Idea Dump for champion updates [Post Ideas Here!]
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This post is a brain-dump of a bunch of ideas I had for balancing/enhancing champions. Please feel free to critique, adjust, and laud my ideas, and certainly feel free to post your own ideas.
Singed: MR reduction on Q/Ult. When Ult is used, all other abilities get special effects. W stun works for any knock-ups that result in landing in the W. E has a channel time. Ult can be a smoke bomb that inflicts blindness and MR peeling.
Nasus: Q is a low area target skillshot. (Can only hit a few targets, and can be dodged.) E stacks Power like the Q does. Ult Stacks power like the Q does. (Ult and E stack slower, but the idea is that Nasus relies more on gameplay than itemizing. All three stacking abilities stack separately, and so you have to choose which to stack.)
Malphite: Q is a skillshot that slows, but doesn’t steal speed. (Add armor damage, the ability peels some health off of his passive shield.) W peels health off of his passive shield to deal AoE damage. E completely removes his passive shield, and can only be used when his passive shield is up. His E deals increased armor damage. His E now steals speed instead of reducing attack speed.
Twisted Fate: Q deals bonus damage equal to 70% of his bonus AD. E adds 20/25/30/35/40% AP magic damage to his critical strikes and has an active that will send a currently queued W card to the last enemy he crit up to 1.5x his attack range away. This card will CC for half the duration or return half the mana. His E also grants a free critical strike every 7 autos. When the active is used, the passive goes on cooldown.
Amumu: For his E (tantrum) if he is in auto range, he will also auto a target 3 times, reducing their magic resist by 3/4/5/6/7 per hit for 2 seconds.
Kayle: Her Q is a skillshot that stops on the first enemy champion hit, and loses speed as it passes over minions. Her Q will deal 65% of the damage to minions.
Nunu: Q changed to an execute for a percentage of the creep’s max health, no more than 50/75/100/125/150(+X% AP) HP. W gives some bonus lifesteal. E is a skillshot that stops on the first enemy struck. (Minion or Champion.) Add a shield to W.
Tristana: Ultimate changed to a straight line skillshot that explodes magnificently on impact and knocks all enemies in the blast back. Increased range. (About 20-30 Teemos.) Very fast. Much larger cooldown.
Teemo: E poison damage decreased and duration increased. Initial damage decreased and damage per tick increased to compensate.
Thank you for reading.
Passive- grants damage reduction upon reviving up to 30%, Auto attacks deal 5% of the blood pool in magic damage
Passive- 1/9 of healing is converted into AP for the next 3 spells

