Champion kit #25, on-hit Marksman

FúrinKazan·2/6/2020, 10:07:35 PM·1 votes·618 views

Hello you people, I'm FúrinKazan and, although a level 10 account, I'm actually close to 400 in the BR server. I recently tried to reach out to Riot about my projects for League of Legends, but unfortunately they only deal with graduated people.

Anyway, the projects I made for the game have no use anymore so I decided to publish them all. They are champion kits, counting up to 120 with unique abilities, defined classes, gameplay and numbers for those who like. The idea is to publish one champion per day until April. I also have some champion updades and they might show up sometimes.

I see a lot of good and creative kit concepts and reworks everywhere on the internet. However, if its gameplay is not coherent, it's not a champion. If numbers are not right, it won't work. Riot abandons a lot of cool fantasies because they end up failing at executon, so I bring you the abilities instead, for people to imagine a theme as they want. Here we go (leave a comment and take a look at my older posts!):

  • Yukinaga Konishi (names are merely for inspiration and representation)
  • Marksman core traits: high DPS, high scaling, ranged, no durability

Passive: Yukinaga, a merchant of humble origins, has risen to a prestigious status divided by power and faith. In battle, Yukinaga faces this duality through his 2nd Skill, also affecting his other abilities.

Water, purity: The water sprays in Yukinaga's basic attacks soak enemy champions and slow them by 6%, decaying over 3 seconds. Stacks up to 10 times, renewing duration up to 60%. With maximum stacks, enemies become so heavy they are grounded while the effect lasts.

Gold, greed: The coins in Yukinaga's basic attacks stuff the pockets of enemy champions with money, increasing their reward by 5% for 3 seconds. Stacks up to 20 times, granting a maximum of 300 additional gold.

The amount of stacks from an effect are applied to the other and accumulated effects are kept and renewed when the opposite is applied. With 10 stacks, basic attacks and on-hits deal 20% additional damage.


1st Skill: Yukinaga throws a coin bag at the targeted position, dealing damage and slowing for 1.5 seconds enemies hit within a small area around it.

Gold, greed: When hitting an enemy, the bag breaks and the coins scatter around it (prioritizes the enemy's position closest to the center) for up to 2 seconds. The coins distort the movement of close enemy champions, briefly dragging them towards its directions. If collected, grant 2** gold**.

-Damage: 60/90/120/150/180 (+ 60% Bonus AD) as Physical Damage -Slow: 40/45/50/55/60% -CD: 10/9.5/9/8.5/8 seconds


2nd Skill: Yukinaga destroys the insignia that represents his current state between Water and Gold and changes his stance, receiving additional Attack Speed for 6 seconds. The destroyed insignia shatters in 10 pieces and fall around Yukinaga and remain there for up to 8 seconds.

Each basic attack launched by Yukinaga within 600 units of distance from the shrapnels causes one of them to throw itself against the enemy, dealing 20/35/50/65/80 (+ 25% Bonus AD) additional Physical Damage at levels 1/5/9/13/17 and applying and additional Passive stack.

-Additional Attack Speed: 20/30/40/50/60% -CD: 16 seconds (begins on cast)


3rd Skill: After a brief interval, Yukinaga emits a waterwave that moves up to a certain distance towards the selected direction. Enemies hit take damage, are knocked up for 0.75 second and pushed back towards the direction of the wave.

Water, purity: Besides taking damage, enemies hit are knocked up for 1 second and pushed back for the entire movement of the wave.

-Damage: 80/115/150/185/220 (+ 60% AP) as Magic Damage -CD: 18/17/16/15/14 seconds


Ultimate: Abusing his financial power, Yukinaga frees himself from all crowd controls he's currently under effect. Furthermore, he receives additional Movement Speed for 10 seconds. Based on his current stance, Yukinaga also benefits from an additional effect for double this time. Alternating stance also alternates the effect.

Water, purity: Every fourth basic attack disarms Yukinaga and turns him untargetable for 0.75 second.

Gold, greed: Every fourth basic attack grants Yukinaga a shield that lasts for up to 1.25 seconds.

-Additional Movement Speed: 15/20/25% of total -Shield: 60/90/120 (+ 40% Bonus AD)(+ 30% AP) -CD: 100/90/80 seconds (begins on cast)


Ranged, uses Mana

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