A Fan Rework for the Mordekaiser.
I'm by no means an expert on mordekaiser, and the numbers are of course rough. But I have though out a rework which ties less of his power into being build for damage and more into being build for tankiness.
Base stats: 554 + 50level health 22.4 + 4.5level armor The rest of the base stats remain unchanged
I don't really do base stats all that well. Meaningless numbers for the most part on their own. In addition, ranges are also something that cannot really be decided on paper for me. On to the kit:
Passive: Iron Man Mordekaiser shields himself for 12.5% of damage dealt by his abilities, doubled against enemy champions. This is capped out at 120 (+20 per level) +20% maximum. Iron Man's shield decays at a rate of 2.5% base health if he remains out of combat for 6 seconds. The shield's minimum is 20 (+10 per level) +5% maximum health.
A little bit of a power shift on the metal man. Stronger shield, stronger life.
Q: Mace of Spades Mordekaiser's next autoattack deals 20/40/60/80/100 (+60% bonus AD) (+40% AP)(+10% bonus health) magic damage to a single target. Every subsequent cast of Mace of spades will drop the next cast's damage by 25%, up to a 50% drop. If Mordekaiser kills a champion, the damage is reset to normal. Cooldown : 7/6.5/6/5.5/5 seconds, 10 second cooldown on stack drop off. Same health cost.
No more three hit wonder. As cool as it is, it has to go. Far too much power is tied into this, as well as this being highly telegraphed. Changing it entirely.
W: Revenant's sorrow Mordekaiser deals 40/70/100/130/160 (+75% AP) (7.5% bonus health) magic damage to targets around him over 5 seconds. 15/14/13/12/11 seconds cooldown, same health cost.
Back to his old W... sort of. It doesn't grant armor or magic resist, but it doesn't come with a self heal.
E: Siphon of Destruction Mordekaiser deals 35/60/85/105/130 (+60% total AD) (+50% AP) (+5% bonus health) magic damage to targets in a cone.
Mordekaiser heals for 25% of the damage dealt to champions. Cooldown: same, health cost is bumped up by 8 as you rank it up (24/38/52/66/80)
Still giving him a self heal, but shifting it into a distance ability. Health cost is increased to account for the possible heal.
R: Children of the Grave
Active: mordekaiser curses the target enemy champion, dealing them magic damage and healing for the damage done. He then applies the same effects to the target again over the next 10 seconds.
If mordekaiser's team scores a takedown on a cursed enem, he temporarily enslaves their soul as a controllable ghost with bonus stats. While the ghost is active, Mordekaiser gains 25% of the target's bonus health, which does not enhance the ghost's bonuses, and 30% of the target's AP.
Mordekaiser gains 50% of the enslaved champion's bonus movement speed for the next 5/7.5/10 seconds or when the ghost dies.
Scales: 12.5/15/17.5 (+2% per 100 AP) of the target's maximum health 1.3/1.5/1.8 (+0.2% per 100 AP) damage per second.
Ghost bonus AD: 10/25/50
REMEMBER NUMBERS ARE NOT FINAL. THE IDEA IS TO GET OFF THAT HIS ABILITIES' DAMAGE SCALES OFF HIS BONUS HEALTH.
What are your thoughts on this? Does it suit the master of metal (as we will all know him by) or is it just flat out wrong?
Please leave a comment below to describe your thoughts, whether disliked or liked.