[Champion Rework] Malphite, the Unstoppable Force
http://fc01.deviantart.net/fs70/i/2014/353/c/5/malphite_lowpoly_shots_by_blindconcept-d8af2in.png Character Art of Malphite created for the Riot Art Contest. This was used as a point of reference for Malphite's basic feel. Art by Trik.)
https://www.youtube.com/watch?v=cbQdxGe0sqU The final boss fight of Metal Gear Rising against Senator Armstrong. This was a point of reference for Malphite's new abilities.
Just an attempt to make Malphite a little bit more dynamic and encouraging to play as a tank. His new abilities revolve around his new passive, which is partly his current one but mostly the "Guard" mechanic from Dragon Age: Inquisition, which the Warrior Class generates for actually playing the tank (knocking down enemies, taunting them, blocking their attacks).
I couldn't think of any ability names (other than his passive), and I'm not sure what to do with his E; I'm open to suggestions.
Abilities
Innate - Igneous Bulwark Malphite's basic abilities generate Guard, which absorbs incoming damage as a shield. Malphite can hold up to X Guard, which scales with level and his maximum health. After Malphite's Guard is broken, he cannot gain more for several seconds.
Q ACTIVE: Malphite rams his fist into the ground, creating a fissure in the targeted direction. After a brief delay, the fissure erupts in flame, slowing and dealing magic damage to enemies that pass over it. Malphite gains Guard if he passes over the fissure while it's active. Malphite cannot gain additional Guard from the same fissure more than once every few seconds.
W Active: Malphite empowers himself with volcanic energies for several seconds. Malphite gains temporary attack damage and his basic attacks swirl with flame for the duration, dealing splash damage. Malphite gains Guard for each nearby enemy and Guard for each nearby enemy champion upon activation, up to a cap
E Active: Malphite channels for up to 2 seconds. Malphite can move while channeling, but cannot attack or use his other abilities. Upon activation, Malphite slams the ground beneath him, dealing magic damage to all nearby enemies and reducing their attack speed for several seconds. The ability's range and attack speed debuff increase the longer Malphite channels. If the channel is interrupted, Malphite generates Guard.
R Active: Malphite roars, then charges toward the target location and leaps into the air, slamming down with immense force. Upon landing, Malphite deals physical damage to all enemies within the area and knocks them into the air for several seconds. Malphite cannot be interrupted during his charge by anything except his own death.
! I'll tell you when to gank...AND THAT'S RIGHT NOW!"
100-0d reworked 