Champion Idea: Anthophila The Void Swarm

5050BS·3/31/2018, 6:30:54 AM·4 votes·353 views

Anthophila The Void Swarm is a Sentient Hive from the void. It consists of its Queen and her Drones

AP Mid/Jungle

P: Hive Body Anthophila is made up of the individuals of the hive. Anthophila health is that of the hive 6 Warrior Drones 10% HP each 3 Worker Drones 10% Hp each 1 Queen 40% HP

When the queen is out of combat for 15s she can hatch a Drone and replenish one that was killed. Cooldown 20/15/10/5s at 1/6/11/16 (not affected by CDR) The Queen can only be attacked once all the Drones are killed.

Anthophila Drones only take 15% damage from AOE and Milti target attacks

As a Swarm Anthophila does not have unit collision.

Q: Warrior Swarm CD: 2s Stacks(Number of Current Warrior Drones) One of Anthophila Warrior Drones attacks dealing magic damage and poisons the target over 2s Each Warrior Drone takes time to return to the swarm after attacking. (Drones returning speed is affected by CDR)

W: Drone Swarm CD: 2s (Stacks = Number of Current Drones)(CD is lowered based on the number of Current Worker Drones) Passive: Anthophila's drones are always on guard attacking anything that gets too close. Melee Aura dealing magic damage per/s to all around it. Active: area increases by 100% for 3s and poisons those damaged for 4s dealing % current HP damage

E: Swarm Rush Anthophila swarm gains a burst of energy and can rushes forward twice. This can pass over walls and blocking terrain.

R: Enrage the Hive When Anthophila takes X damage from champions or when a Drone is killed the swarm gets Enraged (Like Gnar's ult it becomes available) gaining 20% movement speed and lowers P, Q,W,E CDs by 20% for 5s

7 Comments

dogehkiin3/31/2018, 9:59:08 PM1 votes

need more details

InfamousDagger4/1/2018, 7:41:37 AM1 votes

The ult makes sense and would be good but I think its the boring part in the kit imo, regardless Anthophila is a champion I'd like to see [slayer-pantheon-thumbs]

Ðeath XIII4/1/2018, 8:35:23 PM1 votes

As is, the kit is very boring. Q is a targeted spell, W is a Sunfire Cape, E is purely a dash, and R just speeds those cool downs up.

You have an interesting idea with the passive but you failed to explore it. You have to look at what you want the passive to do and try to build the character around that. Some things I don't think you considered;

  1. Since Warrior/Worker drones have so little individual HP, heals are largely ineffective.
  2. Having no way to generate drones in combat means you can't regain HP in combat. Kled at least can do that.
  3. She only has her escape at 40% HP
  4. How does a void swarm function differently from Malz Voidlings thematically?
  5. How do Worker drones factor into this? They aren't "workers" if they only defend.