Kled's passive.
For the most part, I love playing Kled. His kit is fluid and works really well. He has a clear moment of strength and a clear moment of weakness. I have only a few issues with him, but most of them are just things that I don't personally like but understand why it's there. However I do have one issue that I feel is important. Remounting Skarl is absolutely atrocious. I do not mind having to build up courage for the lizard at all, but my issue lies with that window of time where you get full rage and then mount back up. I've died countless times during that window and it is so annoying. I feel like I worked hard for Skarl for absolutely nothing. All I want is a shorter window of time. Managing to reach 100 courage should feel rewarding. Dying during the remount time does not. Even if it was shortened by just .1s then it would feel better for the Kled player. The attacking enemy can't even be mad if they couldn't even kill him faster than he could refill his courage bar.