On a completely separate note from today's theme; STARTER ITEMS ARE LAME

omg these are pretty lame
The problem isn't that they are an item that you'll be selling eventually, the problem (for me at least) is that 1 for a bunch of champs why take this when you could just get into your build sooner
on assassins
on some certain characters
just because it builds into a few items and for the most part can sometime be better based on the champion
because none of them are that great
because it actually rewards you for doing well
Not to mention
which is the ultimate starter for a handful of champions just because how much it offers
then on the opposite end you have
which maaaaaaaybe rewards you when you farm up but is meant to be sold and kinda super niche
With the arrival of new support items we've seen a new item evolution mechanic
And I think this mechanic could be adapted to make reward a laner for farming by slowly evolving into a (still mediocre but improved version of the base line item) Maybe even throwing on a special unique passive when its fully upgraded (admittedly a weak one like perhaps dorans ring evolves and gets slightly more ap and maybe a slight increase on the mp5 and has a weak scorch passive when fully upgraded) allowing champions to focus on a core build while never feeling like they have a useless item (until late game at least)
Perhaps upgraded doran's blade's unique passive grants it a really weak shield on takedowns which could potentially swing a fight
Perhaps upgraded doran's shield grants a small bonus of resistances and slightly (temporarily increased) regen to kind of help them go through teamfights
Idk these are just some thoughts and I think making them better choices early on
(and potentially reworking
altogether) would make the items be more unique and useful in the mid game