4 Reasonable Changes to Fiora
I may be salty about having the crap kicked out of me but I need to say this.
Fiora's Early is just too DAMN strong
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Percent Health True Damage is an Extremely powerful tool and should not be given out so easily. IT should be Either a complete ability on its own and non scaling (like Vayne
) or be extremely conditional. Changing Fiora's Passive to Physical damage, so it can be resisted and build against
, should make it fair -
Her ult, nothing really wrong with it. the Vitals turn to True damage.
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Her E, the first basic attack should not slow. Done. if she wants an auto to slow she can get a frozen mallet.

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Her W should not block AOE Damage, she cant parry a pillar of fire from beneath her, or Tibbers flattening her. Basic attacks, single target spells (not including ults) linear skill shots (like Blitz's, Nautilus"s and Morgana's Q) completely fine. ULTs should not be Blocked, she is not an immovable Object, she can't stop the ROCK
or 
Tried not to make it winey but it is hard to ignore stuff like this
, where she can walk around, out-damage and out-heal an ADC with Warlords without the fear of being locked down. So, can you concede that she should not be able to block CC ults, When she can get complete immunity to ignite, Exhaust, (which puts it on cool-down by the way) and all other CC.
)