Had an Idea for a Custom Game Mode - Ability Randomizer

ArnoldSchwarzens··34 votes·2,004 views

You get a random champion with his/her base stats and range, a random passive of all the passives in the game, a random Q ability of all the Q abilities in the game and so on.

It would not only be awesome because of the random fun aspect but also the competitive aspect and how it will test your tactical capabilities. It's not just all in-game tactics and mechanics as usual, it will also test how well you understand the impact of runes and items, what they can do and when you should buy them. You couldn't just look at what the pros build, you would have to analyze and come up with something on the fly on your own.

I still see some problems with this. It is pretty luck-dependent and it seems like it would be a nightmare to program, though I don't understand anything about that really.

Thoughts?

49 Comments

Mimy21 votes

"WHO THE HELL HAS TEEMO SHROOMS?!"

Melledoneus15 votes

Nasus COWAAAAAAAAAAAAARDS!

MrPlush12 votes

This would cause a boat-load of issues due to unique animations tied to those abilities. It would take a long time to go through every champion and fix that.

There are also abilities that require other abilities to function ( like Orianna 's ball) that would mess things up as well.

Junkο4 votes

Dota 2 gets around that with simply heroes doing their normal animations and disabling heroes who have spells that interact with each other.

CrimsonCobra31 votes

Well, gamemodes aren't necessarily intended to be balanced. Just take AR URF for example.

King Maruilla10 votes

I can see how silly this would get:

Viktor using Test of Spirit Ekko using Noxian Guillotine Teemo having Requiem Riven having an entire AP moveset Jinx emitting an ring of rockets around her

7/10

ChaosThief4 votes

Teemo having Requiem

"Do you have a moment to preach about satan?"

Rude Name4 votes

"No? Oh well, TOO BAD"

mustafa28818 votes

i expect a Lucian with a Thresh W

he is gonna go afk trying to look for his wife, GG

legionnaire994 votes

what about champions like Illaoi who whole kit uses her passive for damage. or Gnar passive>

DarkRitual8 votes

Mega Cho'gath is coming for you.

Rude Name2 votes

I would imagine transforming passives would be excluded. Plus abilities which require an external mechanic or passive. Of course, most champs have additional effects on their spells, which you could simply disable to make the spells work.

A good example is Ashe. Her W applies her passive. You could: a) Simply disable her passive's effect, or b) Add a flat slow

It's important to note that this would make a LOT of abilities HORRENDOUSLY under powered. However, in theory, this means they should still function on their own.

Here's a full list of abilities which would have to be edited: (The ~ means the spell needs to be completely removed) Anivia E Ashe W AurelionSol W~ Azir Q~, E~ Brand Q, W, E, R Braum Q Caitlyn Passive, W, E Cassiopeia E Corki Passive Darius R Diana R Draven Passive, W Elise Transforming Champion Ezreal W Gangplank Passive~ (His Silver Serpents) Gnar Transforming Champion Graves Passive~ Heimerdinger R~ Illaoi Passive~, Q, W, E, R~ JarvanIV Q Jayce Transforming Champion Jhin W Kalista She's just too finicky, I'll need a closer look Karma Passive~, Q, W, E , R~ Kennen Q, W~, E, R Khazix Q, W, E, R~ Kled Transforming Champion Lucian E Lulu Q, E~ Lux R Malzahar E MissFortune Q, W Nami R Nidalee Transforming Champion *Note here: * Orianna could actually work. Her abilities would suck, but as long as she has The Ball, she can cast her abilities. Quinn Q, W, E RekSai Transforming Champion Renekton Passive~, Q, W, E, R Rengar Passive, Q, W, E, R Rumble Passive, Q, W, E Ryze E Shen W~ Shyvana Transforming Champion Singed E Sona Passive~ Swain E Syndra Passive~, R~ TahmKench Passive, Q, E Taric Q Tryndamere Passive, Q Twitch W Urgot Passive, Q Velkoz R Vi Q Viktor Passive, Q, W, E, R XinZhao R Yorick Passive~, E~ Zed Q, W, E Zyra Passive~, Q, W~, E, R

TL;DR Almost all abilities will work, but a significant amount will require a tweak to allow the ability to function by itself.

legionnaire992 votes

Zed zed q can stand on it's own urgot passive can stand on it's own so can xins r but it will be a knock back vel R still dose 600 base magic damage level 1

Rude Name1 votes

The reason I put them up there is because they'd need to be edited. You aren't wrong though. Zed R would need to be changed so it works without his W Urgot Passive is a similar matter; to not apply on the Q XinZhao So it can work without a challenged enemy Velkoz So all the other spells can trigger Research

DJ Lucio2 votes

i like this idea

AmetDeCrypt2 votes

some abilities would be pretty useless like orianna's because she requires her ball to cast or braum's q because why use it without his passive or anivia's passive with her e nuke. at most it would have to be semi random but even then, it doesn't sound like the most fun game mode.

DarkRitual1 votes

Azir has problematic abilities for this as well.

notice me Sin pi3 votes

what would likely happen if it happens- rito: lets disable Azir Illaoi Shen Orianna and 128 other champions to make this game mode viable and possible

Noam Braumsky1 votes

Seems like they could leave Shen's Q E and R in at least.

Ýones2 votes

Poppy can shoot things from her hammer. (Jayce R)

notice me Sin pi2 votes

Two words: spaghetti code.

Sup im Carrier1 votes

Rito pls.

Toastey1 votes

this is just Ability Draft from DotA2 but random

1/10 pls let me pick my abilities

DarkRitual1 votes

Shen, with Morgana passive, Azir Q, Orianna W, Varus E, and Maokai Ult. Vs Tryndamere with Jhin passive, Blitz Q, Rammus W, Shen E, and Ekko ult.

GrReaper961 votes

Shen cant even use his QW

DarkRitual1 votes

That's the problem.

Resource costs are also problematic. Get Energy and Mana costed abilities on Riven? Sucks to be you.

legionnaire991 votes

You could remove resource like in URF

DarkRitual2 votes

Urf doesn't actually remove them. Kassadin ult. In URF, it still stacks, and you still have mana. Once your stack cost exceeds your max mana, it can't be stacked further.

Urf does not remove resources, it only makes them not consume them (except health costs).

GaleWinUnleashed1 votes

It may be more accurate to say that non-health costs are 100% refunded.

DarkRitual1 votes

That may be a better way to mention it. Of note, Using spells that cost mana still work with things like Catalyst.

GaleWinUnleashed4 votes

To make him even worse, let's give Shen Twitch's E and Heimerdinger's R. That way he can't use any of his abilities.

GrReaper961 votes

DoTA kinda has this mode called Ability Draft

Qiy4na1 votes
  1. Tbh what if i wanted to pick lux mfw Lux
GaleWinUnleashed1 votes

It'd be absolutely amazing to play, but it's also a MASSIVE pain to implement. So many bugs...

Long-term I bet we'll eventually see something like this, but don't expect it anytime soon.

BurningDolphins 1 votes

Evelynn passive, Shaco E, Ryze W, Annie Q, Trundle Ult. Burst assasin God

the weeaboo1 votes

It'd be more fun if it was Draft like in Dota.

Joe Mana1 votes

[deleted]

The DrBonjigollo1 votes

Pls No.

Mogarl1 votes

Hate to crush your dreams, but unless something has changed in the last few years shuffling abilities is impossible. The only red response I've ever seen related to something like this stated (something like) that the way abilities are coded to champions it couldn't work. For Riot to do this kind of gamemode they would probably have to recode every ability involved specifically for the gamemode. This could be cool, but I would much rather see Doombots return.

King Maruilla1 votes

I can see the following:

Sona becomes an AP Jungler Carry with Ivern's Passive. She gives the Red Buff to Jinx, whom has Power Cord as her passive. As they come across an Shyvana with Teemo's Passive, Sona uses an Captive Audience while Jinx uses Bastion, linking both girls together as Shyvana builds an turret. The half-dragon gets caught, but soon vanishes as her turret fires at Sona. Jinx then protects Sona with an Unbreakable, and Sona unleashes an Event Horizion just as Shyvana begins to joust. Shyvana gets stunned, and Jinx chucks an Teemo Shroom at the half-dragon's face while Sona tries to open an portal that will bring her and Jinx back to bot. It works, but are met with Janna CHARRGING, aiming at Jinx, and one-shoting her. Sona tries to run away, but Janna throws an Beartrap on a Rope, snatching Sona towards her. Having enough, Sona triggers her ult - challenging her foe and fighting her using the Red Buff. Sadly, Janna uses an Gravity Field to stop Sona, use an Zap!, and take the mute down.

Now, who thinks this would sound good? Sona - Ivrern's passive / Bard's portal / Captive Audience / Grand Challenge Jinx - Power Cord / Bastion / Teemo Shroom Shyvana - Teemo Passive / Celil's Turrets Janna - Zap! / Gravity Field / Beartrap on a Rope / CHARGE!

Saphixia1 votes

Heimerdinger with Mundo ult Warwick with Vayne silver bullets Thresh with lee sin ult and alistair w yeah that sounds like fun

MagikarpIsBoss1 votes

It would be fun until you realize you have just a kit full of support abilities...

Elikain1 votes

I don't think that's possible. Mainly because the abilities and champions themselves aren't modules but are made for each other, with specific animations and sounds tied closely together.

For example: you randomly get Teemo's shrooms on Jinx. She doesn't have the animation to use the ability and it may either use her ult animation or don't use any at all. Sounds may play or not. Or an issue with simply getting an Energy/Rage/Heat/Flow ability on a mana champion or vise versa.

Second issue is that no matter which champion you get, the abilities they use will be random. You'd never know how to play against them, how useful their kit is or what specific damage type/damage counter is good against them. It would be utter chaos and no specific role will be relevant at all. It would be completely random whether a champion would be even able to farm or trade.

All in all, a quirky idea but too hectic and probably not supported by the current League's systems. Not at all viable in my opinion and after the first game with no clear rules of how the game is being played at all, i'd probably just drop the mode entirely.

TheGoomyGamer1 votes

THANK GOD abilities weren't completely randomised. I would be against someone with: Karthus Passive Syndra Scatter the weak Zilean rewind Zilean rewind karthus ult

Pale Pirate1 votes

Yes. Also have everything reset once you die, so it never gets stale.

[slayer-pantheon-thumbs]

Pale Pirate1 votes

This means that you can have Leblanc's mimic on ANY spell?!

Oh my.

Pale Pirate2 votes

AurelionSol Eat star! Fiora No, parry AurelionSol Eat Mimic: Star!! Fiora What the- AurelionSol An enemy has been slain. Fiora

CrimsonCobra31 votes

What would be interesting is if you have no idea what the ability is until you get it. It would make level six that much more interesting.

Furthermore, it could be an interesting idea to have the randomized abilities follow the original character's cooldowns. Albeit, that might make Yasuo, Cassiopeia, and Karthus a bit too OP. (Not to mention Corki's ult....)

Spoofghoul1 votes

yep that invisible Anivia barging in yelling cowaaards then headbutting someone away

i approve of this gamemode

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