Amber: an original character concept.
I was reading some comments, and we were talking about the complexity of League Champions recently, and lamenting the loss of simplicity. I decided to challenge myself to make a relatively simple concept that still had excellent combos and a high level of uniqueness.
Enjoy!
Amber:
Principle colors: gold/amber, brown. (Purple/blue/red cape.)
Passive: Dying Embers: When Amber dies, his death animation slows, and all of his pent up power is released in a flare of golden flames. The range of this passive is 400 units in radius, and it deals (4 per level)(+10% current mana) magic damage immediately, and (7 per level)(+20% current mana) magic damage over 4 seconds.
Q: Polarize: Marks a target unit, ally or enemy. Abilities that have active effect in the same position as the marked unit trigger a burst of damage 350 in radius around the unit. The damage does not affect the marked unit and is equal to 30/80/130/180/230(+70% AP) magic damage. The mark lasts 7 seconds. If two marked targets come within 300 units of each other, the mark triggers. Note that the mark will remain for the entire duration regardless of the number of times it’s been triggered. Cooldown: 12/11/10/9/8 seconds. Range: 800 Cost: 20/30/40/50/60 mana
W: Set to Spark: Fires a slow-moving golden, nebulous/ethereal skillshot that extends up to max range, dealing 40/55/70/85/100(+40% AP) magic damage to enemies it extends over. If the skillshot collides with a marked enemy, it sparks across the entire length, dealing an additional 40/65/90/115/140(+50% AP) magic damage. Cooldown: 14/13/12/11/10 seconds. Range: = 900 Cost: 50/60/70/80/90 mana
E: Ember Guard: sets a wall of golden flames around himself with a radius of 250 and thickness of 25 that lasts for 5 seconds and deals 100/120/140/160/180(+80% AP) magic damage to all enemies that pass through it, and deals 10/20/30/40/50(+20% AP) magic damage per second to them if they stay inside it’s effect. Cooldown: 18 seconds. Range: on self. Cost: 80 Mana.
R: Ascendant Light: Target ally champion (including yourself). Sets a 600 radius AOE of Golden Light around them that swirls for 1.2 seconds before blazing into the sky dealing 90/145/200(+90% AP) true damage to all enemies within the field. Cooldown: 120/100/80 seconds. Range: 850 Cost: 100/120/140 mana
I should say what his theme is: in my mind he's sort of like a fallen star. (Aurelion Sol influences us all.) He is luminous but with a vague, sort of 'lost-luster' dynamic akin to tarnish on a shining work of bronze. That is why a lot of his abilities are powerful but a touch awkward. I imagined that he's lost a lot of his glory but is still magnificent by nature. The idea of a dying star is also where the idea from the passive came from. (If any of you have an idea for the passive, please tell me. I'm not sold on what I've got now.)
I would greatly appreciate any feedback you may have on the idea. He is supposed to be an 'immobile' mage, and I would love to see if you can guess at the other champions that inspired him.
But above all, thank you for reading.
~CrimsonCobra3