Customized Item Ideas to balance some problems I have with roles. (Mage, tank, etc.)

CrimsonCobra3··6 votes·1,407 views

To begin, while I invented some custom items, and had a lot of fun doing so, I did so primarily to pinpoint problems I often encountered with certain classes, and therefore I will be certain to recount exactly why I thought the item would be good. Other than that, please consider this an exercise in creativity, post any items you would like to see for a class, and critique the items I provide. Enjoy.

http://media.lolusercontent.com/api/embedly/1/image/resize?url=http%3A%2F%2Fs-media-cache-ak0.pinimg.com%2Foriginals%2F36%2F22%2F18%2F3622182e33f5bbde3cd6e56b894d4fc0.png Emberstave: +500 health +20% Cooldown Reduction +40 Ability Power Unique Passive: Ember Blast: Every 3rd spellcast releases a burst of damage centered on your champion that deals 25(+20% AP)(+20% of the spell's damage) magic damage. Builds from: Bami's Cinder + Kindlegem + Blasting Wand Gold Cost: 1100 + 800 + 850 + (450) = 3200 This item is an answer to my perceived lack of survivability and cooldown AP Items. Plenty of items have cooldown, and plenty have health, but I find most are incompatible with other AP items. The passive is designed to provide extra damage for melee or low-range mages and some survivability for ranged mages. While it may seem backward, dealing that extra damage when an assassin is stuck to you means killing them faster, and could very well be the difference between life and death. The only champions I think it might be OP on are Sejuani and Ryze. Ryze would buy it late due to its lack of mana, but it's perfect for Sejuani. So, it's a toss-up.

http://media.lolusercontent.com/api/embedly/1/image/resize?url=http%3A%2F%2Fs-media-cache-ak0.pinimg.com%2Foriginals%2Fe1%2F60%2Fbc%2Fe160bc1729b3c0e51dbd80a710ffeeb4.png Battleaxe of the Undying: +300 health +45 Attack Damage +10% lifesteal Unique Passive: Physical damage inflicts grievous wounds on enemies for 3 seconds. Unique Passive: Kills on enemy champions grant you 50 bonus health for 180 seconds, stacking up to 4 times for a maximum of +200 bonus health. Getting another kill when at max stacks removes the lowest count stack, and adds a new one. Builds from: Jaurim's Fist + Vampiric Sceptre + Executioner's Calling Gold Cost: 1200 + 900 + 800 + (800) = 3700 This item is a little massive. But it is sort of like the mejai's of tanks. It's a offensive item that allows them to be tanky if they can keep killing people. Note that it doesn't stack on assists, this is important, as this item is really promoting highly aggressive play in tanks that think they are juggernauts. It is mostly for bruisers that want damage and tank stats, but have trouble building both. However, it is a risk as it requires stacking and is very expensive. Of all the items I have made, I am most unsure of this one...

http://media.lolusercontent.com/api/embedly/1/image/resize?url=http%3A%2F%2Fs-media-cache-ak0.pinimg.com%2Foriginals%2F38%2Fe2%2F89%2F38e289915e0990ff21ecdcfabca4481d.png Starlight Blade: +25 Attack Damage +25% Attack Speed +25% Critical Strike Chance Passive: Critical Strike bonus damage is increased by 25% Builds from: 2 Daggers + 2 Brawler's Gloves + Pickaxe Gold Cost: 300 x 2 + 400 x 2 + 875 + (325) = 2600 This item is supposed to be a cheaper alternative to Infinity Edge for heavy attack speed champions. It isn't the most gold efficient but it lends a lot of general stats that aren't usually compiled into a single item. The passive is also purposely stackable. So if you just wanted to purchase an IE and 4 of these it would give you 165 bonus AD, +100% As, +120% Crit Chance--more than necessary, and +150% bonus damage on crits. Or all auto attacks, since you have 120% crit chance. Which is a little ridiculous, but then you would lose out on other item passives and actives. Note: I assume you're getting boots.

Alright, that's all for now! If I can finish some of the other items I'm working on, I will simply repost an updated version of this post with a link. And please feel free to post on this board, I appreciate feedback. Thank you for reading!

16 Comments

Those Beyond5 votes

The last item would be stupid strong on Yasuo, but otherwise it's looks pretty good... I wish they had alot more options for Tanky AP champions. Because there's few, and far inbetween.

CrimsonCobra32 votes

[{quoted}](name=Those Beyond,realm=NA,application-id=3ErqAdtq,discussion-id=71ht250f,comment-id=0001,timestamp=2016-02-22T01:36:18.728+0000)

The last item would be stupid strong on Yasuo, but otherwise it's looks pretty good... I wish they had alot more options for Tanky AP champions. Because there's few, and far inbetween.

Thanks for the feedback! And yes, I love AP Tanks. :)

As for Yasuo... I think Yasuo should be nerfed, that passive is stupid. (I think Yasuo's passive should be +15% crit chance on his Q, or something of that sort.)

~CrimsonCobra3

Lord Boltrix4 votes

I have to admit I like the Emberstave, I recall something similar, not exactly but similar with the Abyssal Scepter rework that kept coming back but never got anywhere. I feel that item would be a perfect buy for AP Fighters who want a mix of DPS and Tank.

Nekusen2 votes

Starlight Blade Yasuo smiles

CrimsonCobra31 votes

{quoted}

Starlight Blade Yasuo smiles

No, Nerf you!

CrimsonCobra31 votes

Does anyone know why the pictures don't show? I worked hard on them...

~CrimsonCobra3

AwesomeChad1 votes

The stats on your second are ridiculously high. If a player wants to buy a defensive item, he must make a tradeoff for dmg, not get both. So the health portion should be reduced and you can also reduce the gold cost by ~ 200-300.

Your third item is too cheap for the stats it gives. It needs to be at least around 2800 gold otherwise its too good for the gold cost.

CrimsonCobra31 votes

{quoted}

The stats on your second are ridiculously high. If a player wants to buy a defensive item, he must make a tradeoff for dmg, not get both. So the health portion should be reduced and you can also reduce the gold cost by ~ 200-300.

Your third item is too cheap for the stats it gives. It needs to be at least around 2800 gold otherwise its too good for the gold cost.

Thanks. I'll look at that.

CrimsonCobra31 votes

{quoted}

Thanks. I'll look at that.

Battleaxe of the Undying: stack decay changed to 90 seconds. It's very difficult to get a kill every minute and a half so that should make the item more balanced. It was hard to change any of the numbers because 50 health on a tank really isn't that much. For reference, Ruby crystals give 150 health for 400 gold. The cost could be adjusted to about 3550 without making it OP.

Starlight Blade: Not sure it was too cheap at 2600 gold. (For reference, 2600 gold is exactly the price of Statikk Shiv and Rapid Firecannon.) But adding 100-200 gold to the final item wouldn't be too bad for it, so tentatively: Gold Cost = 2750 gold.

Jewish and Smexy1 votes

I absolutely love the EmberStave I believe it was called it gives me wet dreams for sejuani because I love her kit but she's lacking ATM, this may even be a viable option on some supports allowing for some off metas to become stronger (I'm looking at you twisted fate) The second item concerns me beyond belief. Mainly because I imagine Darius picking this up and getting even tankier with even more damage. (Fuck Darius) This third item is very interesting and I'm impartial. I can see it doing great things and opening up new build paths for champions. But then I imagine how this would negate Jhin's crits hitting for less than normal and making him hurt even more and that's scary. Over all I love the creativity and time put into this as well as I really like that first item

CrimsonCobra31 votes

[{quoted}](name=Jewish and Smexy,realm=NA,application-id=3ErqAdtq,discussion-id=71ht250f,comment-id=0005,timestamp=2016-02-22T03:46:08.446+0000)

I absolutely love the EmberStave I believe it was called it gives me wet dreams for sejuani because I love her kit but she's lacking ATM, this may even be a viable option on some supports allowing for some off metas to become stronger (I'm looking at you twisted fate) The second item concerns me beyond belief. Mainly because I imagine Darius picking this up and getting even tankier with even more damage. (Fuck Darius) This third item is very interesting and I'm impartial. I can see it doing great things and opening up new build paths for champions. But then I imagine how this would negate Jhin's crits hitting for less than normal and making him hurt even more and that's scary. Over all I love the creativity and time put into this as well as I really like that first item

Thanks! I see there is a general consensus on the Emberstave and Battleaxe of the Undying. I will say that when I designed BotU I stopped for a moment and thought of Darius and Illaoi... and then decided "Whatever, they need to be nerfed anyway." I actually designed Starlight Blade with Vayne in mind, and tried to tune it so that it wouldn't send her into an unstoppable snowball. With Battleaxe of the Undying, it probably needs lower AD scaling, but the itemization was messing me up on that. (Without creating an intermediate item to build it from, I was getting stuck.)

When I finish up the other items I'm working on, I'll probably change that one rather heavily. (I want it to be more of a health stacking lifesteal item than a damage item.)

Jewish and Smexy1 votes

{quoted}

Thanks! I see there is a general consensus on the Emberstave and Battleaxe of the Undying. I will say that when I designed BotU I stopped for a moment and thought of Darius and Illaoi... and then decided "Whatever, they need to be nerfed anyway." I actually designed Starlight Blade with Vayne in mind, and tried to tune it so that it wouldn't send her into an unstoppable snowball. With Battleaxe of the Undying, it probably needs lower AD scaling, but the itemization was messing me up on that. (Without creating an intermediate item to build it from, I was getting stuck.)

When I finish up the other items I'm working on, I'll probably change that one rather heavily. (I want it to be more of a health stacking lifesteal item than a damage item.)

I imagine EmberStave working well with amumu as well or even the rare ap assassin like Akali( especially being as tank akali is a thing now)

CrimsonCobra31 votes

[{quoted}](name=Jewish and Smexy,realm=NA,application-id=3ErqAdtq,discussion-id=71ht250f,comment-id=000500000000,timestamp=2016-02-22T15:40:38.994+0000)

I imagine EmberStave working well with amumu as well or even the rare ap assassin like Akali( especially being as tank akali is a thing now)

Yes, I was wondering about tank Akali... I hope that's a phase. It would be beautiful on Amumu.

CrimsonCobra31 votes

One quick note on the Emberstave I forgot to include in the description: It is supposed to buffer the burst of damage in the case of movement spells so that the damage is dealt after arriving at the end destination. (But only in the situation that the movement spell is the spell that triggered the passive.)

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