4 Reasonable Changes to Fiora

Sad Tyrant··7 votes·525 views

I may be salty about having the crap kicked out of me but I need to say this.

Fiora's Early is just too DAMN strong

  1. Percent Health True Damage is an Extremely powerful tool and should not be given out so easily. IT should be Either a complete ability on its own and non scaling (like VayneVayne ) or be extremely conditional. Changing Fiora's Passive to Physical damage, so it can be resisted and build against item 3110 , should make it fair

  2. Her ult, nothing really wrong with it. the Vitals turn to True damage.

  3. Her E, the first basic attack should not slow. Done. if she wants an auto to slow she can get a frozen mallet. item 3022

  4. Her W should not block AOE Damage, she cant parry a pillar of fire from beneath her, or Tibbers flattening her. Basic attacks, single target spells (not including ults) linear skill shots (like Blitz's, Nautilus"s and Morgana's Q) completely fine. ULTs should not be Blocked, she is not an immovable Object, she can't stop the ROCK Malphite or XinZhao

Tried not to make it winey but it is hard to ignore stuff like this

16 Comments

Weiner the Pooh3 votes

Yeah dude, these won't go through. They're a complete gutting of the champs kit. If her passive didn't scale people would have zero incentive to build ad. It already is conditional and if it was ad the percentage would have to be a lot higher so that tanks could feel it, but then it would be too unfair for squishes. Her E, A) are you seriously complaining about this ability? This one is balanced, but fine, I can see you're too salty, so I'll explain. Old Fiora E gave move speed to allow Fiora to keep up with her target, new one slows them instead of speeding her up, same effect. Why the hell should it not block AOE things? So think about it, it'd be entirely useless vs match ups like Riven and similar all AOE characters. On top of that it literally last less than a second, literally every cc except Jhin mini "stun" last longer.

Sad Tyrant1 votes

her W still shouldn't be able to block malphite's Amumu's, and Annie's Ults(if Annie has stun tibbers) There has to be a limit to it. Though i do admit you are right about match ups like Riven (It is still complete bull that it slows Attack speed though).

Her E slow IS being gutted, so again you are right.

The Point of Changing her passive to Physical is, that a tank can lane against her without having their day ruined, AND when tanks build Armour she builds last whisper.

Weiner the Pooh1 votes

[{quoted}](name=Sad Tyrant,realm=OCE,application-id=3ErqAdtq,discussion-id=1WXVfXob,comment-id=00010000,timestamp=2016-03-20T23:30:44.252+0000)

her W still shouldn't be able to block malphite's Amumu's, and Annie's Ults(if Annie has stun tibbers) There has to be a limit to it. Though i do admit you are right about match ups like Riven (It is still complete bull that it slows Attack speed though).

Her E slow IS being gutted, so again you are right.

The Point of Changing her passive to Physical is, that a tank can lane against her without having their day ruined, AND when tanks build Armour she builds last whisper.

Why shouldn't W? Its not like its a guaranteed free block, and considering Amumu's is essentially instant, its hard to do, also because it generally follows his Q, if his Q doesn't get blocked neither will his ult because she'll be stunned previously.

So she can't ruin tanks days? You understand tanks ruin everyone's day, right? Besides, her passive is being nerfed, especially early this will benefit tanks.

Sad Tyrant1 votes

It is a guaranteed free block, every twenty seconds or so, depending on skill level of course. What if Amumu hits another of her teammates with his Q then ults, she still has enough time to just W and avoid it. basically a .75 second Kayle/olaf ult.

She should be able ruin tanks days, but should only be able to, once she has built up to it. Like Vayne

The nerf should help before her first back, it is a nerf to her early and Late

Weiner the Pooh1 votes

[{quoted}](name=Sad Tyrant,realm=OCE,application-id=3ErqAdtq,discussion-id=1WXVfXob,comment-id=0001000000000000,timestamp=2016-03-21T00:35:16.653+0000)

It is a guaranteed free block, every twenty seconds or so, depending on skill level of course. What if Amumu hits another of her teammates with his Q then ults, she still has enough time to just W and avoid it. basically a .75 second Kayle/olaf ult.

She should be able ruin tanks days, but should only be able to, once she has built up to it. Like Vayne

The nerf should help before her first back, it is a nerf to her early and Late

Here's the thing, that .75 seconds is literally what is going to dictate if she survives team fights or nor, especially after the nerfs where the tank build is less viable. Shes squishy cc is going to be the death of her so she needs ways to avoid it.

Shes going to have to build up to it. Especially with the early game nerf, shes going to need a lot of AD to punch damage in people, especially tanks now.

Sad Tyrant1 votes

With the nerf, I agree it should be better to lane against her, but the true damage it just too much

While i agree she needs some way to avoid it, it just not fair to champions who are CC Nautilus Leona Malphite Poppy Amumu , where she can walk around, out-damage and out-heal an ADC with Warlords without the fear of being locked down. So, can you concede that she should not be able to block CC ults, When she can get complete immunity to ignite, Exhaust, (which puts it on cool-down by the way) and all other CC.

Weiner the Pooh1 votes

[{quoted}](name=Sad Tyrant,realm=OCE,application-id=3ErqAdtq,discussion-id=1WXVfXob,comment-id=000100000000000000000000,timestamp=2016-03-21T01:30:38.321+0000)

With the nerf, I agree it should be better to lane against her, but the true damage it just too much

While i agree she needs some way to avoid it, it just not fair to champions who are CC Nautilus Leona Malphite Poppy Amumu , where she can walk around, out-damage and out-heal an ADC with Warlords without the fear of being locked down. So, can you concede that she should not be able to block CC ults, When she can get complete immunity to ignite, Exhaust, (which puts it on cool-down by the way) and all other CC.

It's not fair to those champs? Those champs are extremely unfair to everyone. Hell dude, Poppy straight up out damages Fiora with only tank items with point and click cc and a lot of AOE.

If the support is worth a shit Fiora should still fear lock down, every support has more than one way to peel. Unless they're complete garbage and blow everything at once. No I will not concede it, there is no reason to make that change, unless it's compensated with a massively lower cd. Her immunity to ignite and exhaust is completely luck based. Neither summoner have a tell, it's a complete guess when Fiora uses W and to be honest, when those get blocked it's a fault of who used it, unless the Fiora is scripting 99% of the time it's because the user used the summoner mid W.

Sad Tyrant1 votes

I believe we can agree to disagree on the point of her W's cc immunity. But what about the total attack speed slow on it, she hits you with it and you Can't attack her, don't you think that's a bit oppressive, at least in the early. Perhaps have it scale with level?

Weiner the Pooh1 votes

[{quoted}](name=Sad Tyrant,realm=OCE,application-id=3ErqAdtq,discussion-id=1WXVfXob,comment-id=00010000000000000000000000000000,timestamp=2016-03-21T03:05:04.901+0000)

I believe we can agree to disagree on the point of her W's cc immunity. But what about the total attack speed slow on it, she hits you with it and you Can't attack her, don't you think that's a bit oppressive, at least in the early. Perhaps have it scale with level?

If its cool down was lower id agree the attack speed slow should scale with rank, but come on, its a 24 second cool down. Its fair with a cd like that.

Sad Tyrant1 votes

would it be reasonable, to put 22 second CD on it, and have it scale like 20-50% or 30-50%?

I just thought of this on the way home. Have her passive deal Percentage Current health true damage. when she ults, her Vitals are a max percentage of the health of the enemy.

Weiner the Pooh1 votes

[{quoted}](name=Sad Tyrant,realm=OCE,application-id=3ErqAdtq,discussion-id=1WXVfXob,comment-id=0001000000000000000000000000000000000000,timestamp=2016-03-21T07:42:02.528+0000)

would it be reasonable, to put 22 second CD on it, and have it scale like 20-50% or 30-50%?

I just thought of this on the way home. Have her passive deal Percentage Current health true damage. when she ults, her Vitals are a max percentage of the health of the enemy.

Have you seen the nerfs she has on pbe? after those go through the only thing left unnerfed will be Q. Passive W E R and Base stats have all been nerfed.

Sad Tyrant1 votes

That is because...

Her passive absolutely wrecks the early game of any melee champion (Excluding those with spammable ranged abilites and Jayce )

her W provides an Extreme amount of Utility even if it only lasts .75 seconds

Her E could be easily exploited to make a low cooldown between Es (E.g. E, just sit in the bush and just before the end, BAM! )

and her R was to stop Fiora popping one vital and letting her team kill the opponent for her, forcing her to play the Minigame

Edit: her E slow was a 60% even for one second thats pretty opressive, but I admit there are worse things than this slow

Weiner the Pooh1 votes

[{quoted}](name=Sad Tyrant,realm=OCE,application-id=3ErqAdtq,discussion-id=1WXVfXob,comment-id=000100000000000000000000000000000000000000000000,timestamp=2016-03-21T08:54:17.311+0000)

That is because...

Her passive absolutely wrecks the early game of any melee champion (Excluding those with spammable ranged abilites and Jayce )

her W provides an Extreme amount of Utility even if it only lasts .75 seconds

Her E could be easily exploited to make a low cooldown between Es (E.g. E, just sit in the bush and just before the end, BAM! )

and her R was to stop Fiora popping one vital and letting her team kill the opponent for her, forcing her to play the Minigame

Edit: her E slow was a 60% even for one second thats pretty opressive, but I admit there are worse things than this slow

Still being nerfed a lot. Making it percent current health doesnt even make sense, its used to as her primary damage output, so she would just end up doing less and less damage until eventually she did nothing. It'd work if she had her old E, which would mean she could have her dps and her passive wouldnt always be %max but without that condition she needs the passive the way it is for her dps.

Sad Tyrant1 votes

Perhaps if they get rid of the base percentage and lower the scaling, but make it run off TOTAL AD. Like " 2.5% per 100 AD" or "1.8-3% per 100 AD scaling with Grand Challenge" . It would kinda kill tanky Fiora, but make an absolute nightmare late game

Sahn Uzal2 votes

I feel like the %hp true damage should be capped. Fiora's current critical attack deals 140 / 155 / 170 / 185 / 200% I feel like they should remove the slow, and make both attacks deal 50% of the damage mentioned above... Her W should block all damage coming FROM THE DIRECTION SHE POINTED THE THING AT -__ I'd prefer to see your changes go through, but I know they won't :P summoner 31

AlwaysByMySide1 votes

She's already getting her knees broken next patch, leave her alone.

More from Gameplay

More by Sad Tyrant