Customized Item Ideas to balance some problems I have with roles. (Mage, tank, etc.)
Alright, so I finally got enough time to finish some details on two of the other ideas I had and make some art for them. Unfortunately, I haven't had the time (or the tools, I would love to use Photoshop for these) to really refine them, but these shouldn't be too painful for the eyes.
In either case, this is an extension on a post I made about a week ago, which is linked in the description. I have made some subtle changes to the items from that post, including art.
For those that haven't read the other post, these items are in for yours and my own entertainment, but they are also in response to flaws I see in the classes, so each item intends to address some issue with the class. Critique is welcome. Please Enjoy.
http://media.lolusercontent.com/api/embedly/1/image/resize?url=http%3A%2F%2Fs-media-cache-ak0.pinimg.com%2Foriginals%2Fa2%2F91%2Fec%2Fa291ec492eb820e206092e31345476aa.png Dagger of the Void: +20 Attack Damage +30 Ability Power +7% Movement Speed Unique Passive: Each iteration of damage to a single target stacks a ‘void blight’ on the dagger. When you reach 4 ‘void blights’ your next iteration of damage gains “Void Damage” attributes. Cooldown: 5 seconds. (Does not stack void blight during cooldown.) Void Damage: if the damage is physical, an additional 20% of that damage is dealt as magic damage. If that damage is magical, an additional 20% of that damage is dealt as physical damage. Damage with ‘Void Damage’ attributes ignores 20% of all Armor and Magic Resist. Build Path: Executioner’s Blade + Aether Wisp Gold Cost: 800 + 850 + (950) = 2600 This item is designed for AP/AD assassins who want a cheap item to help them kill tanks and enemies in general. Almost every stat helps them, and each item in the build path has some use. (Grievous wounds or movement speed.) The actual stats on the item were kept intentially low since the passive is what it would be used for. I was trying to think of a way to give assassins burst without making it exploitable by everyone. I settled on the 'iterations of damage' idea because it includes all damage. Teemo was my model, I wouldn't want Teemo stacking it super quickly and then dealing the burst, so instead I made it so that the next iteration of damage, no matter what it is, deals the extra damage with armor/magic piercing. This quickly eliminates most DoT and Auto Attackers, leaving mages and assassins with a lot of control over their damage. Since this item has poor stats, it is best on champions with high base scaling.
http://media.lolusercontent.com/api/embedly/1/image/resize?url=http%3A%2F%2Fs-media-cache-ak0.pinimg.com%2Foriginals%2Fd7%2F51%2F56%2Fd751563f0ae7ae4c2fdfa8b20b50256a.png Orbellus Girdle: +400 health +25% Attack Speed +30 Ability Power Unique Passive: every other Auto-attack heals you for 9% of your total AP. Build Path: Giant’s Belt + Recurve Bow + Amplifying Tome Gold Cost: 1000 + 1000 + 435 + (465) = 2900 This item was designed with Teemo and Xin Zhao in mind. It's a survivability option for AP scaling Attack Speed champions that gives them a little of most everything they need. That said, I did try to look at it very carefully and ensure it was balanced since both champions I had in mind are quite volatile. For reference, if the champion has 450 AP, this item gives 40.5 health back every other auto.
http://media.lolusercontent.com/api/embedly/1/image/resize?url=http%3A%2F%2Fs-media-cache-ak0.pinimg.com%2Foriginals%2F9e%2F0d%2F5b%2F9e0d5b6de8fff03fd848e40c934f36db.png Emberstave: +500 health +20% Cooldown Reduction +40 Ability Power Unique Passive: Ember Blast: Every 3rd spellcast releases a burst of damage centered on your champion that deals 25(+20% AP)(+20% of the spell's damage) magic damage. If the spell that triggered this passive was a movement spell, the burst is buffered until the end of the movement. Builds from: Bami's Cinder + Kindlegem + Blasting Wand Gold Cost: 1100 + 800 + 850 + (450) = 3200 This item is an answer to my perceived lack of survivability and cooldown AP Items. Plenty of items have cooldown, and plenty have health, but I find most are incompatible with other AP items. The passive is designed to provide extra damage for melee or low-range mages and some survivability for ranged mages. While it may seem backward, dealing that extra damage when an assassin is stuck to you means killing them faster, and could very well be the difference between life and death. The only champions I think it might be OP on are Sejuani and Ryze. Ryze would buy it late due to its lack of mana, but it's perfect for Sejuani. So, it's a toss-up. This would also work really well on Amumu and maybe even Elise.
http://media.lolusercontent.com/api/embedly/1/image/resize?url=http%3A%2F%2Fs-media-cache-ak0.pinimg.com%2Foriginals%2F44%2F9c%2F44%2F449c4453fca285e8b5865cc7bdbe1f6f.png Battleaxe of the Undying: +300 health +30 Attack Damage +10% lifesteal Unique Passive: Kills on enemy champions grant you 50 bonus health for 90 seconds, stacking up to 4 times for a maximum of +200 bonus health. Getting another kill when at max stacks removes the lowest count stack, and adds a new one. At max stacks, enemies damaged by your abilities are dealt 35 magic damage over 3 seconds, and receive Grievous Wounds for that time. Builds from: Jaurim's Fist + Vampiric Sceptre + Executioner's Calling Gold Cost: 1200 + 900 + 800 + (800) = 3700 This item is a little massive. But it is sort of like the mejai's of tanks. It's a offensive item that allows them to be tanky if they can keep killing people. Note that it doesn't stack on assists, this is important, as this item is really promoting highly aggressive play in tanks that think they are juggernauts. It is mostly for bruisers that want damage and tank stats, but have trouble building both. However, it is a risk as it requires stacking and is very expensive. Of all the items I have made, I am most unsure of this one... See the previous post for changes made to this item.
http://media.lolusercontent.com/api/embedly/1/image/resize?url=http%3A%2F%2Fs-media-cache-ak0.pinimg.com%2Foriginals%2F38%2Fe2%2F89%2F38e289915e0990ff21ecdcfabca4481d.png Starlight Blade: +25 Attack Damage +25% Attack Speed +25% Critical Strike Chance Passive: Critical Strike bonus damage is increased by 25% Builds from: 2 Daggers + 2 Brawler's Gloves + Pickaxe Gold Cost: 300 x 2 + 400 x 2 + 875 + (475) = 2750 This item is supposed to be a cheaper alternative to Infinity Edge for heavy attack speed champions. It isn't the most gold efficient but it lends a lot of general stats that aren't usually compiled into a single item. The passive is also purposely stackable. So if you just wanted to purchase an IE and 4 of these it would give you 165 bonus AD, +100% As, +120% Crit Chance--more than necessary, and +150% bonus damage on crits. Or all auto attacks, since you have 120% crit chance. Which is a little ridiculous, but then you would lose out on other item passives and actives. Note: I assume you're getting boots.
Well, that's all for now! I may or may not post any more on this subject, but in the meantime, please post your thoughts, critiques, art, or item ideas for discussion.
Thank you for reading!
~CrimsonCobra3