Jango: The Huntsman
Jango: The Feral Huntsman
![]()
Jango is a top laner, or jungle champion. With the new jungle items, jungle has become possible for him, where before now, his lack of sustain would have been his undoing. He is a mele assassin, who excels at chasing and bursting down carry champions.
Jango embodies the spirit of the Wolf. Utterly feral and without regard for civilization. When he uses his abilities, the ghostly form of a wolf shows his inner spirit.
Passive: Tracking Jango sees a trail behind moving enemy champions. The trails endure for 2 seconds. When Jango is moving in the enemy trail, he ignores unit collision, and is given true sight of the enemy. .
Q: Trick-shot Jango throws a blade that ricochets off of walls and structures (Including wind wall, and Braum shield). After ricocheting off of something, the total range is extended by a short distance. If Jango catches the ricochet, the cooldown is refreshed. This ability causes damage to enemy units each time it passes through them.
W: Alpha Passive: Each time Jango kills a unit he gains a stack of 1% movement and attack speed, which become active upon using the ability. Large minions and monsters grant 2% move & attack speed. Active: Jango gains the stacks of Alpha’s passive for 5 seconds. After using this ability, the stacks are reduced by half.
E: Stalker Passive: Jango remains invisible for 1 second after exiting a bush. This invisibility persists for the duration, even if he attacks or uses an ability. This effect has a 5 second cooldown. Active: Jango dashes to an enemy champion and slashes at their hamstrings, dealing damage, and slowing their movement speed.
R: Go for the Throat From mele attack distance, Jango deals true damage to a champion based on his current attack speed.