Ideas for Tank Changes (kit changes)
Just been thinking about how to make tanks more interesting and tanks I feels fall in and out of favor too much from itemization for tanks overall without just increasing damage.
I'll just post my ideas here, almost like a journal of my thoughts of what can be more interesting and can leave room for refinement.
Maokai:
*Passive Maokai has 3 'forms' 1st form is when health is above 70% 2nd form is when health is between 30% and 70% 3rd form is when health is below 30%
When in his first form all heals are turned into shields that decay over 3 seconds.
Second form has an increased range on saplings and his twisted advance
Third form increases his heals and range on twisted advance and saplings further.
*Q
Now has a heal in place of his passives heal
*E
Passive: every 3rd unique source of damage caused a sampling to fling towards the last source of damage, max of 2 saplings at once
Active: maokai roots himself for 3 seconds and heals himself for a moderate amount of health and saplings and tossed at a greater distance and after 1 source of damage and can have a max of 4 saplings at a time.
Zac
*Passive
Additional passive effect, zac cannot gain cooldown reduction, cooldown reduction is converted into Armor and MR and half that amount as a %increase in Armor and MR
*Q Additional effect, if zac uses his ultimate while Q1 I'd tethered to an enemy, zac and the enemy are thrown toward eachother
*R reverted to old functionality
Additional effect, Adapt and Reconstitute If Zac has 150 Armor damage from Ult is increased by 20% If Zac has 150 MR Zac heals for x% of damage dealt from his ultimate damage If Zac has 3500 Health cooldown for his ultimate is decreased by 25%
Rammus:
*Q Now has an indicator around rammus while spinning, also while spinning he can cast Q again to leap towards an area and crash down knocking up enemies for a short time. The max movement speed should be slightly decreased and leap distance increased by the amount of time he has his Q active
*E Can now be cast to immediatly taunt enemies knocked up by his Q.
Amumu
*W and E be combined, Have his W be an Aura that pulsates to deal damage
*E Something new I didnt think of yet.