[Champion Concept] Merin, Knight of Perfection
Merin is a unique champion in that he has not 2 stances, like other champions (Jinx, for example), but 3, each of which are triggered by his basic abilities.
Passive:Limited Energy-If Merin dies, he mimics his last used basic skill(QWE). (It will also be in the same direction that this skill was used.)
Q: Burning Hammer- Merin smashes the ground in front of him, doing damage, and slowing all opponent's hit for 2 seconds. After using Burning Hammer, Merin's auto attacks are melee, and apply a burn effect, doing damage over time. Mana Cost:50/65/80/95/110 Damage:75/95/115/135/155 (+0.3 AD) Slow:10%/20%/30%/40%/50% DoT: 5/15/25/35/45 (per second, over 3 seconds) CD: 9/8/7/6/5
W: Righteous Blade- Merin dashes in the direction that his cursor is facing, doing damage to all targets, but losing 5% of his damage for every enemy hit, up to 25% lost. After using Righteous Blade, Merin's auto attacks are melee, and deal extra true damage. Mana: 60/65/70/75/80 Damage: 80/85/90/95/100(+0.6 AD) Cooldown: 10/9/8/7/6 True Damage: 8/16/24/32/40
E: Crushing Cannon- Merin fires a quick traveling, narrow skillshot (think 'Nidalee spear') that does damage to the first target it hits, and reduces their armor by a flat percent. After using Crushing Cannon, Merin's auto attacks are melee, and have a 25% chance to deal double damage per auto. Mana: 100(all levels) Damage: 30/70/110/150/190 (+1.0 AD) CD: 10(all levels) Armor Reduction: 40%
R: Burst of Perfection- Merin fires a skill shot that flies across the map. Upon reaching a certain point, Merin can reactivate the ability to jump to the skill shot, and, upon landing, does damage in a circle around him. Mana: 100/90/80 Damage: 100/150/200 (+0.5 AD) CD: 150/130/110
Once again, I need a suggestion for the lore, and artwork. All reviews are appreciated. Thank you for reading.