Kon, the Noxian Spy

Stacona·4/15/2018, 12:13:42 AM·2 votes·1,504 views

_Kon is born from Noxus and was raised within the palace as the child of the greatest royal guard of the land. At a young age he received a pistol for his 13th birthday and was taught on how to use it, learned to use it well indeed. _

Kon wanted to both explore the world and still be loyal to his country, so he learned to become a spy. This was actually perfect for him as he might have thought like a typical Noxian, but he sure as hell did not act like one, he actually acted like a royal Demacian. The king of Noxus realized the potential he has and not much time is left as the boy is now 16, still young enough to be considered a boy and not old enough to be quite a man just yet, so the boy got a mission.

_Kon left the kingdom to go to Demacia, acting like a orphan to get the Demacian suckers to take him in and welcome him with welcoming arms. The thing is, Kon needed to try to get into the balance, and what better way to do that than with a "heroic act" which was entirely planned and very convincing... Once Kon got the townsfolk to grow comfortable around him, after months going by, the king hired a group of bandits to raid the village he was in, brilliant scheme. So Kon took out his machine pistol that he was given just before leaving Noxus and without hesitation he killed... every... single... Noxian bandit without a moment of hesitation while making sure not a single Demacian was harmed. _

The next day, Kon was taken to the throne room of the Demacian palace to receive a hero's medal and offered a room to stay in within the palace's walls. Kon is now deep inside his enemies' stronghold and gain access to anywhere within the palace confines, including the military briefing room, to get reads on what is going on and then report back with letters to a specific random location so that none is the wiser of what is happening.




Kon is a marksman with a machine pistol, where he can stored up to 6 shots and then fire them all within a single moment or just attack normally with weak attacks when he does not store up the shots. He stores one shot at the rate of his attack speed, one at a time, whenever he does not attack obviously.

Bullets fires one after the other from the same basic attack all following each other, like a burst fire weapon, they do not shotgun out or anything like that for a satisfying attack.


Attack Range: 500 units Movement: 340 units per second Attack Speed: 0.750 +2% per level Base Attack Damage: 25 - 40 based on level (Only factors in for AD ratios)


Fire Away (Passive): Kon stores a Bullet at the same rate of his attack speed, up to a maximum of 6 Bullets stored at a time. His basic attacks will fire all stored Bullets at the same time. Attacks have modified effects:

~ Bonus attack damage is doubled. ~ Can only deal damage from Bullets. ~ Bullets deal 25 - 40 (+20%AD)(+20%AP) physical damage on hit. ~ Applies on hit effects on every Bullet. ~ Cannot critically strike. ~ Life steal is converted into omni-vamp instead. ~ Bullets deal 250% damage against minions.

(Bullets stored show up as a resource bar for all players to see.)

Aim and Fire (Q): Cooldown: 0.5 second; Cost: 1 Bullet; Range: 925 units Kon fires a Bullet in the target direction, stopping at the first enemy struck and dealing somewhere between 50/55/60/65/70% to 150/175/200/225/250% damage based on how centralized the attack was to the struck enemy's hitbox, the closer to the middle the greater the damage. This Bullet modifies all damage that it deals.

(Bullets fired from Aim and Fire can damage structures.)

Lighting It Up (W): Cooldown: 12/11/10/9/8 seconds; Cost: 6 Bullets; Range: 550 units Passive: Bullets mark the last enemy struck for 1.5 seconds.

Active: Kon shoots at up to 6 targets around him or all focusing on one target, equally splitting up Bullets to nearby enemies or all focusing on the marked target. Each Bullet fired deals 10/20/30/40/50(+15%AD)(+15%AP) bonus physical damage.

Sneaking In (E): Cooldown: 24/21/18/15/12 seconds; Cost: None; Range: Global / 1000 units Kon targets an enemy champion and puts on an identical disguise for the next 4 seconds, gaining 40/45/50/55/60% bonus movement speed and applying darkness to nearby enemy champions for 2 seconds upon the initial cast.

Only the enemy champion that Kon disguised as can harm him, the other enemy champions treat Kon as an allied champion while the disguise persists.

(Attacking or casting abilities breaks Kon's disguise instantly.)

Golden Bullet (R): Cooldown: 140/100/60 seconds; Cost: None; Range: Global Kon fires the ultimate golden bullet in the target direction, dealing up to 200/275/350(+140%AD)(+140%AP) true damage to the first enemy champion struck based on its missing health.

If Kon executes a target with Golden Bullet then he can fire another one within the next 5 seconds, this process can continually repeat.


UPDATE NOTES:

Fire Away: Renamed from Every Shot Counts 3% +2% per 100AP omni-vamp is removed On hit damage changed to (+20%AD)(+20%AP) physical damage from 10(+15%AP) magic damage Now grants double bonus attack damage Bullets still cannot apply bonus attack damage directly or critically strike Bullets apply on hit effect on every basic attack, emphasizing Kon as an on-hit marksman Life steal converts to omni-vamp so that it can heal from the on-hit effects (omni-vamp is healing from all damage dealt) Bullets now deal 250% damage against minions (150% increased damage)

(In other words, I am treating attack damage as an ability power ratio and doubling bonus attack damage to reach similar values.)

Lighting It Up: Damage increased to 10/20/30/40/50(+15%AD)(+15%AP) from 10/15/20/25/30(+15%AP) Deals bonus physical damage from bonus magic damage Passive added that causes Bullets to make the last enemy struck for 1.5 seconds Active now has an additional effect where the Bullets will lock on to the marked enemy instead of spreading equally to nearby targets, only way this is possible is by landing Aim and Fire on your target since attacks consume all your Bullets and Aim and Fire only fires one Bullet at a time

Sneaking In: Reworked. No longer grants invisibility or having a passive. Range is global where you select an enemy champion to disguise as Range on cast is 1,000 units where it applies darkness (near sight) to nearby enemy champions so they do not see the disguise process The disguise breaks instantly on Kon's attacks and ability casts, gaining 40/45/50/55/60% bonus movement speed while disguised and only the copied enemy champion can harm Kon while the disguise holds, the other enemy champions treat Kon as an allied champion.

Golden Bullet: Damage changed to up to 200/275/350(+140%AD)(+140%AP) true damage based on the target's missing health from 150/225/300(+120%AD)(+120%AP) true damage regardless of the target's health. Execution removed (execution reward is still in play).


13 Comments

Arakadia4/15/2018, 6:20:58 PM2 votes

Hey Stacona. You haven't really got a thorough review so I'm going to try and help. I've been making champion concepts for a while, but you should still take what I say with a grain of salt, as it is your champion concept and not mine.

My first interest is regarding your original design decision for why Kon has to be AP.

Jibber Jabber Note: This is a concept where I would want him to be attack damage based, but too bad it is literally impossible to have a marksman be super cool and unique in the way they play and be balanced and healthy for the game at the same time with attack damage. This is why Kon is an ability power marksman so that he can have control over his balance and allow for his unique gameplay to shine through a lot better and actually get used.

What makes you think it is literally impossible to have a marksman be super cool and unique in the way they play whilst being healthy and balanced for the game?

We have Jhin, Xayah, Jinx, etc. who are all very interesting, and generally well designed/healthy characters.

Anyways, you have accomplished nothing for Kon's design by making him AP, except make him deal magic damage. If you want an AP marksmen, thats fine, but you could change all of Kon's scalings to AD and his design would be almost the exact same. Meaning there is, in the end, no benefit in making him AP besides having him deal magic damage.

Every Shot Counts (Passive): Kon stores a Bullet at the same rate of his attack speed, up to a maximum of 6 Bullets stored at a time. His basic attacks will fire all stored Bullets at the same time, Bullets cannot critically strike or apply bonus attack damage. Kon deals 10 (+15%AP) bonus magic damage on hit, every Bullet applies on hit effects. Kon heals for 3%(+2% per 100AP) of the total damage dealt that every Bullet deals, includes on hit damage. (Bullets stored show up as a resource bar for all players to see.)

This passive is a kind of cool, wait and fire spell. However it has some issues with it.

First, you should absolutely change the name. You have a pistol wielding marksmen with an ammo system passive that gives them slow but bursty attacks, and than you name it Every Shot Counts. The spell itself isn't too similar to Jhin's passive, but the name is too similar to Jhin's Every Moment Matters imo.

The whole thematic of Every Shot Counts is much more applicable to Jhin's theme than Kon's imo too. Its not that the name being similar is bad, but you want your character to be as original and outstanding from the others as you can.

Anyways, after that nitpick on the name, the passive pretty much breaks Kon in a totally unintended way. Unless you intended for him to build items like Nashors, Rageblade, etc., you should change this. Because as it is Kon can unload 6 on hits in one basic attack. He still has to wait the same amount of time as everyone else for his ammo system, but he gets to unload it 6 times as fast as anyone else.

Unless you intended Kon to be very on-hit based, you should do one of two things. Have all his bullets apply on hit effects, but only half as strong. Or have it only apply on hit effects once.

Kon heals for 3%(+2% per 100AP) of the total damage dealt that every Bullet deals, includes on hit damage.

Finally this stain feels tacked on for no reason.

If you want to give Kon sustain, you shouldn't just give him passive life steal. Not only is it boring, but its really unfun to poke down an enemy and have them just use natural life steal to heal back up.

I don't think there is any other ADC who has self sustain, because its a dangerous idea for the sake of the character's balance.

Aim and Fire (Q): Cooldown: 0.5 second; Cost: 1 Bullet; Range: 925 units Kon fires a Bullet in the target direction, stopping at the first enemy struck and dealing somewhere between 50/55/60/65/70% to 150/175/200/225/250% damage based on how centralized the attack was to the struck enemy's hitbox, the closer to the middle the greater the damage. This Bullet modifies all damage that it deals.

I've never seen anything like this spell so its certainly unique.

It's a weird spell for league but I guess it serve's its function and theme pretty well.

Lighting It Up (W): Cooldown: 12/11/10/9/8 seconds; Cost: 6 Bullets; Range: 550 units Kon shoots at up to 6 targets around him or all focusing on one target, equally splitting up Bullets to nearby enemies. Each Bullet fired deals 10/15/20/25/30(+15%AP) bonus magic damage, 400% damage against minions below 35% health.

Thematically its a cool spell.

However it is literally Kai'sa Q. It even has the minion execute like Kai'sa Q.

Sneaking In (E): Cooldown: 29/28/27/26/25 seconds; Cost: None Passive: Every Bullet that damages an enemy lowers the cooldown of Sneaking In by 1/1.25/1.5/1.75/2 seconds. Active: Kon turns invisible and gains 40/45/50/55/60% bonus movement speed for the next 4 seconds.

Add the attack speed bonus and you have Kai'sa's evolved E.

You can be more creative than this, Kon has the potential.

Golden Bullet (R): Cooldown: 140/100/60 seconds; Cost: None; Range: Global Kon fires the ultimate golden bullet in the target direction, dealing 150/225/300(+120%AP) true damage to the first enemy champion struck. If the target was below 25/30/35% health then it is executed instead. If Kon executes a target with Golden Bullet then he can fire another one within the next 5 seconds, this process can continually repeat.

This spell is insanely powerful. Global executes like Jinx are already very powerful, but your is literally better than Jinx's in almost every way.

First off, the ability has no scaling with range. You can use it in melee range and it is just as powerful as if you use it across the map. Which is bad because the spell is supposed to be used like a sniper would, not to one shot the enemy squishy right in front of you.

The ability is a pretty freaking powerful nuke on its own, but you added this insane execute on it as well. You outclassed another ability entirely: Urgot's ultimate. You have global Urgot ultimate that does way more damage and has a bigger threshold for the execute.

Oh and it resets.

This is a cool spell (even if it treads all over Jhin's thematic) but it is way too powerful. You top it off with no cost and a very low cooldown for the type of spell it is.


Anyways this review got pretty long but I hoped I helped without being too harsh.

My biggest advice would be to change the W and E to better fulfill Kon as a spy. Most of his current abilities suggest he is a dead eye or gangster, but there is only the stealth to vaguely suggest him as a spy.

Spies collect information, play dangerously in enemy lines, are stealthy, etc. Kon really doesn't reflect that yet so I really advise you to capitalize on his spy thematic.

Hela4/15/2018, 12:28:38 AM1 votes

{quoted}


_Kon is born from Noxus and was raised within the palace as the child of the greatest royal guard of the land. At a young age he received a pistol for his 13th birthday and was taught on how to use it, learned to use it well indeed. _

Kon wanted to both explore the world and still be loyal to his country, so he learned to become a spy. This was actually perfect for him as he might have thought like a typical Noxian, but he sure as hell did not act like one, he actually acted like a royal Demacian. The king of Noxus realized the potential he has and not much time is left as the boy is now 16, still young enough to be considered a boy and not old enough to be quite a man just yet, so the boy got a mission.

_Kon left the kingdom to go to Demacia, acting like a orphan to get the Demacian suckers to take him in and welcome him with welcoming arms. The thing is, Kon needed to try to get into the balance, and what better way to do that than with a "heroic act" which was entirely planned and very convincing... Once Kon got the townsfolk to grow comfortable around him, after months going by, the king hired a group of bandits to raid the village he was in, brilliant scheme. So Kon took out his machine pistol that he was given just before leaving Noxus and without hesitation he killed... every... single... Noxian bandit without a moment of hesitation while making sure not a single Demacian was harmed. _

The next day, Kon was taken to the throne room of the Demacian palace to receive a hero's medal and offered a room to stay in within the palace's walls. Kon is now deep inside his enemies' stronghold and gain access to anywhere within the palace confines, including the military briefing room, to get reads on what is going on and then report back with letters to a specific random location so that none is the wiser of what is happening.


Kon is a marksman with a machine pistol, where he can stored up to 6 shots and then fire them all within a single moment or just attack normally with weak attacks when he does not store up the shots. He stores one shot at the rate of his attack speed, one at a time, whenever he does not attack obviously.

Bullets fires one after the other from the same basic attack all following each other, like a burst fire weapon, they do not shotgun out or anything like that for a satisfying attack.



not to burst your bubble, but we dont need a new adc right now. They are busted and the last thing we need is a nother one added.

Diar4/15/2018, 4:48:32 AM1 votes

Uhh The W is kai'sa's Q and The E is Kai'sa's E Lmfao