KIndred Rework Idea
KINDRED, Dual Death
PASSIVE: Kindred has two auto attack ranges, 300 range for Wolf's and 510 for Lamb. When a champion or large monster is within Wolf's Range, he takes over for Lamb as primary basic attacker, and if Kindred attacks minions and small monster within wolf's range, wolf attacks, but doesn't force switch
Eternal Hunters
PASSIVE: You can get a Maximum of 20 Marks, you can gain a maximum of 10 from the jungle, the other 10 must come from epic monsters and champions
Wolf's auto attacks and Kindred's damaging abilities heal Kindred for 5% Physical damage dealt, Marks increase the healing by 1% to a total maximum of 25%. Wolf's auto attacks also deal 1.00% (+0.25 per Mark) (+0.10/0.15/0.20/0.25% per 25 AD at 1/6/11/16 ) Maximum health physical damage which can critically strike for 150%.
Lamb's gains 8/12/16/20% Attack Speed at 1/6/11/16, which increases by 4% from Marks, to a cap of 80% from marks. she also gains 30 extra range on her AA's, and Kindred's abilities, for the first 4 marks, and then 15 for every 4 marks after, for a maximum of 90 extra range
##Q: Dance of Arrows - COOLDOWN: 15 seconds
PASSIVE: Basic attacks lower Dance of Arrows Cooldown by 1 second (+0.1 per mark) (Scales Negatively with CDR ).
ACTIVE: Lamb dashes in the target direction, firing up to three homing arrows on arrival against the three nearest targets, dealing them 20 / 40 / 60 / 80 / 100 (+25% AD) physical damage, and applying on hit effects. Kindred's current attack target at any proximity will be prioritized by one of the arrows. Dance of Arrows resets Kindred's autoattack timer.
Dance of Arrows' passive is also applied for each champion,epic monster or large monster hit by the homing arrows.
##W: Lamb's Tranquility / Wolf's Frenzy - COOLDOWN: 18 / 17 / 16 / 15 / 14
This activates at the same time, and you get both buffs and which one applies depends on if you are attacking in wolf's range.
LAMB ACTIVE: Lamb gains Wolf's passive for 4 seconds, with the healing capping at 60/75/90/105/120 (+9 per mark)(+10% AD)
WOLF ACTIVE: Wolf enrages, gaining 60/70/80/90/100% of Lamb's passive attack speed.
##E: Mounting Dread - COOLDOWN - 16 / 15 / 14 / 13 / 12 Active: Kindred cripples the target unit, slowing them by 50% for 1 second.
If the target is hit twice in the 4 seconds by Kindred's basic attack and or Dance of Arrows after casting Mounting Dread, a third attack by one within the following 4 seconds directs the Other to attack the target, dealing 70 / 90 / 110 / 130 / 150 (+ 100% bonus AD) physical damage .
IF Wolf is the one triggered, he will pounce the target slowing them again, dealing 8% (+ 0.6% per Mark) of target's missing health as Bonus damage to the target, and If they are low, the ability will deal 50% extra damage, capped at 300 against monsters
IF Lamb is the one triggered, Arrows rain down on top of the target in a radius equal to her Range, slowing every enemy hit.
##R: Respite and Torment - COOLDOWN: 160 / 130 / 100
ACTIVE: Lamb blesses the ground under herself for 4 seconds. While inside the area, all units (including champions, minions and monsters; both allied and enemy) Intervention cannot be reduced below 10% their maximum health. Units in the area who reach the threshold cannot be healed while within for the remaining duration.
All units within the zone are healed immediately after the blessing ends.
PASSIVE: Wolf's Attacks deal 10/15/20% damage in an AoE, and on hit effects are applied at that ratio.
(all Numbers are place holders)