enemy: Create a bubble around an enemy unit to form a unique stun to it that ignores spell shields, black shields, and tenacity.

Ally Tower: Create a bubble around a friendly tower to cause it to be immune to damage.

Enemy Tower: Create a bubble around an enemy tower to cause the tower shots to hit the inside of the surrounding bubble instead of its target and is affected with a Mark of Lightning while the bubble is in play.


Elemental Magic (E): Cooldown: 11/9.5/8/6.5/5 seconds; Cost: 60/75/90/105/120 Mana; Range: 1400 units Passive: Lokiina's basic attacks and other spells mark struck enemies for up to 4 seconds, the same enemy can only be affected by one type of mark at a time and only can take damage one time per Elemental Magic:

Basic attacks applies a mark of fire. Mana Drain applies a mark of water. Unbreakable Bubble applies a mark of lightning. Forbidden Destructive Magic applies a mark of light.

Active: Lokiina detonates all marked enemies within range:

Mark of Fire: The mark explodes in a very large area around all the enemies that had marks of fire to deal between 90/125/160/195/230(+75%AP) to 18/25/32/39/46(+15%AP) magic damage based on how close enemies were to the center of the explosion. Minions take 90/125/160/195/230(+75%AP) magic damage regardless of distance to the center of the explosion.

Mark of Water: The mark absorbs into the bodies that had marks of water to deal 60/90/120/150/180(+50%AP) magic damage and slow them by 28/36/44/52/60% for 1.75 seconds.

Mark of Lightning: The mark electrifies the enemy to deal 100/140/180/220/260(+100%AP) magic damage if Unbreakable Bubble is still around its target, half damage to towers. The damage is reduced by 50% if the marked enemy is not currently surrounded by Unbreakable Bubble.

Mark of Light: The mark illuminates the enemy to grant Lokiina Mana equal to 10/15/20/25/30% the target's maximum Mana and deals 12/14/16/18/20%(+1% per 50AP) of the target's missing health as magic damage. If the target does not use Mana then Lokiina restores Mana equal to 10/15/20/25/30% of the target's maximum Health.


Forbidden Destructive Magic (R): Cooldown: 140/110/80 seconds; Cost: 100% current Mana, minimum 300; Range: 2500/3000/3500 units Lokiina drains her life to channel for 2.5 seconds to unleash devastating magic on the target enemy champion to deal 30/35/40%(+1% per 20AP) of the target's maximum health as magic damage plus 150/225/300(+50%AP) true damage (both the magic damage and true damage combined cannot exceed 75% of the target's maximum health). Afterwards Lokiina is stunned for 1 second and for the next 4 seconds the next cast of Elemental Magic costs 0 Mana and doubles in range.


11 Comments

D0MINATING7/11/2015, 1:17:11 AM2 votes

I like your creativity but this champion has way too many health % damage and true damage skills. pls no h8

Vbunnie7/11/2015, 2:14:46 AM1 votes

ok where do i begin.... first that range is pretty high not saying i hate but 550 is adverage and i have seen 600 but 575 is rare and should mean with a range like that that she is supposed to be designed as a rather far ranged carry type which she does not seem like 600 is snipers 550 is normal/mage so you would think her kit would be somewhere in between but it doesnt seem like it... passive is interesting and unique but with that much mana and a kit that keeps healing your mana she is basically invincible and tanky as hell interesting though.... things i have a question about though is what about true damage or % health damage how would those apply on her? Q: actually really good except Riot has made a statement against using abilities that drain mana because not only are they uncounterable but that gives the champion something cannot come close to and thus is overpowered and will never appear in game because it is an unfair advantage that makes the champion an instalock/ban champion which riot does not want.... W: on an ally can be a total total troll move give the ally a chance to escape and have them choose the location they want do not make it the opposite no.... too many possibilities of being used in the wrong way to ruin/sabotage your team.... no...... the stun duration is also way too high and if it is a stun that ignores sheilds it is uncounterable and once again feeds into riots antiuncounterable design they want there to be some kind of counter for everything. .....also the shield on an ally is like a kayle ult with more utility and way too powerful/longer and it is a normal ability and not an ult.... um no.... the e there is nothing really wrong with but a single target should only be able to be marked by one mark and the mark can be replaced by a new one if they receive damage in the given way.... lastly the ult does way too much damage.... way too much..... way too much.....it also doesnt fit the champion. I would change it.... completely and make it something different....

Stacona7/14/2015, 12:41:04 AM1 votes

multiple changes:

Unbreakable Bubble (W): Cost increased to 45/40/35/30/25% current Mana, minimum cost lowered to 200 from 300 Mana Cooldown increased to 50/45/40/35/30 seconds On-hit max mana return adjusted to 1/1.5/2/2.5/3% and now half the value on attacking minions and monster, from 1/1.25/1.5/1.75/2% Cooldown reduction of Unbreakable Bubble upon casting Mana Drain increased to 2 seconds from 1/1.25/1.5/1.75/2 seconds Bubble durations increased to 2.5 seconds at all ranks from 1.5/1.75/2/2.25/2.5 seconds

Elemental Magic (E): Fire Mark: Base damage lowered and AP ratio increased slightly Lightning Mark: Base damage adjusted to 100/140/180/220/260 from 80/130/180/230/280

Forbidden Destructive Magic (R): Range increased to 2500/3000/3500 from 2500/2750/3000 units Channel duration increased to 2.5 from 2 seconds Base damage lowered to 30/35/40% from 30/40/50% maximum health For the next 4 seconds (3 seconds after 1 second self stun) Elemental Magic's range will double (2800 instead of 1400 units for this one time) on top of Elemental Magic costing 0 Mana (for this one time; also the free cost after using her ultimate is unchanged)