Had an Idea for a Custom Game Mode - Ability Randomizer

ArnoldSchwarzens·9/30/2016, 2:20:31 PM·34 votes·2,004 views

You get a random champion with his/her base stats and range, a random passive of all the passives in the game, a random Q ability of all the Q abilities in the game and so on.

It would not only be awesome because of the random fun aspect but also the competitive aspect and how it will test your tactical capabilities. It's not just all in-game tactics and mechanics as usual, it will also test how well you understand the impact of runes and items, what they can do and when you should buy them. You couldn't just look at what the pros build, you would have to analyze and come up with something on the fly on your own.

I still see some problems with this. It is pretty luck-dependent and it seems like it would be a nightmare to program, though I don't understand anything about that really.

Thoughts?

49 Comments

Mimy9/30/2016, 2:23:28 PM21 votes

"WHO THE HELL HAS TEEMO SHROOMS?!"

Melledoneus9/30/2016, 3:05:40 PM15 votes

Nasus COWAAAAAAAAAAAAARDS!

MrPlush9/30/2016, 5:03:02 PM12 votes

This would cause a boat-load of issues due to unique animations tied to those abilities. It would take a long time to go through every champion and fix that.

There are also abilities that require other abilities to function ( like Orianna 's ball) that would mess things up as well.

King Maruilla9/30/2016, 2:33:39 PM10 votes

I can see how silly this would get:

Viktor using Test of Spirit Ekko using Noxian Guillotine Teemo having Requiem Riven having an entire AP moveset Jinx emitting an ring of rockets around her

7/10

mustafa28819/30/2016, 7:35:31 PM8 votes

i expect a Lucian with a Thresh W

he is gonna go afk trying to look for his wife, GG

legionnaire999/30/2016, 2:55:25 PM4 votes

what about champions like Illaoi who whole kit uses her passive for damage. or Gnar passive>

AmetDeCrypt9/30/2016, 3:04:00 PM2 votes

some abilities would be pretty useless like orianna's because she requires her ball to cast or braum's q because why use it without his passive or anivia's passive with her e nuke. at most it would have to be semi random but even then, it doesn't sound like the most fun game mode.

DJ Lucio9/30/2016, 2:50:26 PM2 votes

i like this idea

Ýones9/30/2016, 4:14:14 PM2 votes

Poppy can shoot things from her hammer. (Jayce R)

notice me Sin pi9/30/2016, 4:16:13 PM2 votes

Two words: spaghetti code.

DarkRitual9/30/2016, 4:20:40 PM1 votes

Shen, with Morgana passive, Azir Q, Orianna W, Varus E, and Maokai Ult. Vs Tryndamere with Jhin passive, Blitz Q, Rammus W, Shen E, and Ekko ult.

Toastey9/30/2016, 2:25:34 PM1 votes

this is just Ability Draft from DotA2 but random

1/10 pls let me pick my abilities

GrReaper969/30/2016, 5:10:21 PM1 votes

DoTA kinda has this mode called Ability Draft

Qiy4na9/30/2016, 7:20:46 PM1 votes
  1. Tbh what if i wanted to pick lux mfw Lux
Sup im Carrier9/30/2016, 2:23:31 PM1 votes

Rito pls.

GaleWinUnleashed9/30/2016, 7:37:10 PM1 votes

It'd be absolutely amazing to play, but it's also a MASSIVE pain to implement. So many bugs...

Long-term I bet we'll eventually see something like this, but don't expect it anytime soon.

BurningDolphins 9/30/2016, 9:11:42 PM1 votes

Evelynn passive, Shaco E, Ryze W, Annie Q, Trundle Ult. Burst assasin God

the weeaboo9/30/2016, 9:32:45 PM1 votes

It'd be more fun if it was Draft like in Dota.

Joe Mana10/1/2016, 1:49:17 AM1 votes

[deleted]

Mogarl10/1/2016, 3:14:56 AM1 votes

Hate to crush your dreams, but unless something has changed in the last few years shuffling abilities is impossible. The only red response I've ever seen related to something like this stated (something like) that the way abilities are coded to champions it couldn't work. For Riot to do this kind of gamemode they would probably have to recode every ability involved specifically for the gamemode. This could be cool, but I would much rather see Doombots return.

King Maruilla10/1/2016, 8:35:56 AM1 votes

I can see the following:

Sona becomes an AP Jungler Carry with Ivern's Passive. She gives the Red Buff to Jinx, whom has Power Cord as her passive. As they come across an Shyvana with Teemo's Passive, Sona uses an Captive Audience while Jinx uses Bastion, linking both girls together as Shyvana builds an turret. The half-dragon gets caught, but soon vanishes as her turret fires at Sona. Jinx then protects Sona with an Unbreakable, and Sona unleashes an Event Horizion just as Shyvana begins to joust. Shyvana gets stunned, and Jinx chucks an Teemo Shroom at the half-dragon's face while Sona tries to open an portal that will bring her and Jinx back to bot. It works, but are met with Janna CHARRGING, aiming at Jinx, and one-shoting her. Sona tries to run away, but Janna throws an Beartrap on a Rope, snatching Sona towards her. Having enough, Sona triggers her ult - challenging her foe and fighting her using the Red Buff. Sadly, Janna uses an Gravity Field to stop Sona, use an Zap!, and take the mute down.

Now, who thinks this would sound good? Sona - Ivrern's passive / Bard's portal / Captive Audience / Grand Challenge Jinx - Power Cord / Bastion / Teemo Shroom Shyvana - Teemo Passive / Celil's Turrets Janna - Zap! / Gravity Field / Beartrap on a Rope / CHARGE!

Saphixia10/1/2016, 9:09:09 AM1 votes

Heimerdinger with Mundo ult Warwick with Vayne silver bullets Thresh with lee sin ult and alistair w yeah that sounds like fun

MagikarpIsBoss10/1/2016, 11:28:24 AM1 votes

It would be fun until you realize you have just a kit full of support abilities...

Elikain10/1/2016, 11:50:37 AM1 votes

I don't think that's possible. Mainly because the abilities and champions themselves aren't modules but are made for each other, with specific animations and sounds tied closely together.

For example: you randomly get Teemo's shrooms on Jinx. She doesn't have the animation to use the ability and it may either use her ult animation or don't use any at all. Sounds may play or not. Or an issue with simply getting an Energy/Rage/Heat/Flow ability on a mana champion or vise versa.

Second issue is that no matter which champion you get, the abilities they use will be random. You'd never know how to play against them, how useful their kit is or what specific damage type/damage counter is good against them. It would be utter chaos and no specific role will be relevant at all. It would be completely random whether a champion would be even able to farm or trade.

All in all, a quirky idea but too hectic and probably not supported by the current League's systems. Not at all viable in my opinion and after the first game with no clear rules of how the game is being played at all, i'd probably just drop the mode entirely.

TheGoomyGamer10/1/2016, 3:15:19 PM1 votes

THANK GOD abilities weren't completely randomised. I would be against someone with: Karthus Passive Syndra Scatter the weak Zilean rewind Zilean rewind karthus ult

Pale Pirate10/1/2016, 4:38:20 PM1 votes

Yes. Also have everything reset once you die, so it never gets stale.

[slayer-pantheon-thumbs]

Pale Pirate10/1/2016, 4:40:41 PM1 votes

This means that you can have Leblanc's mimic on ANY spell?!

Oh my.

CrimsonCobra310/2/2016, 8:36:48 PM1 votes

What would be interesting is if you have no idea what the ability is until you get it. It would make level six that much more interesting.

Furthermore, it could be an interesting idea to have the randomized abilities follow the original character's cooldowns. Albeit, that might make Yasuo, Cassiopeia, and Karthus a bit too OP. (Not to mention Corki's ult....)

Spoofghoul10/2/2016, 10:17:45 PM1 votes

yep that invisible Anivia barging in yelling cowaaards then headbutting someone away

i approve of this gamemode