WIP Champion Concept Looking for Suggestions

Brutalitops01··1 votes·531 views

Hey, guys. So, the other day I posted the champion concept I'm currently working on on the post here where gypsylord reintroduced himself as groovylord, asking for feedback on the concept. Here's the concept and his feedback, and I want you guys' suggestions for the concept. His design is as a light and dark champion able to be played as a fighter and as a support. I have a few ideas myself to follow his feedback, and I wanna hear what you guys think.

Here's the initial comment that I put on Groovylord's post:

I'm hoping I'm not too late to this and you'll actually see it and respond, but I'm gonna write it anyway. I make a number of champion concepts and wanted to ask someone who's actually designed champions for some help on the one I'm currently working on. I have most of the kit (except numbers), however, I'm having trouble coming up with a W for him. He's designed to be kinda similar to the Occultist in the game Revelation Online (still in closed beta in the west, but has been out in China for a little while. Hoping to get into the closed beta at some point, but I've looked at the classes and Occultist is the one I'll probably pick) thematically, but fitting the Spellblade archetype. He's designed around light and darkness, with the idea for him being that basic attacking will enhance his spells, while firing spells will enhance his basic attacks. He uses a pair of chain scythes, like Black Star's main weapons on Soul Eater, with a large, more traditional scythe on his back that he uses for his ultimate. Here's the kit I have so far, and any suggestions you have would be helpful. Thanks in advance if you do see this and reply. Light and Darkness Champion Design Goals: to create a character who uses both light and darkness as weapons. He is a powerful mage with a kit that interacts well with itself to create devastating combos.

Passive: Hands of Darkness and Light He has 2 affinity bars, Darkness and Light. Basic attacking fills Darkness, casting spells fills Light, up to 3 stacks of each. When he has 3 stacks of one, he will gain an Affinity Buff for 3 seconds, and the other won’t be able to stack until the Affinity Buff fades. Light: the first spell after every basic attack will heal him for 3/4/5/6% of his missing health (at levels 1/6/11/16). Darkness: the first basic attack after every spell will deal 5/6/7/8% additional damage (at levels 1/6/11/16).

Q: Chained Light: He fires a bolt of light from his chain scythe, dealing damage to the first enemy hit and slowing them before bouncing to another enemy, with up to 2 extra targets. If it misses, it will home in on the closest enemy within the bounce range. Damage: Cost: Cooldown:

W: E: Binding Strike: He swings his chain scythe in a circle around him 3 times, damaging enemies hit for a small amount each time. Hitting an enemy champion on the third swing will hook him to that enemy, snaring them while he pulls himself to them, followed by a basic attack when he reaches his target. Damage: Cost: Cooldown:

R: Blade of Life/Blade of Death: Requires full Affinity to use. He takes his scythe off of his back, matching whichever Affinity is full. He gains bonus attack range, and, depending on the affinity, either radiates an aura of healing for his team or damage to the enemy team, and either way, gains double the bonus for whichever Affinity is stacked up and causes the Affinity Buff to last the full duration of this ability. Lasts 5 seconds. Damage: Healing: Cost: Cooldown:

And here's his response:

"Feedback:

Cool idea to use a Scythe. We don't have a scythe wielder yet. Always good to start from a place that's fresh. Have you thought about ways a character swings a sycthe that could integrate it more into his play pattern?

Passive: This is a interesting concept (attacking gets you one things, spells get you another) but if the light/dark duality is what this character is all about I wonder if you should go harder on making that cash in moment (when the affinity procs) truly epic. You have one in the ult, but should affinity maybe be part of his base pattern? Right now the effects are pretty subdued and hard to feel (just stats really). Maybe think of some core functionality changes for the character when he's in one of these modes?

Overall I'd encourage you to go harder on your base thematic. Sycthe wielder who uses light/dark? Freaking sweet. Try making the ultimate version of that guy. What is the craziest version of blade of life/death you can think of? Does he swap out spells? Does one make him uber support and the other make him uber assassin? How would that work?"

Any ideas you guys comment is very well appreciated. Thanks. Here's the art I promised: http://evalgan-art.deviantart.com/art/Light-Darkness-Champion-Concept-Art-LoL-638073859?ga_submit_new=10%253A1475526623

7 Comments

JanusRuE1 votes

raises hand Questions! The current design reminds me of an AP Blitzcrank, or Amumu... but the goal is to set up a mid lane melee mage assassin, that can also play support bottom?

Will he have a Attack Speed buff, or AA reset? If not the double kama seems off compared to most of the outer dual wielders. Wouldn't rocking a double kama and chain weapon, look similar to Akali, or Thresh (especially with a hooking/gap closer)? If he is to be an assassin mage, why spend power budget on the AoE for Q/E/R? If he has low mobility other than the gap closer, and survives diving with heals, wouldn't that make him a bruiser/tank more suited for top lane? if he is to be a healer (support), will the support heals be worked in passively, or will they be on his active kit (currently he only has a sustaining self heal)? Is he going to be an AA Assassin? the Ult seems to push to this idea of being an AA range/damage buff similar to Twitch.

Questions I had before I can offer ideas :-p

Brutalitops011 votes

I want him to be sorta like a melee fighter/support. As I mentioned in the post, he's based on the Occultist class in Revelation Online. The Occultist is a healer + mage that swaps between forms, able to provide both DPS and healing, but not at the same time. My ideas are to make his Affinity forms last a lot longer than they do in the current form, and make him able to stack up the other Affinity while he's in a form. The two Affinity forms will be fairly similar, but not quite the same, and they will offer more than just stat buffs.

One thing is that his damage is going to scale differently from his healing, so he can't just build full AP, assassinate, and still be able to play as a support. I likely will not have his W be another mobility tool, but it probably will be a range extender and attack speed buff so that he can stack up his Dark Affinity effectively. I've also thought about making it a shield or stealth, but that's less likely than a range and attack speed buff.

His weapons are chain scythes, not kamas. A chain scythe is quite a bit different from kamas. Kamas are a pair of weapons that look differently from scythes, while chain scythes are 2 miniature scythes linked by chains. It overall would look a bit similar to half of Thresh's scythe weapon. I have the art finished and ready to post, but I'll have to put it through my deviantart. It'll be up in just a minute. He might look a bit too much like Allen Walker from D. Gray Man, but whatever.

JanusRuE1 votes

Real quick, Tsubaki's main form is called 'chained scythe' which is a misnomer, because 1 handed 'scythes' are sickles meant for cutting grain just like kamas. The main differences between the two are sickles don't tend to have a sharp cutting point but Kamas do, and has been used historically in martial arts.

Okay thematically, he is a dual wielder, with a 'power' weapon he can only use conditionally. With the Darkness and Light, is he communing with them like they are a religion entity (like the Lunari and Solari see the moon and sun, or Malzahar is a prophet of the Void), forcing them to his will like they are some kind of beast to be tamed (like Annie with Tibbers), or are they just tools like most magics and artifacts (Lux Lasers, or Braum's shield)? I think a lot of flavor for the skills can be figured out once answered.

You said you don't want a form swap, but want the skills to do things depending on the Affinity that is built up?

  • One idea is basic spells grant Light (or Dark if you want to flip the script) and can be self/friendly cast support effects (heals, shields, damage reduction), but then change how your next auto attacks work (more range/aoe (kayle), root/stun on hit (nautilus/udyr), gap closer (illaoi)) and then grants Dark (...tpircs?).
  • Second idea is like how Soraka's old 'Infuse' was, that if cast on a friendly it gave mana, if cast on an enemy it damaged/silenced. Build a whole kit that forces you to decided if you want to use your ranged poke to damage, or shield/heal a friendly. Each cast on hostile units would grant 1 Affinity, and casts on friendlies would grant the other.
  • Third is to have changing abilities based on situation or spell casts (riven, lee sin). Like first Q skill shot is damage (1 Affinity for hit), then changes to a skill that does a small aoe heal (1 Affinity if it heals something other than you), and flips back to the first after that.

Could also play with the Light and Dark in a few ways. Like Light stacks dont boost abilities that grant Light, they boost abilities that grant Dark. The idea of 'brighter the light, darker the shadow' and 'look for the light at the end of the tunnel'/'glimmers of hope are brightest in the darkest times'. Something like when you cast an ability its scaling is determined by 0/1/2/3 stacks. Another idea is the Ult has no CD, just waits for you to hit 3 stacks and its just a quick but sweeping Scythe swing dealing basic damage, but then leaving an after effect depending on if Light, Dark, or both were stacked. Mental image of swinging the scythe on the ground and leaving a 'cut' that acts as a wall of shadows that blocks enemy vision one one side, and rays of light behind it healing and boosting move speed of friendlies behind the wall.

I would like to see another play on the dueling themes, rather than Life vs Death, Fire vs Ice, Sun vs Moon, Light vs Dark, it is a balance of both. yin and yang, not good nor bad, just an alternative.

Brutalitops011 votes

I need to look a bit more into their lore, but you know Morgana and Kayle? They are sisters on opposite sides of an ancient war and I wanted to make him another character from their same world who is trapped in between the two sides, darkness and light. If you look closely behind the staff (which transforms into his main scythe when he ults), you'll see on the left side there are some guidelines that I would've turned into wings, but I decided to only have the wings in his ult form (which I haven't drawn yet). The wings were erased, so they'll be extremely faint.

I do like the idea of having his abilities have 2 effects, depending on if they were enemy or ally cast, but I don't want him to have too much by way of targeted abilities, so it would have to be something kinda like Ezreal's W. If I made it like that, all of his abilities would have to be single target or run the risk of being too strong. In that case, he pretty much loses all potential strength he had for either. It's probably gonna come down to he has to form swap or be too strong.

I'm thinking that I'm going to end up making his Affinity forms last longer and be stronger, but have his abilities be pretty different between the forms, with one designed for healing and supporting and the other designed for fighting. However, he will keep the mechanic of not being able to stack up Affinity while he's in a form. Probably everything I have right now, except for the Affinity, will wind up being decimated and replaced. They'll possibly end up being his base form's abilities, with a little bit of both healing and fighting, and then one side turns him into a healer while the other turns him into a fighter. His ultimate will probably only be able to be cast in a specific timeframe of when the Affinity buff starts, and will immediately end the Affinity and clear all his Affinity when it times out, forcing him to have to build it back up. But, I don't want it to be a pure passive thing, though I like the idea of having a wall that your team can see through and the enemy team can't, so maybe having that as a passive that triggers whenever he gets an Affinity buff would be pretty good.

SpyderTek1 votes

"real quick" indeed

Brutalitops011 votes

{quoted}

raises hand Questions! The current design reminds me of an AP Blitzcrank, or Amumu... but the goal is to set up a mid lane melee mage assassin, that can also play support bottom?

Will he have a Attack Speed buff, or AA reset? If not the double kama seems off compared to most of the outer dual wielders. Wouldn't rocking a double kama and chain weapon, look similar to Akali, or Thresh (especially with a hooking/gap closer)? If he is to be an assassin mage, why spend power budget on the AoE for Q/E/R? If he has low mobility other than the gap closer, and survives diving with heals, wouldn't that make him a bruiser/tank more suited for top lane? if he is to be a healer (support), will the support heals be worked in passively, or will they be on his active kit (currently he only has a sustaining self heal)? Is he going to be an AA Assassin? the Ult seems to push to this idea of being an AA range/damage buff similar to Twitch.

Questions I had before I can offer ideas :-p

Art link is up now.

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