Ideas for Tank Changes (kit changes)

Galiö·1/14/2019, 11:49:56 PM·2 votes·1,540 views

Just been thinking about how to make tanks more interesting and tanks I feels fall in and out of favor too much from itemization for tanks overall without just increasing damage.

I'll just post my ideas here, almost like a journal of my thoughts of what can be more interesting and can leave room for refinement.

Maokai:

*Passive Maokai has 3 'forms' 1st form is when health is above 70% 2nd form is when health is between 30% and 70% 3rd form is when health is below 30%

When in his first form all heals are turned into shields that decay over 3 seconds.

Second form has an increased range on saplings and his twisted advance

Third form increases his heals and range on twisted advance and saplings further.

*Q

Now has a heal in place of his passives heal

*E

Passive: every 3rd unique source of damage caused a sampling to fling towards the last source of damage, max of 2 saplings at once

Active: maokai roots himself for 3 seconds and heals himself for a moderate amount of health and saplings and tossed at a greater distance and after 1 source of damage and can have a max of 4 saplings at a time.


Zac

*Passive

Additional passive effect, zac cannot gain cooldown reduction, cooldown reduction is converted into Armor and MR and half that amount as a %increase in Armor and MR

*Q Additional effect, if zac uses his ultimate while Q1 I'd tethered to an enemy, zac and the enemy are thrown toward eachother

*R reverted to old functionality

Additional effect, Adapt and Reconstitute If Zac has 150 Armor damage from Ult is increased by 20% If Zac has 150 MR Zac heals for x% of damage dealt from his ultimate damage If Zac has 3500 Health cooldown for his ultimate is decreased by 25%


Rammus:

*Q Now has an indicator around rammus while spinning, also while spinning he can cast Q again to leap towards an area and crash down knocking up enemies for a short time. The max movement speed should be slightly decreased and leap distance increased by the amount of time he has his Q active

*E Can now be cast to immediatly taunt enemies knocked up by his Q.


Amumu

*W and E be combined, Have his W be an Aura that pulsates to deal damage

*E Something new I didnt think of yet.

2 Comments

Alzon1/14/2019, 11:57:14 PM3 votes

I think you meant Maokai’s E, not W.