[CHAMPION CONCEPT] Rust, Zaun's Tragic Failure
LORE Date: 4 days pass the beginning of the new year Time: Noon... maybe Subject #: 1 The subject has volunteered to help our efforts towards protecting Zaun from the threats of the other nations and reinforcing the law of Zaun. For too long has Zaun been a completely unlawful society with no borders for science. It has all gone too far. After last week's toxic spill that wiped out a great number of the iron factory and the streets surrounding it, the top dogs of the city have hired me, Ched Rewt, to solve the issues of Zaun. I must not disappoint them. Now, we shall test the limits of this subject for only those with the strongest will and largest amount of courage will be able to defend Zaun from itself. Now, we start the experiment. Four minutes have passed and the subject has already asked for a break. This is a bad sign. Five minutes have passed, they are begging for the experiment to stop. Unfortunate, it seems this is not the subject we need.
Date: 7 days pass the beginning of the new year Time: Midnight Subject #: 2 This subject shows much more promise. He has previous experiments done on him and has taken it upon himself to install a chip inside his own brain that is very unique. When he sees someone being hurt, he immediately blacks out and his body defends them. Very promising. We start. Six minutes have passed, it is going well. Ten minutes have passed, things are starting to seem bad. The subject is acting strangely. Thirty minutes have passed and... it didn't go well. We will go on to the next subject.
Date: 3 months pass the beginning of the new year Time: ??? Subject #: 79 They are all too weak! My employer keeps sending me too weak specimens! They will never work for my design! Fine, if they want unstable based on what they are sending me, they are getting it! We begin! Five minutes have passed, the specimen begs for it to stop. The usual of course. We will keep going. Ten minutes have passed, he continues so we continue. Yes we do. Twenty minutes have passed, he has passed out but who says we have to stop. I have to have results. An hour has passed, oh yes it has. The subject has awoken and is standing still, staring at me. Promising. Two hours have passed, he is still staring at me. The experiment is over, but I fear to open the door. Maybe another experiment. We shall what he does when I leave from his sight through the window. Three hours have passed and something strange has happened. The subject is gone, but the door isn't unlocked. Strange. We shall see where he went. Four hours have passed, still haven't found him. I'm beginning to get a little worried. Perhaps I should alert my employer. No, bad idea. Then they would stop the experiments and
Date: End Time: His Subject #: Life Ched Rewt. Ched Rewt. The name echoes in my head. His book, this is the book of Ched Rewt. Ched Rewt. I have a job. Job is what I have. Ched Rewt, he has a job. My job is to protect. Protect them. Protect them. The people is who I protect. The protect. Them protect. People is who I protect. Rewt Ched. He is people. protect ched. Rewt the people. Ched Rewt.
Date: His Time: Life Subject #: Ended Ched Rewt. Protect. Information. Mission. The mission is mine. Understanding. Have I. Ched Rewt. Rewt Ched. Hed Wer. Wretched. Wretched! Wretched! Wretched! Wretched! Protect! It's time to protect! My job! My life! I live for Wretched! Wretched is what I live for! I live for Wretched! Protect! Zaun is what I protect! I will protect! Wretched! I shall it see to! Wretched! I go. Wretched. Ched Rewt. I go father. I go. Zaun needs. Needs Zaun. Connected. Villains out. Rust them out. Rust. Rust. Rust. Rust. Rust. Rust. Ched Rewt. Wretched. It is rusted in. Rust. Protection I need. Suit. Suit. Suit. Protection. Suit up. Rust. I am the rust. I am rust. Ched Rewt, I am Rust. Sleep. Ched Rewt sleep. Sleep well. I will protect. Zaun is protected. Rust.
Date: 3 1/2 months pass the beginning of the new year Time: Who cares Subject #: 79 This is Ched Rewt. Rust is what he calls himself and he thought he had killed me. It was actually a fellow worker of mine that I guess looked a little like me. Reports have come in that a man in a complex suit is running around, killing those who have hurt others. The only issue is, well, how he does it. Even for Zaun, his killings are too much. They are too much to see. I have asked for help to stop him. Wait. I think he is here. In this building. This is not good. Rust. Rust. Ched Rewt. Ched Rewt. Wretched. No more help. Help needed? I do not need help. Rust does not need help. Rust will continue. Zaun is under the watch of Rust. Rust is protection. Rust is needed. Rust is Zaun. Ched Rewt father. When you come back, Rust will show you. Rust will show you his work. When you come back. When you come back from the dream I will show. Come back soon. Come back soon dad. Come back soon wretched. Wretched come back. Rust is waiting. https://youtu.be/_yNgF5T8D2w
KIT Rust, Zaun's Tragic Failure Warden Secondary: Juggernaut Health- 600 (+100 per level) Health Regen.- 10 (+1 per level) Armor- 30 (+3.75 per level) Magic Resist- 32.1 (+1.25 per level) Movement Speed- 325 Attack Damage- 68 (+5 per level) Attack Speed- 0.625 (+1.25% per level) Attack Range- 150 (Melee)
Passive- The "Protector" Suit Innate- "Protector": Rust takes 35/40/45/50% reduced physical, magic, and true damage from enemy champions, monsters, structures, and minions. Enemy champions have the buff "Innocent" placed on them, causing Rust to deal 75% reduced damage to them. If an enemy champion attack an allied champion that is within 2000 units of Rust, his suit will unleash a monstrous sound that can be heard by the enemy champion who damaged Rust's ally. The enemy champion that damaged Rust's ally will have the Innocent buff removed from them until Rust has not seen them for 10 seconds. Rust will deal half damage to structures and epic monsters until an allied champion has damaged the structure or epic monster, upon which Rust will deal full damage to the structure or epic monster that the allied champion damaged for the next 10 seconds. Innate- Recharge the Suit: Every 120/150/180/210 seconds after 120 seconds have passed since the beginning of a match, Rust's suit will run out of power. During this time, Rust loses his passive damage reduction and, even if an enemy champion is not Innocent, Rust will still deal reduced damage to them. However, when this happens, a power source will spawn at a random location, favoring Rust's team's side of the map, between 4000/3750/3500/3250 to 7000/6500/6000/5500 units away from Rust. Collecting this power source will restore power to Rust's suit and give him 40 gold and 20% of the experience he needs to level up from his current level. Levels: 1/6/11/16
Ability 1- Smash the Guilty Passive: Rust gains 5% (+5% per 200 bonus health) movement speed when moving towards an enemy champion that is not Innocent. Enemy champions without the Innocent mark on them will hear Rust's footsteps while he is moving towards them. Active: Rust smashes the target enemy champion that is not Innocent, dealing 7/9/11/13/15% of the target's max health as true damage and slowing them by 90% for 0.5 seconds. Cool Down: 5/4.5/4/3.5/3 seconds Range: 250
Ability 2- Bellowing Warden Active: Rust's suit emits a sound wave in every direction that will travel a long distance and reveal enemy champions that are not Innocent for the next 3/3.5/4/4.5/5 seconds. Enemy champions that are not Innocent will also be feared for 1.1/1.2/1.3/1.4/1.5 seconds and take 30/50/70/90/110 (+25% AP) magic damage. Only enemy champions that are not Innocent can see the sound wave made from this ability as it approaches. Cool Down: 20 seconds Range: 3000/3500/4000/4500/5000 Sound Projectile Speed: 1000
Ability 3- Chase Down Active: Rust dashes toward the target enemy champion that is not Innocent. If he reaches the targeted enemy champion with this dash, he will smack them into the nearest terrain, dealing 100/125/150/175/200 physical damage to them and stunning them for 1.1/1.2/1.3/1.4/1.5 seconds. If impassable terrain would block this dash, Rust will plow through the terrain to reach his victim. The cool down of this ability is reduced by 75% if Rust does not reach his target. Cool Down: 28/26/24/22/20 seconds Range: Global Dash Distance: 400
Ultimate- Law of Zaun Active: Rust uses the harpoon on his suit to harpoon the target enemy champion that is not Innocent, dealing 150/250/350 physical damage to them. Over the next 0.1-6 seconds, based on the distance that the target was from Rust, Rust will reel in the harpooned enemy champion. During this time, neither Rust nor his target can move. Rust also cannot use his other abilities or basic attack during this time. The harpooned enemy champion, however, can basic attack and use abilities as long as the abilities do not involve movement. If Rust is killed or his suit powers down while he is reeling in his target, the target will be freed from the harpoon. Cool Down: 135/125/115 seconds Range: 600 (calculated edge to edge instead of center to center) Drag Distance per Second: 100
INTENDED PLAY STYLE Rust is a Warden that, instead of protecting his allies, punishes those who try and hurt them. By gosh does he punish them. However, his suit has a limited battery life that can prevent him from protecting his allies. This mechanic was put in for a couple of reasons.
- So Rust does not camp a lane and make one particular enemy laner's laning phase miserable
- So Rust's rampage is scarier when it happens since sometimes you won't see him when they damage Rust's ally but will hear his suits roar when you do
- So Rust is not an effective solo laner What does this all mean? It means Rust should be picked as either a Roaming Support or Jungler, preferably the former. Unlike Bard, who supports his allies directly by protecting them, Rust supports them indirectly by punishing enemies who try and hurt his allies. You might notice that Rust has almost no scaling on his abilities, other than the movement speed from his Q passive and W. This is so Rust doesn't want to build damage since his abilities already deal plenty damage without having scaling. This also helps with the general feeling when playing against Rust. He should be something incredibly feared during the laning phase. However, during team fights, his fear factor should begin to fall off and he should act more like a front line threat or peeler.
RECOMMENDED BUILD
Starting Items
Essential Items
Offensive Items
Defensive Items
Consumables

I came up with this idea while playing Bioshock and took some inspiration from the Big Daddy character in the game. I hope you liked the idea and if you have any feedback I would appreciate it.