Champion Concept: Tsun Chi, the Lost at Heart
Glamorous Rammus here.
[slayer-jinx-catface]
So, a quick rundown: I wanted to come up with an Ionian-fighter support type champion. Basically, a fast sword technique aimed at protecting allies. I think this kit would appeal to many Support players, giving them the glorious fluidity of a hypercarry champion, with the utility of an excellent support class. So here's what I came up with, I hope you like the concept!
Background of Tsun Chi, The Lost at Heart
The setting sun granted a majestic pink and orange sky along the horizon. The sleek silver pauldrons on Tsun Chi's shoulders wore a pinkish gold glimmer in the dimming light. Tsun stared into the horizon with fixed determination; for years of war and bloodshed were over at long last, and his new destination lie ahead...
_ Tsun first went to battle after a bandit raid against his Ionian village took the life of his wife and daughter. Tsun was a young man, tilling the fields a long way off when bandits had attacked the market place. Flames rose high, polluting the sky with pluming black smoke. Tsun ran back to his village as fast as his legs would allow, but when he got there it was too late. The burned down remains of his home were found crushing the charred corpses of Tsun's young family. Tsun led a small militia of farmers into battle, where he displayed an incredible skill with the blade. With only two battles, the word of Tsun's skills and intentions spread: and with it, the bandits fled. Tsun chased the bandits, far and wide. Travelling Runeterra with a small company of followers, Tsun became a hero of the people wherever evil had prevailed. No matter how much Tsun fought against the evils, nothing could shake the sorrow of his loss._
The trail winded along the valleys of the many hills, the journey was steady and silent. Upon nightfall, Tsun would lie awake until the memories of bloodshed left him exhausted. Each flicker of firelight seemed to ignite a different memory of some gruesome engagement. The ghosts of his victims moaned through the crackling flames. Faces of his comrades reeled in his mind, calling for Tsun to help. "If only I could have fought to save you", Tsun thought as the dying flames became the images of the family he lost, finally laying Tsun to sleep.
After a month of travelling, Tsun had finally reached his glorious destination. The League of Legends.
Stats
- Class: Melee
- Ability Power: 1/5
- Attack Damage: 2/5
- Attack Speed: 4/5
- Armor: 3/5
- Health: 3/5
- Health Regeneration: 3/5
- Magic Resist: 2/5
- Mana: 2/5
- Mana Regeneration: 2/5
- Movement Speed: 3/5
Passive: Defensive Reflexes
- Tsun Chi binds with target Ally Champion. (150 second cooldown)
- Tsun Chi's basic attacks and damaging abilities reduce damage dealt to himself and Bound Ally for 1 second; The amount of damage reduction scales with Tsun Chi's Attack Speed.
Q: Guarding Thrust 50/60/70/80/90 Mana 15 second cooldown 30/45/60/75/90 (+5% Attack Damage) physical damage
- Tsun Chi thrusts his sword in target direction, dealing damage and pushing enemies back.
- If Guarding Thrust is cast after Aid in Combat Tsun Chi sweeps his sword in a semi-circle instead.
W: Deflection 75/80/85/90/95 Mana 30 second cooldown +10/15/20/25/30% Movement Speed
- Tsun Chi readies his blade to deflect the next attack, projectile, or targeted ability from Enemy Champion while increasing his Movement Speed for the duration.
- Attacking or casting an ability cancels Deflection and places it on 50% cooldown. If nothing is deflected after 3 seconds, Deflection is cancelled and placed on a 50% cooldown.
E: Aid in Combat 55/65/75/85/95 Mana 18/16/14/12/10 second cooldown
- Tsun Chi dashes to Bound Ally, and increases both their Attack Speed by 50% for 5 seconds.
Ultimate: Unyielding Protection 100/125/150 Mana 60 second cooldown EDITED: 15/30/45 (+3.5% Attack Damage) physical damage per second. 15/20/25% (+.35% Bound Ally's Missing Health) Slow.
- (passive) Cooldown for Defensive Reflexes reduced to 120/90/60 seconds.
- Tsun Chi dashes around Bound Ally and slashes his sword frantically for 3 seconds, dealing damage and slowing enemies in an AOE around Bound Ally. Tsun Chi then dashes back to his starting location.
- While Unyielding Protection is active Bound Ally's Health can not be reduced to zero (undying).
- If Bound Ally's Health drops to 1, enemies in the AOE are stunned for 1 second, and Unyielding Protection ends.
- When the effects of Unyielding Protection are over, Bound Ally's next basic attack gains 100% Lifesteal. EDIT: Not a God Tsun Chi takes 25% of the damage dealt to Bound Ally for the duration of the ability. Ultimate now deal less damage to compensate. This Edit is to prevent Tsun CHi from becoming immune to damage during his Ultimate.