Xiyaze, the Master of Direction and Light
Xiyaze [xee-yah-zeh] is a light mage that uses lights and aiming it at different things and in different direction to do many many different combinations depending on how he used everything and in what order he used things in. He has a very complex level of game play that involves his spells being directions to shoot light in!
Basic Attack Range: 500 units Attacks: Xiyaze's attacks do not travel, they instead shoot forth light moving upward and inward to his target at his target's location from the ground
Light Amplification (Passive): Xiyaze's basic attacks mark his targets with light for 2.5 seconds that causes his next damaging spell to deal 50% increased damage to the marked target and consume the mark of light.
Additionally, enemies marked with light give off a large amount of vision around them.
All of Xiyaze's spells have no cast times.
Forward (Q): Cooldown: 6/5.25/4.5/3.75/3 seconds; Cost: 40/50/60/70/80 Mana; Range: 1200 units Xiyaze shoots forth white light in the target direction to deal 60/90/120/150/180(+50%AP) magic damage to every enemy struck.
If Forward was used while airborne then the spell cannot affect any enemies in any way, but Xiyaze flies off 500 units in the opposite direction instead.
Downward (W): Cooldown: 0.25 second; Cost: 40 Mana: Radius: 250 units Passive: While Xiyaze is airborne, either from himself or an enemy, he becomes untargetable and can freely cast his spells, but his basic attacks are disabled.
Active: Xiyaze shoots forth white light downwards which causes him to be propelled in the air to become airborne for 1.5 seconds.
Once airborne, casting Downward will shoot forth white light downwards to keep him propelled airborne for 1.5 seconds and stun struck enemies under him for 1/1.2/1.4/1.6/1.8 seconds. Each additional cast of Downward within 6 seconds costs 40 more Mana up to a cap of 400 Mana per cast of Downward.
If Upward deals damage to an enemy then Downward goes on cooldown for 12/11/10/9/8 seconds.
Upward (E): Cooldown: 2 seconds; Cost: 100 Mana; Radius: 450 units Upward can only be used while Xiyaze is currently airborne.
Xiyaze forms a barrier of white light and then shoots forth white light upwards to cause him to powerfully slam into the ground to deal 60/90/120/150/180(+50%AP) true damage to all enemies struck and cleansing all current stuns on the struck enemies. If the struck enemies were stunned prior to being struck by Upward then they take double the damage from Upward.
Prismatic Crystal (R): Cooldown: 40/25/10 seconds; Cost: 100 Mana; Range: 800 units; Radius 350 units Xiyaze forms a large, visible prismatic crystal at the target location for the next 300 seconds which can only be destroyed by the enemy when revealed by either an enemy Sweeper or true vision, requires 3 attacks to destroy once revealed.
If Xiyaze casts Prismatic Crystal while airborne then the crystal will fall and shatter when it lands dealing 150/200/250(+60%AP) true damage to all enemies struck, reduced to 75/100/125(+30%AP) true damage to stunned enemies.
If a prismatic crystal currently in play was struck by white light then it starts glowing to grant a large amount of vision around it for 20/40/60 seconds and causes the white light to do something special when the white light gets absorbed by the crystal...
Forward: The prismatic crystal absorbs the white light to send out a ray of spectral light to deal 120/180/240(+70%AP) magic damage to all enemies struck. [Range 700 units past the crystal] [Cone angle of 60 degrees]
Downward: The prismatic crystal absorbs the white light to send out a burst of spectral light around it to deal 80/120/160(+40%AP) magic damage to all enemies struck, Downward white light prioritizes prismatic crystals. [Radius of 350 units]
Upward: The prismatic crystal absorbs the barrier of white light and then Xiyaze ends up smashing the crystal to pieces causing him to lose 25% of his maximum health (cannot kill himself), but leaving behind a burst of healing green light to heal himself for 40/70/100(+200/225/250%AP) health and half this value for nearby ally units. [Radius 500 units]