On a completely separate note from today's theme; STARTER ITEMS ARE LAME

CaptainAntiHeroz··2 votes·1,507 views

item 1056 item 1055 item 1054

omg these are pretty lame The problem isn't that they are an item that you'll be selling eventually, the problem (for me at least) is that 1 for a bunch of champs why take this when you could just get into your build sooner item 1036 on assassins item 1027 on some certain characters item 1006 item 1006 item 1006 just because it builds into a few items and for the most part can sometime be better based on the champion item 1001 because none of them are that great item 1082 because it actually rewards you for doing well Not to mention item 2033 which is the ultimate starter for a handful of champions just because how much it offers

then on the opposite end you have item 1083 which maaaaaaaybe rewards you when you farm up but is meant to be sold and kinda super niche

With the arrival of new support items we've seen a new item evolution mechanic

And I think this mechanic could be adapted to make reward a laner for farming by slowly evolving into a (still mediocre but improved version of the base line item) Maybe even throwing on a special unique passive when its fully upgraded (admittedly a weak one like perhaps dorans ring evolves and gets slightly more ap and maybe a slight increase on the mp5 and has a weak scorch passive when fully upgraded) allowing champions to focus on a core build while never feeling like they have a useless item (until late game at least)

Perhaps upgraded doran's blade's unique passive grants it a really weak shield on takedowns which could potentially swing a fight

Perhaps upgraded doran's shield grants a small bonus of resistances and slightly (temporarily increased) regen to kind of help them go through teamfights

Idk these are just some thoughts and I think making them better choices early on (and potentially reworking item 1083 altogether) would make the items be more unique and useful in the mid game

4 Comments

Hotarµ2 votes

Doran's Blade and Doran's Ring are incredibly cost efficient for the stats they give, they're very good items. Doran's Shield less so, but in some cases it's still better than starting a Ruby Crystal or Cloth Armor+Beads if your laner is going to be bullying you a lot.

I'd like to see Cull reworked somehow, and I'd also like to see some sort of attack speed-based starting item introduced. Just something to help out slower champions (Varus, Kalista, Kog'Maw, etc.) in the early game.

Nothing crazy, maybe like:

Doran's Dagger

  • 450g

  • +4 AD

  • +8% Attack Speed

  • Unique passive - Deal 3 bonus physical damage to minions on-hit.

    I'm not too big a fan of giving starter items quests or more advanced passives, I like the idea of buying an item and just forgetting about it until you need item slots. It leaves things uncomplicated and also makes early game duels (levels 1-3) more reliant on your kit and how you play rather than what item you chose.

CaptainAntiHeroz1 votes

{quoted}

Doran's Blade and Doran's Ring are incredibly cost efficient for the stats they give, they're very good items. Doran's Shield less so, but in some cases it's still better than starting a Ruby Crystal or Cloth Armor+Beads if your laner is going to be bullying you a lot.

I'd like to see Cull reworked somehow, and I'd also like to see some sort of attack speed-based starting item introduced. Just something to help out slower champions (Varus, Kalista, Kog'Maw, etc.) in the early game.

Nothing crazy, maybe like:

  • 450g

  • +4 AD

  • +8% Attack Speed

  • Unique passive - Deal 3 bonus physical damage to minions on-hit.

    I'm not too big a fan of giving starter items quests or more advanced passives, I like the idea of buying an item and just forgetting about it until you need item slots. It leaves things uncomplicated and also makes early game duels (levels 1-3) more reliant on your kit and how you play rather than what item you chose.

yeah the biggest problem for me with the starter items as they are is when you get to say 2 items (and likely boots) you then have the whole "well do i sell this now and lose some stats but get further along in the build at the cost of a few stats"

I feel like maybe even if at say 10 and 15 minutes the starter items gain a flat amount of stats item 1055 goes from say 8 ad to 10 to 12 and the lifesteal increases to 4% then 5% item 1056 >65 health> 70 health and the ap goes >20 then to >25 AP item 1054 >100 health >120 health and i think an attack speed starter could be interesting

really just to kind of allow them to be better independent items (that would likely sell for a little less because they were more valuable for longer i'd guess)

but idk it was just an idea i had

although Idk what cull would change to

Hotarµ1 votes

I feel like maybe even if at say 10 and 15 minutes the starter items gain a flat amount of stats item 1055 goes from say 8 ad to 10 to 12 and the lifesteal increases to 4% then 5% item 1056 >65 health> 70 health and the ap goes >20 then to >25 AP item 1054 >100 health >120 health and i think an attack speed starter could be interesting

I think that would be a really cool addition but it would have to be limited to 1 starter item per person. As I mentioned above, Doran's Blade and Doran's Ring in particular are super gold efficient and if they kept growing in stats like that, people would probably just build 4 starter items + boots until they completed their first regular item lol

although Idk what cull would change to

I really liked the idea they had with Cull, but the biggest problem is that if they make the gold generation too good (to make you focus on farming more) everyone is just going to take it and early game fights will never be a thing. The meta of bot would shift towards more passive and safer early game playstyles which would create for a really boring environment.

Might be cool if they changed it to some sort of lifesteal or shield based starter item? Again, just spitballing ideas here but something like:

Cull

  • +4 AD
  • +3 HP on-hit
  • Unique passive: Dealing 150 damage to minions will make your next attack heal you for 30 HP. 15 second cooldown.

I could see it working for early game bullies or just people who want to play a bit more passively. I just think the gold generation of our current Cull is holding it back too much, you know?

CaptainAntiHeroz1 votes

{quoted}

I think that would be a really cool addition but it would have to be limited to 1 starter item per person. As I mentioned above, Doran's Blade and Doran's Ring in particular are super gold efficient and if they kept growing in stats like that, people would probably just build 4 starter items + boots until they completed their first regular item lol

I really liked the idea they had with Cull, but the biggest problem is that if they make the gold generation too good (to make you focus on farming more) everyone is just going to take it and early game fights will never be a thing. The meta of bot would shift towards more passive and safer early game playstyles which would create for a really boring environment.

Might be cool if they changed it to some sort of lifesteal or shield based starter item? Again, just spitballing ideas here but something like:

  • +4 AD
  • +3 HP on-hit
  • Unique passive: Dealing 150 damage to minions will make your next attack heal you for 30 HP. 15 second cooldown.

I could see it working for early game bullies or just people who want to play a bit more passively. I just think the gold generation of our current Cull is holding it back too much, you know?

yeah but to make it not just a power farm it should only have the unique passive vs champions or theyll just use the rules of ye old "Bro lane"

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