And So I Made More Item Concepts
Because League is unbalanced.
And it's fun.
ADC Items:
Blacklight Bolt: +30 AD +30% critical strike chance +10% attack speed +5% lifesteal (passive): 5% spellvamp.
Fury’s Star: +85 AD +15% attack speed (passive): critical strikes grant 5% attack speed for 2 seconds, stacking 5 times.
MAGE Items:
Crimson Melody: +350 Health +40 AP +10% CDR Passive: dealing spell damage causes the enemies affected to bleed for 1-18 (by level) (+2% AP) true damage each second for 5 seconds. This effect cannot occur on the same target twice within 15 seconds. UNIQUE ACTIVE: Empower your next spell to deal 5% more damage and reduce affected enemies’ armor by 15% for 3 seconds. 70 second cooldown.
Cobalt Blade: +20 AD +20% Attack Speed +65 AP +10 Armor. UNIQUE Passive: auto-attacks increase your movement speed by 2% for 4 seconds, stacking 5 times. UNIQUE Passive: auto-attacks reduce enemies’ magic resist by 10% for 3 seconds, subsequent autos refresh this effect.
Furious Scythe: +200 Health +70 AP +20% Crit Chance +20% Attack Speed UNIQUE Passive: Critical Strikes deal an additional 40% of your AP as magic damage.
SUPPORT Items:
Harp of Requiem: +20 AP +10% CDR +200 Mana +125% Mana Regen UNIQUE Passive: CCing an enemy restores 9% of your max mana. UNIQUE Active: Play the Song of Requiem, slowing enemies within 600 for 20% and healing allies within 450 for 15% of their maximum health (+10% AP)
Solar Compass: +30 Armor +20 Magic Resist +15% CDR UNIQUE Passive: gain mana regen equal to your bonus health regen. UNIQUE Active: Arrows spin around you that point to the locations of all enemy champions within 1500 units. Cooldown: 175 seconds.
TANK Items:
Striker’s Guard:
+30 AD +100 health +20 armor +5% lifesteal (passive): being damaged grants 2% attack speed for 3 seconds, stacking 6 times.
Thorned Buckler: +35 Armor +30 Magic Resist +20% Crit Chance +5% Lifesteal
Bloodcaller: +200 Health +12% Lifesteal +35 Armor UNIQUE Passive: When an enemy unit within 800 is damaged, you gain a 20% movement speed towards that unit for 0.45 seconds.
Deepwater Helm: +40 Armor +300 Health +20 Magic Resist +20 AP Passive: move 7% faster in the River.
Flame Quencher: +30 Magic Resist +100 Health +20 AP UNIQUE Passive: take 15% less damage from DOTs.
WEIRD
Glormrise: +50 AD +50 AP +200 Mana +200 Health UNIQUE Passive: dealing both magical and physical damage within the space of a second grants 20 Armor and 20 Magic Resist for 1.85 seconds. Cooldown: 2.1 seconds.
Please give me feedback if anything seems interesting. Or if anything would be OP or Terrible. In that case, I would love to know why, as I probably made an oversight.