Selina, the Clumsy Ninja

Stacona·11/23/2015, 1:44:54 AM·1 votes·346 views

Selina [seh - lee - nah] is a pure snow-white fur and hair yordle who is a throwing star "ninja", she is someone that her target knows of her presence a mile away and she cannot get a clean get away usually, but she always gets her job done and is surprisingly the number one greatest ninja in Runeterra; despite lacking certain ninja characteristics.

Selina is a straight up high damage long range marksman with a special attribute having the option to have two different basic attacks, standard point-and-click at a short range but still very long as the game progresses or a very long range line skill shot basic attack that can only hit the first enemy struck taking away reliability for range.


Basic Attack Range: 550 units Movement: 325 units per second Attack Speed: 0.690 +4% per level


Silly Ninja (Passive): "Cooldown:" Attack Speed; Range: 1100/1200/1300/1400 units Selina gives away her presence constantly granting vision to and a small area around her for the enemy team when within 1000 units of an enemy champion.

Selina can throw her basic attack in the target direction to double her range and hit the first enemy struck by holding down the Alt Key and Right Clicking on the ground, Silly Ninja basic attacks cannot affect structures.

Whenever Selina gains a champion kill or assist she trips herself for 0.5 second becoming untargetable and invulnerable and when she picks herself up her next Silly Ninja basic attack doubles in damage, cannot double in damage if it is enhanced by Triple Throw.

Triple Throw (Q): Range: Basic Attack / Silly Ninja Basic Attack Passive: Selina has a 20/40/60/80/100% chance to miss her target enemy champion with a normal basic attack, if the attack misses then within the next 2.5 seconds her next basic attack is enhanced throwing 3 throwing stars instead of 1, this counts as three basic attacks.

Pit Fall (W): Cooldown: 30/26/22/18/14 seconds; Range: 600 units; AoE: 350 units Selina creates a near invisible pit fall trap at the target location that lasts for up to 60 seconds to stun enemy champions or Selina that walk over the trap for 1.75 seconds. Once an enemy champion or Selina falls in the trap then it becomes fully visible and persists for the next 4 seconds that will stun other enemy champions that fall in the pit.

Shadow Team (E): Cooldown: 12/11/10/9/8 seconds; Range: Equal to Silly Ninja Basic Attack Passive: Every 12/11/10/9/8 seconds Selina creates a shadow copy of herself randomly 400 units around her that copies her movement commands and up to 2/3/4/5/6 shadow copies can be in play at one time. Shadow copies copy her defensive stats and 20% of her maximum health, all damage against Selina is redirected to the closest shadow rather than to Selina.

Active: Selina throws a Silly Ninja basic attack in the target direction along with her shadows, her shadows' attacks deal 10% damage and can critically strike, deals 100% damage against minions.

Smoke Bomb (R): Cooldown: 60/40/20 seconds; Range: 700 units Passive: Selina permanently gains 50/100/150 units bonus range to her basic attacks.

Active: Selina throws down a smoke bomb on the ground creating a large area of smoke blinding herself and granting herself 50% movement speed while in the smoke and removing all vision to enemies in the smoke and slowing enemies within by 40/60/80%, the smoke persists for 5 seconds.

Blind affects Silly Ninja basic attacks.


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