Drull, the Stormcaller of the Giants

Forhonor321·7/20/2016, 2:02:41 AM·2 votes·1,243 views

#Lore

Long ago there was a race that ruled over the Freljord: the giants. The lived there almost as nomads, traveling the land to find rich resources before returning to past areas that had replenished their supply. While there were other species that lived there at this time, such as the usine and trolls, the giants were the most dominate. Drull was but a child, in terms of giants age, when they first encountered humans starting to settle in their home. At first the giants allowed this, figuring that they were somehow the smaller, weaker versions of themselves. However as the years went on, it came clear that the humans had intentions of taking the land for themselves and so a great war erupted between the two. In the end, however, due to their numbers, the humans slaughtered the giants, nearly wiping them out and driving them to the darkest places that the Freljord could offer. Drull, with the last surviving members of his clan, lived within the darkest caves for many years, never knowing about the Rune Wars or even the Watchers for that matter. However, when the time came for him to take the rule as clan leader, he decided that it was time to set back out into the world. And when they did, they heard about the human clans that had once driven out, were now at each others throats. Drull knew that this was the time. The time to rally the giants once again, drive out the humans and take their homeland back for themselves once again.

#Stats

Health: 615.3 - 2232.6 Health Regen: 7.5 - 24.3 Mana: 328.7 - 1035.7 Mana Regen: 8.04 - 20.4 Melee: 200 Attack Damage: 60.5 - 124.3 Attack Speed: .65 - .96 Armor: 27.5 - 101.4 Magic Resist: 32.1 - 53.4 Movement: 330

#Abilities

Passive: Giant's Blood - Blocks a small % of physical and magical damage done to him (doesn't stop true damage).

Q: Fireball/ Frost Breath/ Lightning Strike

  • Fireball - Launches a fireball at target location, dealing magic damage + % AP. (Empowered: Deals increased damage, area increased, and leaves bonus burning damage to targets hit, similar to red buff.)

  • Frost Breath - Breathes in a cone in target direction, dealing a small amount of magic damage + % AP and slowing all enemies caught in it by 35% for X seconds. It then leaves a small area of ground in permafrost for X seconds, slowing all enemies that cross it. (Empowered - cone size is increased, slow duration is increased)

  • Lightning Strike - Target an area and, after a short delay, shoots out lightning bolts to all enemies inside, dealing magic damage + % AP and briefly stunning them for .5 seconds. (Empowered - Enemies hit have a % of their current mana drained from them, if they use mana.)


W: Sunwalker/ Frost Wall/ Arc Lightning

  • Sunwalker - Emits an aura for X seconds, dealing damage to all enemies. (Empowered - Duration slightly increased, bonus damage based on their current health.)

  • Frost wall - Emits a barrier of frost/ice (or whatever you want to think of that's cold themed), dealing damage to all enemies as it's created. After it's created, it lasts for X seconds and any enemies that pass throught it will be slowed. However, if they stay within the wall for too long, they will become frozen, being stunned and having their armor and magic resist reduced for X seconds. (Empowered - Slow heavily increases as they pass through the wall, wall last longer.)

  • Arc lightning - Shoots out a bolt of lightning at target enemy, damaging them. The bolt can then bounce to X number of nearby targets. Each bounce will deal reduced damage down to a minimum reduction, and each target can only be struck once. (Empowered - Increases the # of bounces, targets can be hit multiple times by the bounces, reduces the damage reduction per bounce, inflicts grievous wounds for X seconds.)


E: Fire Blood/ Frost Shield/ Lightning Fervor

  • Fire Blood - grants ally or Drull bonus damage and health regen for X seconds. (Empowered - health regen increased, bonus damage changed to bonus true damage on attacks.)

  • Frost Shield - Grants ally or Drull a shield for X seconds with base strength + % of Drull's Health. Enemies that attack the person with the shield has their attack speed and movement speed reduced for X seconds. (Empowered - Slow increased, shield strength and duration increased.)

  • Lightning Fervor - grants ally or Drull bonus movement speed and attack speed for X seconds. ( Empowered - heavily increases the bonus movement speed and attack speed, adds small amount of magic damage based on a % of Drull's AP on attacks.)


R: Stormcaller's Totem - Drull carries a totem which allows him to switch through a cycle: Fire, Frost, and Lightning. Activating this ability switches to the next category in the cycle and switching will also grant him to cast one of his abilities in that cycle for an empowered effect, if it's cast within X seconds of the switch. This ability is learned at level one (just like Nidalee and Elise) but isn't affected by Cooldown reduction. Instead leveling up this ability reduces the cooldown, as well as increasing the empowered effects.

#Appearance, Personality and Relationships

Drull is a giant, obviously, so really he just towers over men, like a good 6, maybe 10, feet taller. He doesn't really wear that much clothing, only some boots, pants, bracers and some sort of vest, and most of it is made out of a variety of furs. Most people also think that because he's a gaint that his features of his face are warped of that from a humans or is very warted, or even he talks very odd. In reality though he actually looks like a normal human ( only he's 16-20 ft tall) and talks just the same as one too, not slow or dim witted sounding. In fact he's actually quite intelligent, all giants are. It's just after the war with the giants, the human tribes pretty much painted a very discriminatory depiction of them in the fairy tales the spun about them. He also carries around a large totem with him, his choice of weapon which also acts as his way of casting his abilities.

Personality wise, he deeply cares about his people and getting there home back. After all he's one of the few that was there when it was taken from them, he figures it should be him to lead his people back to take it. Overall he's not very found of humans in the Freljord. He doesn't want to destroy humanity or anything like that, in fact he does want to have peace with them in a way, but he doesn't want the tribes to live on their land anymore and now he just wants them to give back their land, and pretty much stay out. It was their home in the first place and they just came and kicked them in the head and groin and told them "This is ours now". On top of that, he just absolutely refuses any alliances with any of the tribes in their war with each other or for any kind of treaty to have them share the land, especially with Ashe (reasons in relationships below). Drull is also a very spiritual person, heavily believing in the ways of shamanism and reincarnation of animals, as do most giants. It's just kinda what they believe in.

Relationships

  • Ashe - His tribe was actually driven out by the Avarosan tribe, who also killed his father, the previous clan leader. With this in mind he is greatly offended in the fact that she would offer peace and all of that was in the past. To him its not that simple. Giants can live far longer then humans as clearly seen for the fact that he was there when humans first came to the Freljord, and even then giants don't forget or let go of grudges like this, let alone forgive those who did it to them. With all of that he actually holds the most hatred towards her out of all of the tribes.

  • Sejuani - Overall seeing her trying to prove that only the strong survive is just kinda an eyesore to him. To his eyes, humans living in the Freljord and struggling to survive is like watching a fish flop around on dry land, while giants living in the Freljord is just like you living in your home right now: no challenge or struggle to survive whatsoever. Does admire her fighting spirit though.

  • Udyr - Possibly the only human he has respect for, due to his understanding of spirits and the balance of nature and whatnot.

  • Anivia - Kinda pissed at her since she's suppose to be the protector of the Freljord but failed to try and prevent his people from nearly becoming extinct. Possibly knows of a way to end her permanently if need be

  • Trundle - Giants have had a rough history with trolls, supposedly having five great wars with them, so Trundle is no exception to Drull to not be crushed.

  • Lissandra - Sees her as the biggest threat to take care of first. Doesn't really know what these Watchers are exactly, but assumes that they're not good and need to stay banished to wherever they are.

  • Braum - Possibly the second human he respects in the Freljord. However is very displeased that he is teamed up with Ashe.


And that's the end of my concept. If you didn't enjoy and only have hate for this then please just move along.However, if you did enjoy, please vote up and feel free to leave any comments or questions about him. Also feel free to look at my other concepts in the links below. Thank you all for reading this.

#Trivia & Authors Notes

*Originally, the basis of his three powers were to help represent different situations when fighting the enemy team. Fire would help burn down tank teams, lightning helped destroy AP teams, and Frost would be somewhat of siege or defensive. However I felt that having these focus on different team builds wasn't that great so I switched it to fire dealing lots of damage but little CC, Frost being heavily CC but low damage, and lightning was somewhat in between while also withering the enemy team down at a distance.

*His title of Stormcaller is because of his use of his shaman like powers.

*Inspiration for this concept mostly came from the idea of me creating a champ that somehow had lots of abilities, could feel somewhat of a support, the troll from the God of War demo from E3 and Earthshacker/Invoker/Elder Titan/ Jariko/ Zeus/Lich from Dota 2.

*If you feel like this champion has too many uses or is super OP, I don't blame you for thinking so. I just wanted to create something that sounded fun for the game, even if he is over the top. And even then it's just an idea I'm throwing out to hear what you guys think.

4 Comments

Arakadia7/20/2016, 7:00:17 AM1 votes

Really complicated and some of the elemental stances seem just better in general for some abilities. Each stance should have a unique reason to be used over another.

King Maruilla7/20/2016, 5:43:53 PM1 votes

You forgot Karma's Ult. Not to mention how blatantly you ripped her off. Literally, the only thing that's original to this guy is the whole Fire/Ice/Thunder style, alongside who he is.