[Champion Concept] Rapha, The Shadow of Demacia

Little Stick Man··5 votes·1,013 views

I wanted to try and make a Demacian champion that isn't heroic and works in the shadows. This is my attempt.

Name: Rapha, The Shadow of Demacia Lane: Mid/Top Role: Assassin Resource: Mana

http://www.officialdrhankeey.com/wp-content/uploads/2015/01/rogue-world-of-warcraft-deathmantle-890158-1920x1200.jpg

Lore: Demacia is known as the home of the righteous and just. A shining example of honor to all of Runeterra, but the brighter the light, the deeper it's shadow. Rapha is the leader of the Demacian Shadow, a secret organization founded to research dark magic, monitor Demacia, and execute assassination missions. Secret even from the Dauntless Vanguard, Demacian Shadow aided in their every battle by weakening the enemy forces before the conflict. While some within the organization speculate about Rapha's unholy dealings, none can argue with his results.

"Some wars are won with battles, most wars are won with one knife placed artfully from the darkness." -- Rapha, speaking with Garen about the intricacies of war.

Passive: http://vignette3.wikia.nocookie.net/leagueoflegends/images/b/b4/Cloak_and_Dagger_item.png/revision/latest?cb=20130319090239 Cloak and Dagger
Every 10/9/8 seconds, Rapha's next basic attack or damaging ability will deal additional physical damage and slow the target for 30% for 2 seconds. While unseen the cooldown for this ability is reduced by 50%.

Q: http://vignette2.wikia.nocookie.net/leagueoflegends/images/4/42/Kitae%27s_Bloodrazor_item.png/revision/latest?cb=20130319090541 Hidden Razor Range: 600 Cost: 60 / 80 / 100 / 120 / 140 Cooldown: 10/9/8/7/6 Damage: 65 / 80 / 95 / 110 / 125 (+100 Bonus AD) Bleed: 10 (+25% AD per second) Passive: Attacking enemies with a Bleed effect on them will instantly consume it, dealing bonus damage based on how much Bleed damage was left on the target.
Active: Rapha shoots out a retractable razor a short distance in front of him, dealing physical damage to all enemies in a line. Enemies struck will receive a physical DoT effect for 5 seconds.

W: http://vignette1.wikia.nocookie.net/leagueoflegends/images/f/f3/Mana_Manipulator_item.png/revision/latest?cb=20130319090722 Flash Bang Range: 100 Radius: 250 Vision Reduction Radius: 650 Cooldown: 19/18/17/16/15 Blind: 2 seconds Dash: 425 Active: Rapha detonates a Flashbang under him blinding and reducing the vision radius of enemies struck for 2 seconds as well as dashing backwards.

E: http://vignette1.wikia.nocookie.net/leagueoflegends/images/0/0b/Spellbreaker_item.png/revision/latest?cb=20130710224323 Shadow Slash Cost: 30/50/70/90/110 Cooldown: 9/8/7/6/5 Passive Magic Damage: 10/15/20/25/30 Active Magic Damage: 30/45/60/75/90 (+50% Bonus AD) Passive: Rapha's Blades surge with dark energy, dealing bonus magic damage on hit as well as increasing Rapha's movement speed by 10% for 1 second. Active: Rapha empowers his blade, causing his next basic attack to deal additional magic damage based on the targets missing health. While this ability is on cooldown, the passive effect is lost.

R: http://vignette1.wikia.nocookie.net/leagueoflegends/images/d/d2/Madred%27s_Bloodrazor_item.png/revision/latest?cb=20130319090643 Dark Deal Cost: 120/110/100 Cooldown: 100/80/60 Bonus Movement Speed: 40% Bonus Attack Damage: 25/50/75 Bonus Attack Speed: 15%/25%/35% Passive: Attacking an enemy with less than 30% health will heal Rapha for 30% of the damage done.
Active: Rapha is consumed by dark magic for 6 seconds, gaining bonus movement speed, attack damage, and attack speed for 4 seconds.

11 Comments

zemaxs2 votes

No more assassins. We already have too much of them.

Little Stick Man1 votes

we need at least 10 or 20 more also there's only like 17 out of over 100 champions lol

Toa Innodence2 votes

I've actually been seeing a lot of new champion concepts that play around with the concept of vision utility. there was a jax rework suggestion that focused on his lantern as a theme, and a police robot that jammed the maps of enemies in a small area around him on ultimate as well as shot a rocket. It's given me an idea for design space that could be expanded upon/replacing stealth.

Little Stick Man1 votes

i think reducing enemy vision temporarily rather than just having invisibility is more healthy

Toa Innodence1 votes

yeah, it adds counter play through communication: if your map goes down, say map down in either chat or call then have non affected team mates clue you in as to what's going on, if you're blinded or have reduced vision, have your team mates body guard you as you retreat. if there still is going to be stealth, at least have it be in short bursts like kha'zix or not last longer than 5 seconds or something. I feel too disgusted to play evelyn, and I usually don't have qualms against cheap tactics.

Little Stick Man1 votes

i get the same feeling when i play rengar because being able to 1 shot any carry without problem makes you feel dirty

Toa Innodence1 votes

same. :( Evelynn Rengar Twitch ):

Little Stick Man1 votes

all 3 very healthy kits good job riot very good dont change

Toa Innodence1 votes

possible reworks: Evelynn Eve: put her passive on her activation of e and instead have it last 1-5 seconds or until attack, keep stat boost so she has to choose to either escape or engage but can't just go around unseen. rework passive into something like very low spell-vamp to help sustain in jungle a little better. edit: or alternating/aa activated spellvamp. Rengar Rengo: either remove the jump from his r, reduce the time down to 5 seconds max or have any damage bring him out of it, aoe included. Twitch twik: don't play enough to know how to use it, I'll let those who both play and feel bad about it rework him.

Ichigoforthewin1 votes

isnt this kinda like talon

Little Stick Man1 votes

in regards to him being an assassin? yeah kit wise? i kinda threw talon, j4, nocturne, and graves into a big pot and stirred it up and sprinkled some demon hunter from WoW on top for good measure

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