Champion Concept: Servius, The Redeemed
Servius The Redeemed
Passive: Silver Shield- Servius's abilities grant him a Silver Shield, which degrades over 3 seconds, restoring Health as it depletes.
- Increased healing from all sources; Silver Shield:
- 25 +(2.5 per level) + 10% Armor
- 50 +(2 per level)% shield depletion restored to Health
Q: Subdue- Servius strikes down on target Enemy Champion, reducing their Movement Speed and Damage Dealt.
- (15/25/35/45/55) + 2.5% Ability Power in Magic Damage
- (10/15/20/25/30)% Movement Speed reduction
- (10/15/20/25/30)% Damage Dealt reduced
W: Guard- Servius charges his shield, reducing the damage he takes and causing his next basic attack to knock back the enemy.
- +(10/15/20/25/30) +5% Armor bonus Magic Damage on attack
- (5/10/15/20/25) +10% Armor damage reduction
- Remains active for 3 seconds before deactivating, placing on 50% cooldown
E: Protect- Servius dashes to target Ally Champion, gains increased range during Ultimate
- (25/22.5/20/17.5/15) second cooldown
- +(2000/2500/3000) units per Ultimate level
Ultimate: Light of Redemption Servius summons a blinding light for 3 seconds, then the light floods to him healing in an AOE.
- Light of Redemption makes all Enemy Champions "Near Sighted" for 3 seconds
- (75/150/225) +15% Ability Power damage healed in 350 unit radius