Baj'eroo - The Toxic Master [Champion Concept]
Baj’eroo – The Toxic Master
Baj’eroo is a shaman archer from a legendary tribe of Kumungu Jungle Natives. This tribe is famous for the potency of their poisons, and they have never shared their secrets. Baj’eroo has heard whisperings of a satanic yordle scout who calls himself the master of poisons, and so he has gone to the League of Legends to put an end to this rumor, and the culprit. Baj'eroo uses toxins to give enemies deadly hallucinations.
The fun part of this concept I think is that allies will not see or be affected by what the poisoned champion sees. His movements will make no sense (exactly as they would if someone was really hallucinating).
Quotes in game: "They be trippin." "Why so toxic?" "What do you see?" "Sinister laughter ...Are you scared?"
Passive: Poison Master Basic attacks apply a stack, which causes enemies to take damage over 7 seconds. Only enemies who have stacks of Poison Master active on them are affected by your W, E, and R abilities. The more stacks of your attack, the more intense the ability. Half of current stacks are consumed when you use W, E, or R. 6 stacks max.
Q: To the Source Baj'eroo throws a venomous creature in a skillshot. Enemies hit by the creature take magic damage, are blinded (their line of sight is significantly reduced) for 1/1.5/2/2.5 seconds and an extra affect is added to the next W, E, or R that Baj'eroo activates against them. This also adds a stack of Poison Master. Cooldown 10/9/8.5/8.
W: Let there be Chaos Poisoned enemies hallucinate multiple copies of each enemy champion within a large radius, running or attacking in random directions. The number of copies seen by poisoned enemies is equal to one, or half the number of stacks of Poison Master (whichever is higher). Hallucinations last for 1.5 second. Hallucinations do no damage, and dissipate if they are hit with an attack or ability. To the Source Bonus: The enemy hit by To the Source also hallucinates multiple allied champions, and Badj'eroo becomes invisible to that enemy for 2.5 seconds, or until he attacks or uses an ability.
E: Cerebral Cloud Baj'eroo places a stationary AOE cloud. The cloud lasts for 3.5 seconds. Poisoned enemies can see the cloud, and take heavy damage if they move within its radius. If they do not move, there is no effect. Enemies who are not poisoned cannot see that cloud, and it has no effect on them. Damage is increased for each stack of Poison Master. Crowd control effects that move enemies through the cloud apply the damage of movement. To the Source Bonus: Poisoned enemies who stay within the cloud for 2 seconds are slowed by 25% for 3 seconds when the cloud expires.
R: Panic Baj'eroo shoots a special poison dart in a skillshot. When poisoned, the enemy takes gradually increasing damage over time that continues until they leave Baj'eroo's presence (they must escape a radius AOE around Baj'eroo). If Baj'eroo is killed, this effect ends after 3 seconds. To the Source Bonus: Baj'eroo's movement speed is increased by 25% for Panic's duration when moving towards the poisoned enemy.