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Character Concept: Death Knight

Morotikiasis··1 votes·1,274 views

What is death if not the end. Redundant, but I didn't know how else to start this off. Thing is, this is a knight of death and they are really good at making a single person's life a living hell. There's not much to really say until I show the kit. Death Knight is a melee physical fighter and numbers can always change.

Passive- The ground around you is desecrated, causing nearby enemies to be slowed.

Ability 1- In a target direction, send out a dark force to grab and pull the first enemy it hits to you If you target an enemy with afflicted by your Plague, you instantly pull them regardless of enemies in the way.

Ability 2- Passive- Enemies that sustain heavy physical damage are debuffed with open wound. Active- Target a nearby enemy and impale them, dealing damage and stunning the both of you for 1s. If the target has open wound, this deals less damage but applies a bleed.

Ability 3- Place your hand on the ground and summon ghouls that run straight and explode upon enemy contact dealing damage and causing Plague which deals some DoT and puts their basic abilities to go on a 1s cd.

Ult- Alive- Become stationary and ascend into the air while ripping your body to pieces. Enemies nearby are grounded. Enemies also take a shared percent of the hp you're losing at the same tick rate. You lose 2% max hp every .1s until you die. The damage you take during this is not released. Dead- Rip apart the life of the surrounding area, gaining 1% of your max hp every .1s plus hp equal to the amount of damage that nearby enemies take from this. Enemies take 1% max hp damage every .25s. Cannot be damaged during this. It ends when you are full hp. Versions share a cd.

The Death Knight is not lethal on his own unless you thought having a picnic during his ult was actually a good idea. He can help lock down a single target and can apply some helpful damage. If he feels pressured, he can sacrifice himself for the greater good and can act as a death zone so that his team can get an objective or if the enemy is grouped up and he can actually walk at them, the ult will devastate them. Or he can save his ult for the revive so that his team isn't stuck being down a player or maybe it's a double ace and he could win the game with it. It's a powerful ult and requires some choices to be made as he isn't a carry due to the hp and defenses that he needs to build. Just avoid him like the plague if you want to live or play someone with hp shred. It should be noted that he can be knocked away during the ult. It can't be stopped, but if you can at least do that much.

Anyway. If you like it, cool. If you don't, hey. At least it ain't in the game.

4 Comments

ADC Yuumi1 votes

Sounds like Morde and Yorick but someone accidentally gave them Xerath ult.

Morotikiasis1 votes

If Xerath's ult made him lose his damn mind then yea. That brings a chuckle.

Posui Gart1 votes

First of all, I personally don't really like death knights as a concept. They are a bit overused in games and everywhere they are basically the same. Now with that being said, I will focus on gameplay only.

Passive-Looks ok. Can be op/useless depending on numbers Q-Kinda strange targeting. What if I don't want to pull a plagued enemy, but the other one nearby? W-What "heavy physical damage" actually means? Is Bleed strong enough to compensate doing less damage? Targeted CCs are usually quite op, but this one is melee and stuns the caster too, so its ok(can be compared to Udyr's E, another melee range targeted stun on a basic ability) E-Plague puts abilities on 1 sec cd on first tick only or on every tick? If its second, thats basically a silence for the whole duration, if its first, thats a silence for 1 sec(not complete silence since it doesn't work on ults) R-Not balanceable at all

  1. The revive part should have really huge cd. Like 3+ mins. Its a free revive that also damages enemies and ends at full hp. Champions with revive abilities have their revives at huge cds and the revive itself can be stopped
  2. Alive version of the ult is useless unless has 600+ range. He presses a button, enemies walk away, there's nothing he can do with that, he dies, revive is on shared cd.
  3. Forcing a player to sacrifice himself is not really a good mechanic. He presses a button and afks for a minute, I wouldn't like to be in that situation.
Morotikiasis1 votes

Passive- Yeah.

Q- It's like a blitz hook, but with a condition that you can guarantee it if you landed the E, but the E can be body blocked. It's situational. W- He himself doesn't deal enough damage in his kit to trigger it, but a teammate can. The bleed is stronger, but since it's a bleed it can be better defended against via shields. Yeah, it's like Singed flip. He has to be on top of you. E- It's one time only. Essentially a silence, but just not for ults. R- Fair enough. It would have a major cd in both cases. Also no revive ult can be stopped. Zilean ult needs to be triggered, but once it happens... And dota has a hero that revives to full hp every few minutes with no way to stop it. You really only use the alive version in situations where you combo with your team. If you don't have a team that can lock down the enemy for long enough, then you wouldn't do this. I personally would never make something that I wouldn't play, so the sacrifice part is fine by me so long as it can feel impactful. It's a heavy price to pay if you misuse it, but it's highly rewarding when done right. To each their own though.

It would be fun to troll friends with the ult though. Hang on, gotta go pee. Presses R

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