Seles, the Shooting Star v3.0
- Seles, the Shooting Star -
You may have seen this champion posted a while ago. I've tweaked her rather heavily since then, since her old concept of nimble caster-type fighter was somewhat filled by Kalista, and because caster-type ADCs are very difficult to make and have them feel original AND effective as compared to Ezreal and the like.
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- To Do List
1: Rebalance her base stats to match the new base stat system introduced in S5. 2: Maybe work on her lore some more.
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- Table of Contents
1: Aesthetics 2: Skins 3: Lore 4: Gameplay 7: Quotes 8: Animations 9: Credits
- Aesthetics
Seles is a young girl, just a little bit older and taller than Annie, wearing a ceremonial Ionian robe. Her skin is very light-toned and has a bit of a shine to it.
She has black hair and pale lavender eyes, and her hair is braided with star-shaped clips. On the corners of her forehead are two small horn-like protrusions, a sign that she isn't a normal human.
Her robe is designed similarly to Karma's, but with red instead of purple.
- Skins
Fallen Star Seles: Seles sporting a black and red robe instead of her pale and red one. Her eyes have become paler and more forlorn, and her hair clips look like small novae. (750 RP)
Matrix Seles: For this skin, Seles's robe is black with raining green lines down it meant to look like binary. Her braids are shaped like a zero and a one, and her skills look like clusters of code. Her voice in this skin would have a synth effect overlapping it. (1820 RP)
Scorched Earth Seles: Seles's skin looks ashen and covered in a thin layer of soot. Her braids have fallen out and her hair flows out behind her in a jagged array, clearly rather unkempt. Her robe bears typical Scorched Earth coloration, like Renekton or Xerath's skins, and her eyes are a deep crimson. Redshift and Blueshift take on the appearance of embers. (1350 RP)
Solar Sect Seles: Seles sporting a white robe with a glowing sun on the front of it, and wears a cape with an elaborate celestial pattern printed on the inside of it. (975 RP)
- Lore
***- Lumine Consortium -
- Observational Records -
- Subject DRT1: Seles -***
- Ten Years Ago -
We, the Lumine Consortium, are a gathering of lesser celestial deities charged with overseeing the sanctity of worlds. We are, however, forbidden from interfering or making our presence known directly. Instead, we must send emissaries, children of our own creation, to these worlds to defend the peace in our stead.
One such world, Runeterra, has recently been host to a strange phenomenon they know as "the Void". We Lumines do not know the true nature of this Void or what it seeks, but we do understand that this problem must be dealt with posthaste. So we prepared a new celestial child, our envoy that would one day defend Runeterra from what could be a great and terrifying menace.
We sent our child, aboard a falling star down to the surface of Runeterra. The star appears to have landed in a nation known as Ionia, and the natives have recovered her safely. She now rests soundly in one of the nation's ceremonial temples, the people abuzz with news of this strange and fascinating occurrence.
They have opted to name her Seles, and so we shall as well.
- Growing Up -
Seles seems to have grown up to be quite the wild child, as the humans might say. She is full of energy, always using her Lumine-born powers to wreak all manner of playful mischief. The citizenry of Ionia seems to take it all in stride, however, having recognized this child as a gift from the heavens. A recognition not too far off from the truth, ironically.
Seles has honed her powers magnificently. During her training sessions, we would subliminally aid her in harnessing her abilities, while allowing her some freedom in how she expresses them. She has taken a liking to creating energy sparks, including firing them from her fingertips like those "guns" that some of the humans we've seen have used.
We shall continue to monitor Seles's development, as well as the growing threat that is the Void.
- Gameplay
Primary Role: Marksman Secondary Role: Mage
Primary Stats: Ability Power Secondary Stats: Attack Speed
Health: 373 (+83) [1867] Health Regen: 5.9 (+0.55) [15.8] Mana: 235 (+40) [955] Mana Regen: 7.4 (+0.63) [18.74] Range: 550 Attack Damage: 48 (+3.5) [111] Attack Speed: 0.658 (+3.1%) [1.03] Armor: 18.2 (+3.6) [83] Magic Resist: 30 Movement Speed: 330
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Passive: Lumine Force
Seles's Attack Speed and Ability Power gradually increase as her Mana is depleted.
Attack Speed Bonus: +5% per 10% of Mana Missing Ability Power Bonus: +3% per 10% of Mana Missing
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Q: Redshift || Range: 1100 || Cost: 40 / 45 / 50 / 55 / 60 Mana || Cooldown: 7 / 6 / 5 / 4 / 3
Active: Seles fires a red spark of celestial energy in a line, dealing magic damage to the first enemy it hits. If Redshift doesn't strike an enemy unit, the spark fades to blue and persists at the end of its range for 2.5 seconds.
If Seles is within 1100 range of the spark, she may cast Blueshift.
Q2: Blueshift *|| Range: 1100 || Cost: 3% of Current Mana *
Active: The blue spark is pulled in a line toward Seles's position when Blueshift is cast, dealing magic damage to the first enemy it hits. The spark's projectile speed is increased, but its trajectory is set once Blueshift is cast.
Redshift Missile Speed: 1400 Blueshift Missile Speed: 1800 Magic Damage: 40 / 70 / 100 / 130 / 160 (+75% Bonus AD) (+50% AP)
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W: Neutron Mass || Range: 700 || Cost: 60 / 65 / 70 / 75 / 80 Mana || Cooldown: 8
Active: Seles conjures a dense mass of energy at target location after a 0.5 second delay, dealing magic damage to nearby enemies within 300 range. The mass then persists at that location for 2.5 seconds, slowing enemies within range.
Magic Damage: 60 / 90 / 120 / 150 / 180 (+60% AP) Slow: 30 / 35 / 40 / 45 / 50%
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E: Lightspeed || Range: 600 || Cost: 70 / 75 / 80 / 85 / 90 Mana || Cooldown: 12 / 11 / 10 / 9 / 8
Active: Seles dashes along target line, reducing the Magic Resistance of enemies she contacts for 2.5 seconds.
After a 0.75 second delay, the line along which Seles dashed is struck by a sonic boom, dealing magic damage to enemies.
Magic Resist Reduction: 10 / 15 / 20 / 25 / 30 Magic Damage: 70 / 110 / 150 / 190 / 230 (+50% Bonus AD) (+70% AP)
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R: Supernova || Range: 850 || Cost: 100 Mana || Cooldown: 120 / 110 / 100
Active: Seles detonates a nova at target location, dealing magic damage to all enemies within 375 range.
After the explosion, a black hole is formed within the radius which persists for 3 seconds. The black hole slows all enemies within range by 1% per 1% of their Missing Health. (For example, an enemy currently at 70% Health will be slowed by 30%.)
Magic Damage: 200 / 325 / 450 (+75% AP)
- Quotes
- Champion Select - "Nice to meet you, Summoner!"
- Attacking - "C'mon, let's fight!" "Bam!" "So bright!" "So colorful!" "Left! Right!" "Red! Blue!" "Haha, this is fun!"
- Movement - "Fly away~" "Right-o, Summoner!" "Let's go this way!" "Everything's a-ok!" "Whatever you say, Summoner!" "Loud and clear!" "We can win this one!"
- Firing Redshift - "Eat this!" "Make a wish!"
- Conjuring Neutron Mass - "Here's a present!" "Careful, it's kinda heavy!"
- Using Lightspeed - "Whoosh!" "Boom!"
- Casting Supernova - "Everyone together now!" "Stick around for the finale!"
- Taunt - "Star light, star bright, I'm gonna win tonight!" "After this, you'll be the one seeing stars!"
- Taunting Enemy Zed, Syndra, Singed, or Warwick - "Are you one of the bad guys I was told to watch out for? Well, prepare to face justice!"
- Joke - "Someone told me I have a sunny personality. What does that mean?" "Just a big ball of sunshine, aren't I?"
- Joke near Karma - "What goes around, comes around! Just like a comet, right?"
- Joke near Soraka - "How come you only have one horn, Miss Soraka?"
- Joke near Akali/Shen/Kennen - "Ooh, I wanna be a ninja too! Can I, can I?"
- Joke near Ahri - "So fluffy... I just wanna cuddle up with you and take a nap..."
- Joke near Irelia - "Why do you need so many swords, Miss Irelia?"
- Joke near Master Yi - "So many eyes... Are you a bug, Mister Yi?"
- Joke near Wukong - "Can I play with your tail today, Mister Wukong?"
- Joke near Lee Sin - "I wanna kick like that too! Will you teach me?"
- Joke near Varus - "Thanks again for teaching me this 'marksman' thing, Mister Varus!"
- Joke near Yasuo - "How come I can't understand your words, Mister Yasuo?"
- Animations
- Movement - Seles lazily floats upright through the air, swinging her hands at her side as she floats.
- Basic Attacks - Normal: Seles fires sparks from her fingers by holding them like finger-pistols. She alternates hands as she attacks, starting with her left. Her AA projectiles are small energy bolts. Red bolts from her left hand, and blue ones from her right hand.
Critical: Seles fires with both hands at once for critical strikes. The resulting bolt is purple, naturally. This animation is also used if Seles triggers Asterism with a basic attack.
- Redshift / Blueshift - Seles fires a large red spark from her left hand. If Blueshift is cast, Seles raises her right hand, which glows blue to pull the spark back to her.
- Neutron Mass - Seles raises her left hand and conjures a large gray static-y spark at target location.
- Recall / Teleport - Seles conjures a small red spark and a blue spark. The two spin around her head before converging, causing a small explosion and raining glimmering dust down over Seles.
- Dance - ???
- Taunt - 1: Seles twirls around a bit, then some stardust rains down around her.
2: Seles does a comical wind-up punch.
- Joke - For both jokes, Seles conjures a small glowing sun in her hands.
- Credits
kanacho: For numerical critique and general awesomeness.
Elphrihaim: Same as above.
AdaptiveCoffee: ^ Ditto.
Angeluslight: ^Ditto again.
LozoLozo: For the original suggestion that she be an AD/AP hybrid champion ala
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