So, Abilities are occasionally renamed, right?
Like how Corki's innate was renamed Hextech Munitions from Hextech Shrapnel Shells. 'Cause munitions is a lot cooler and logical than Shrapnel Shells. Anybody open to some similar changes, 'cause I got a few ideas...
Frostbite (E) > Snap Freeze: Why? 'Cause it deals more damage to "chilled targets" and frees up the word "Frostbite" for another champion who might actually put it to cool use (maybe like a Iceborn Wolf character)
Rising Spell Force (Innate) > Ascendant Legacy: In Patch V4.16, Ezreal received an updated lore which suggested that his amulet once belonged to Ascendant. One such Ascendant (Azir) once had an ability that increased his attack speed in proportion to his cooldown reduction, i.e. how quickly he flings spells―kind of like the thematic behind Ezreal's own innate.
Void Stone (Innate) > Phaseshifted: Okay, what the heck is this Void Stone? It's never mentioned in his lore, but as I see it, it might've been the artifact that set Kassadin on his path to find Icathia. Still, if the stone is in fact nothing important, then what's the purpose of it? Phaseshifted just sounds a lot cooler in my opinion; instills the sense that Kassadin isn't all here, y'know?
Cripple (E) > Humble: Being a monk and a cripple himself, it's difficult to believe that Lee Sin Lee Sin would knowingly cripple a living being. Yeah, you can argue he clearly doesn't have a problem with killing people, but I think Lee would rather teach people a lesson if he can help it.
** Summon Voidling (Innate) > Call of Madness:** Such. A. Bland. Ability. Name. Where's the flavor, where's the style? Olaf's Q could just be called "Chuck Axe", but I think we all agree that "Undertow" is richer. Strengthen those ties to Lovecraft Mythos!
Crescendo (R) > Fortissimo: Sona's ult falls for a common pitfall. Crescendo is defined as "A gradual increase, esp. in the volume or intensity". Note_ gradual_ increase. It's a common mistake, but a nitpick of mine. Fortissimo, on the other hand, is defined as "very loud or loudly, especially as a direction". That bitter fits, I think, an ability that's more of a quick blast than a building force.
Gate (R) > All In: Sure, you barely ever read "Gate" since it's the second part of Tobias' ult, but I think it'd be a nice addition of flavor.
Monkey's Agility (Innate) > Primal Avatar: Udyr only has four animal spirits... and if it's monkey's agility because he's a human being and they're related, that's an awfully stupid reason in my opinion. Does it evoke as much power as "Primal Spirit"? And Primal Spirit isn't inclined to any one animal spirit over the others; it ties them together. It is the raw fury of the animal, not just one type of animal.
Organic Deconstruction (Innate) > Deconstruction: He doesn't just deconstruct organic lifeforms, guys. Heck, a number of characters in the game aren't organic. Plus, it's shorter and more to the point.
Chosen of the Storm (Innate) > Resurgence, Frenzy (W) > Blitz, Thunder Claws (R) > Stormbringer: Why? Because lightning puns, guys. And they make sense. On the first case, I think Resurgence makes it allows Voli to bounce back. Blitz, to hit hard and fast. And Stormbringer? For the shear epicness it exudes. I thought of making yet another lightning/electricity pun with Majestic Roar, but couldn't think of one.
Okay > Sure
Cannon Barrage --> Cannon Barrrrrage