Amumu Rework Concept
This is a simple rework concept for Amumu that I had. It's based on my theory that he might've been a half yordle, which could explain his curse if it were taboo and explain the in universe confusion on his race.
https://gyazo.com/394cabc4d819218f2d506265be879788.png
The following is just a lore idea, you can ignore it if you want.
Amumu, the Half Yordle
Long ago in ancient Shurima there lived a kind and just emperor, he was beloved by all his people and although many were willing, he kept no suitors or concubines. Strangely for an emperor he was entirely chaste.
Scholars could never agree on how it happened, but at some point the emperor found a single girl for whom he felt true affection, uniquely, this girl was a Megling, a female Yordle.
His advisors warned him against pursuing the relationship. Such a pairing had never been done before, the consequences could be dire indeed. They suggested he take one of his many suitors for a bride instead, and to forget the Yordle girl.
However their pleas fell on deaf ears, and the emperor pursued the Megling without hesitation. And he did indeed win her affections. After many years their union bore fruit, a young boy, bearing the ears of yordle, one hand with four fingers, the other with five, and bright blue eyes, they named him Amumu.
It soon proved however the advisors concerns held merit.
All who met the boy noted a strange air around him. Wretched air that weighed heavily upon one's lungs. The boy was clearly cursed. And the first to succumb to the curse was his very own father.
The emperor perished on the eve of the boy's fourth birthday. His mother perished the next.
Many servants attempted to take their place, caring and loving the child as their own. One by one they came and one by one they perished.
As the years past the servants lasted less lengthy periods, but still out of love for his father the servants saw to the boy's needs.
On his seventh birthday he was crowned emperor. Within a year, all his subjects lay dead. Their bodies left to rot at tables, in beds, and in the streets. Pits of bodies never having had the chance to be burned lay around the city.
The boy was left all alone, his kingdom and even his own identity lost to history...
KIT.
Passive: Cursed Child Upon auto attacking Amumu places a stack of Cursed Child on the target for 3 seconds. Further auto attacks and spell damage from Amumu refresh the stack duration.
This has a cooldown of 5 seconds and can stack on a target up to 3 times.
For each stack of Cursed Child on the target they take 5% bonus damage from all magical damage sources.
Q: Bandage Toss
Amumu flings out strings of enchanted bandages, upon contact with an enemy, they are microsunned and Amumu travels to their location. He then latches onto them for 3 seconds. While latched onto them both the target and Amumu recieve a stack of Cursed Child. It is possible to break the standard stack cap with this ability, while latched Amumu cannot move and is attached to the enemy unit.
Latching can end in one of three two ways, Amumu is stunned or the duration has ended.
W: Toggle unchanged New passive
W Passive: Building Despair
Taking damage gives Amumu a stack of Building Despair, upon Despair being toggled on stacks are consumed instead of mana, ticks fuels by Building Despair stacks deal the base percent health(1%/1.5%/2%/2.5%/3% max health per second) as true damage and apply grievous wounds. Amumu can have up to 1/2/3/4/5/6/7/8/9/10 + 1/2/3/4/5 stacks of building despair based on his level and Despair's rank. At levels 1/3/5/7/9/11/13/15/17 and ranks 1/2/3/4/5 respectively.
E: Tantrum
Amumu lashes out in aguish, damaging surrounding enemy targets, and marking himself with tantrum for a few seconds.
While marked Amumu's Auto Attacks deal low aoe damage around him and slow affected enemies.
Taking damage from auto attacks while marked extends the marks duration, and taking damage from auto attacks whiel the ability is on cooldown reduces the cooldown by .5 seconds.
R: Curse of the Sad Mummy
Amumu lets out a massive cry and displaces all nearby enemies towards him slightly, highly damaging them and momentarily entangling them. Entangled enemies can cast non mobilities spells, but are disarmed and unable to move in anyway for the duration.